Too easy?

Started by Letsplayforfun, November 16, 2008, 08:34:33 AM

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Letsplayforfun

I'm getting a feeling that EfUA is easier than EfU, in terms of survival. Anyone else get that feeling, or is it just me and my invisible mages? I do seem to notice lots of lvl7-8 compared to EfU's lvl 5-7.

If so (or not) do you like it as is? And (dms) is that intended?

bob7el

Probably you and your invis.  I think EfU:A is more difficult.  But I haven't played in a few weeks, so things might've toned down during my hiatus.

Or players are adapting.

Egon the Monkey

I'd not say it's too easy. Once night falls, except for the Observatory, every non-newbie quest has fairly tough undead blocking the way, forcing you to buff early, slip past or take a chance fighting them. And with no Watch on the gates, those things can get to the Ziggurat and kill newbies before they get dropped, if they follow someone. And then, there's the Werewolves too.

In fact arguably much of the island is more dangerous for parties to navigate than the UD, since although UD foes were nasty, in general you could spot them. Here we have an island lousy with sneaky goblin assassins, stealthy tigers the size of pickup trucks etc. It's considerably harder for my Ranger to sneak everywhere with impunity. Plus, the ridiculous amount of poisonous foes.

It may be that the UD had more of a "fear factor" than a tropical island, and combined with a lot of quests in and near Sanctuary, there was less exploring. The Island is more intermittently dangerous. Areas like the Docks and Temples, which are a cakewalk at day but hell at night.

VauntedSpirit

The happy, sun-soaked shores of Ymph make people think that this place isn't dangerous, but alas, I've seen some horrible spawns out there.

Oroborous

EfU had a shit-ton of 7-8s toward the end. EfU:A just got to the level stage that EfU had at the end in three months rather than a year (or six months-I really can't remember).

Vlaid

Invising through quests always makes things seem easy until you run across something that can see invis. Then you'll be back begging for something easier.
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Gullible Righteousness

Spawns such as Shambling Mounds, A group of Nightriser Guards, or a Yellow Musk Creeper, fairly close to a spawn of a Gibbering Mouther can all be deadly, when traveling the Ymphian Wilderness.
 
Not to mention those Ymphian Werewolves with huge amounts of AB and Damage.

Thomas_Not_very_wise

It isn't easier, it is just the players have gotten better.

Daemonic Daz

Considering the amount of times I've died, I'd say that its just right.

Requiem

Surviving in the wilderness is just as difficult I would say, but many of the quests have become much easier than the Underdark quests in my opinion.

MisterPAIN

It's just faster to get to QAs, therefore more time to get experience in quests.  No problems with that, really.  The newer folks have plenty of problems staying alive in the 4-6 range.  This is outside of DM quests featuring what I call "TEH DEADLY" and Dan spawning wild orc guerillas to shoot my PC in the butt after losing to DRD in a duel outside the bridge, most likely going "You just got MASSARCED" IRL =(.

JackOfSwords

Not easier for me.  I'm having trouble keeping any char 5th level or above.

Caddies

EfU:A is considerably more difficult.

DFTPeeper

Quote from: Caddies;97544EfU:A is considerably more difficult.

What he said. :-/

superfly2000

It might be a little easier on this new server, to stay alive at least.
 
About the leveling I think it is about the same or harder. I think many monsters give very low XP. On quest completion there is an ok reward usually.
 
My character is at level 6 now and it feels like a huge distance to the next level hehe.