Hardcore Mode

Started by you axed for it, March 26, 2011, 04:10:32 AM

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Nihm

Level six can be reached extremely quickly, so I don't think allowing people to start there would be overpowered, or possibly even level seven.
 
It'd be worth trying this as an experiment for awhile I think.
 
Hardcore : start level seven, but cannot respawn or be raised.

WildPirate13

Quote from: FlowerEatingElf;231217I, for one, welcome the new wave of week-old, level 11 wizards/sorcerers.

Umm no... Hells no! LOL!

Time invested should count. If someone plays 4 hours it should not equal time spent for 12 hours in a day. The time is relevant. That person that plays 12 hours a day should be rewarded much more than one who doesnt spend that much time in the virtual world.

Servers often have a disjoint between things like..

Time zones. Server number drop during some players time zones as well making getting DM exp harder to achieve and harder to find people to do quests with.

Pacific time zone seems to have heavy activity where I find the time zone I play in Atlantic for the most part.. low server numbers.


Example some people can get to level no problem level 8 with my uber buds helping me get there within a week..

Well if you dont have uber buds that wont grind you up to level 8.. its frickin tough.

Some areas can lead to death just by lag through no fault of a player as well.

Its a balancing act.. for sure.

I do like the hardcore no respawn idea as an option.

Luckily I am a noob! I have no experience in the this game so I can say silly things and "tongue in cheek" be dismissed :)

Good posts and cool topic.

Seanzie

Dont think you're opinion isn't valid because you've been here for a short time. This change would effect everybody, so voice your opinions!

Spiffy Has

I revise my opinion and find myself in support of this change.

Anon

Always wanted this implemented. (along with my death lottery system that nobody commented on) I would suggest maybe 2 lives or 3 because of lag based deaths.

KillerKan

If you want to be hardcore. Log off when you get sent to the fugue, tell your party your dead  and don't come back on that character.

I don't think people need a reward for being hardcore, playing a different way shouldn't make you more special.

Advocatus Diaboli

Its not playing a different way.

Its an option for people with limited IRL time to make characters that can quickly get in the mix and compete on the plot level.

WildPirate13

10 is almost impossible in my view unless you are getting uber dm awards. The current exp gain rate is very tough on noobs.

Seven is still somewhat tough believe it or not depending on what time zones a player plays in and how much time they have.

sylvyrdragon

Quote from: Nihm;269091Level six can be reached extremely quickly, so I don't think allowing people to start there would be overpowered, or possibly even level seven.
 
It'd be worth trying this as an experiment for awhile I think.
 
Hardcore : start level seven, but cannot respawn or be raised.

No, Hardcore should hit Mistlocke at level 2... perhaps if you go with the "hardcore Mode" you could get extra XP per quest.  But, starting at 7 when we soft cap at 9-10?  How is that Hardcore?  Oh, you got 2-3 levels without dieing... good job!

Pretty much to get level 10 you have to know how NOT to die.  This is no amazing feat to me if we give you level 7.

Mort

Will never happen, yo.

Mort