Pure Fighter Perks

Started by Egon the Monkey, April 27, 2011, 02:49:33 PM

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Egon the Monkey

Looking at the rogue perks, they look to be a lot of fun in putting a spin on a character, and I also think some of them could be used to give single-class Fighters some more options. Players often claim "Oh but I need rogue or bard for social skills". It's true, even with EFUSS points. Fighters get 2 SP a level and a very limited selection of class skills (No detection or social skills). Even before any pure rogue bonus loot I saw more pure rogues than pure fighters.

Taking a second class lets you branch out into having a few support and non-combat skills, and the skillpoints to invest in them. It gives you wand access and class abilities. It lets you have Uncanny Dodge if you play a finesse PC. All you lose is a couple of free feats and some HP.  So, everybody does it.

The Politician, Commander and Diplomat perks could I think be available to pure fighters as-is, and represent officer-rank soldiers, noble guards, gang leader type PCs without having to take rogue levels. Wouldn't be as hard to let another class access them as to script up a whole new lot.  Other perks that make not multiclassing an decent option would serve similar to the Scout and Thug perks for Rogues.

Ideas:

L5 perks
Sixth Sense
"You've always had a knack for dodging that blow from behind, and recognising a feint for what it really is."
Bonus: Gain the Uncanny Dodge Feat

Infuriating Presence
"You rub people up the wrong way often. It's annoying in the barracks, but a boon in combat"
Bonus: -1 Persuade, +3 Taunt

Watchman
"Whether a sentry, a nightwatchmen or a thief's lookout, you've trained yourself to see those devious sorts who slip past your comrades"
Bonus: +3 Spot

Fletcher
"The best weapon is the one you make yourself, they say. You like to spend your spare time making better arrows than the cheapjack merchants here sell"
Bonus: Gain a random stack of 99 arrows each reset.

L8 Perks

Soldier's Superstition

"You are strongly superstitious about mages, wand-slingers and others messing with you, and adorn yourself in evil-eye warding trinkets. Some of them probably even work!"
Bonus: Gain Spell Resistance equal to your character level -1.

Tactician
"Your years of experience on the battlefield have translated into an almost uncanny ability to outthink opponents"
Bonus: +2 Wisdom

TeufelHunden

Sounds cool to me as I usually go pure fighter and say to hell with the no umd

Mort

QuoteL8 Perks[/I]
Soldier's Superstition

"You are strongly superstitious about mages, wand-slingers and others messing with you, and adorn yourself in evil-eye warding trinkets. Some of them probably even work!"
Bonus: Gain Spell Resistance equal to your character level -1.

These suggestions do great harm to any suggestion you post (even if they are otherwise good). I just read this and my brain shuts off and dismisses everything else.

TheGatekeeper

Perks for pure fighters would be cool.

Ebok

I'm obviously not against the idea.

Damien

sorceror perks also!

TheImpossibleDream

Fighters gain a bonus feat every second level. A level 9 human fighter gains 10 feats. A level 9 human rogue gains only 5.

prestonhunt

I'm kind of with Naga on this.  Fighters dont need extra perks on EFUA, they are quite good without.

Egon the Monkey

Bonus Feats that anyone can take, and don't add in any way to abilities other than face crushin'. Not to mention that you rarely see a fighter who isn't multiclass, as for most PCs, the tradeoff of 1-2 more feats is well worth the gains of 3 Rogue levels. The only unique thing to a Fighter is Weapon Spec.

The ideas I'd thought would be cool are ones that don't empower a Fighter in directly beating the shit out of something, but let them have the sort of abilities they'd normally multiclass for, as some of the Rogue perks do. These are meant to be for single-class Fighters only to help against wand-spamming, inability to detect stealthers or make social checks and so on. Most would require minimal scripting as copying the rogue perks to use "fighter" as a variable not "rogue" shouldn't be as big a big deal now if the class-specific system's there already.

Ebok

Putting aside my bias, there are good reason not to give fighter's any more grounds for power. They are undoubtedly a solid class. The largest penalty is simply a lack of tools outside of weaponry to use. Fighters going guards are hard pressed to have a good observation, Fighter Ranger gains Wand and FE usage for the cost of a single feat. Even still, feats do provide a motivation to stay pure or mostly so.

If these would be added (because they could help keep power-building multi-classes down), the things that would be added must not stack on top of the fighters obvious strengths. So no ups to hit or damage, etc.

But if you look at the suggested list above, or things like it, none of them really offer any sheer power to the fighter that could not be gained with a simple multiclass. 1 level Ranger, 3 ranks into spot. Watcher is void. etc.

Just some thoughts to keep in mind tbh.

____

Egon beat me to it!

Disco

"Fighters gain a bonus feat every second level. A level 9 human fighter gains 10 feats. A level 9 human rogue gains only 5."

A rogue gains lots and lots of other feats a fighter do not.
Compare a fighter to a barbarian and the barbarian will defenatly be the best. Pure fighters could use a boost, but it is not necessary.

prestonhunt

Uncanny Dodge - though not quite as good as taking no damage on a successful save, you can boost your reflex save by use of feats (Luck of Heroes, the +2 reflex save feat, at least one other I cant recall due to being at work), and achieve almost certain half damage against at all times.

There are two feats that boost Spot.

There are two feats that boost intimidate.

There are two feats that boost Taunt.

You should be able to make arrows in either Herbalism or Alchemy, or a separate facet of crafting called Engineering should be added instead, imo.  (I cannot confirm or deny that making arrows with alchemy or herbalism is possible in the new system.  In the old system it was).

All I'm really trying to say here is that there are BOUNTIFUL uses for all those feats beyond building for "OMG CRUSH", and I kind of dislike the notion that additional perks should be added to Fighters so that they can take all the crush feats, and still have a chance to be a character built for a job other than pvp.

putrid_plum

I am just going to say this first, that I dislike the mentality that because 'X class gets this, then X class should also get something'.  Not every class should be equal in power, if thats how you want to measure it I guess.  I also do not agree a barbarian is better than a fighter in any way.  A fighter is extremely strong, probably makes the best warrior you can have, and can be alot of things not just a fullplate bringer of doom.  Like Naga said, fighters get ALOT of feats and this allows them to do and be many things if you pick feats that are not the default must haves for a melee type.  Perks are bonuses and should not make or break your character.  Remember, there was a time on EFU that we never had perks or dreamed about them and people got along just fine.

Talir

Before I make any more perks in the implementation I've done, I need to properly test it and see that there's nothing harmful that's come from the new system.

After that, new perks are possible.

But rather than creating new perks for every class there is on EFU and so universalize the concept, why not have completely other systems/implementations for the other classes that deal with their unique role and concept?

I'd be more interested in hearing about possible such stuff myself. As of now, no fighter perks are being debated nor is the general feel that they need it. Feel free to discuss further though, it may be that this changes sometime.

Ebok

But they are fun ^_^

It's just about new toys, new options. The new is important because it does renew interest in many things. Even if the DMs feel this isn't worth their time, most of the scripting will be there because of Rogue.

To be honest, Most classes that level up build on their unique powers. Spells get more powerful, barbarians get more Reduction better rages and more speed, Rangers get an increased boost to their FE. Fighters.. not so much.

___________

As for people saying you can pick all kinda of feats as a fighter, you should keep in mind the fighters have a relatively short list of crush feats they can pick their bonus feats from. Its not a pure sandbox.


Of course adding other feats into the Fighter bonus feat list would be  interesting. It doesn't give them any more power, but does give them  more malleable .