Main Gate Guard

Started by Garem, March 21, 2011, 08:41:21 PM

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el groso

Quote from: Yalta;230601Spot on Garem.
 
The Tribal guy could be replaced with a bored looking Militia guard who gives a standard well rehearsed greeting.
 
The Stygian at the main gates is a good point also. Not sure the Armada would bother, or the Conclave or Sons really?
 
Maybe put Dogshead on the main gates, having sobered up he is obsessed  with redeeming himself in the eyes of the population...

Dogshead + 'One Armed' Drake to defend the gates!

TheImpossibleDream

The suggestion of adjusting the starting location of invasions is at risk of derailing this thread from the topic at hand. If further discussion is merited on that topic I would suggest a new thread. For now lets stick to whether or not there should be Stygian gate guards at the main gate.

Caster13

Quote from: el groso;230618Dogshead + 'One Armed' Drake to defend the gates!

Old school EFUA tag team! Yeaaaah!

Garem

It's a friendly amendment to simply add more ways into and out of the city. I just think that'd be more work than replacing the Stygian with a Conclave or otherwise neutral guard. If adding areas is more amenable, I'd suggest two be added- one for the Conclave and one neutral ground- and neither requiring the frustration of using the five other existing ways (that I can think of!) that have not and shall not be mentioned (FOIG!) because those five ways all suck just as much or more than running five miles to cross the street (okay, so that's a slight exaggeration).

Porkolt, I can definitely understand that being an issue. Yet I hardly see this change as ruining that plot in any way. In fact, I'd argue that this would create a significantly more interesting plot since it would require you to take PCs out there, increasing interaction. If this thread were about PC Stygian Infantry standing around the gate, I would never have brought it up because it would indeed become a wholly IC/IG issue.

Now, it is more an issue of world design than an IC one. Because of changes in the story (the famine and weakening of the Dominion, namely), my original suggestion remains in my mind a reasonable way to reflect those changes without screwing with world editting or retconning in new areas/transitions.

Added: I love Dogshead. Great character. Definitely an Nduri + Dogshead tag team and they both yell at each other about nature/city and order/chaos issues when people pass by. Odd Couple-esque.

The Old Hack

We could write the Ankh-Morpork City Watch and ask them to let us have Corporal Nobbs and Sergeant Colon to watch the city gates instead? I guarantee everybody that if they do, the gates won't be stolen. o.o

Ebok

Quote from: Egon the Monkey;230616Up through the sewers. As soon as the DMs  approve my app for a Minotaur Barbarian, I'll show the lot of you!  Bwahahaha!

I think though, that having invasions start in the Warden's District  would make them a threat to every faction and thus more interesting  regardless of which area happens to be populated by PCs at the time. The  Dominion instead have an outpost that's a couple of minutes' walk from  everywhere else and with a Dock full of gangsters behind it. It made  sense before the Warden's got populated, less so now. It is a long way  from the Docks to Blackhearth or Fellhammer Hold compared to from the  Dominion. I would suggest maybe a new area between the Docks Shore and  the Ruined Farms, a short "beach walk" to link the Docks and the gates  area?



I don't think the Dock stretch that way, Ive always gotten the feeling due to the Temple District and then the Smash followed by indiscriminate ruins further past meant that the Docks actually do not stretch from end to end of the city.

Udenbur

"Orcan encampment raid crewz, meet at bridge."
[whisper whisper whisper]
"Ack! No more guard? Meet above the Kingsman inn."



I don't like having that guard there, causes too much strain.

Anonymous Bosch

I did think it was funny that this lone Stygian was stuck standing out there, in all weather, a long, long way from back-up should something unfortunate happen.

Figured he must have done something to piss of the bosses.

Lenthis

He slept with the dukes daughter
-Twice

colorox

Put a guard at the major entrances (both sides) to the city transitions.

Place Conclave guards at the transitions (both sides) going into areas that surround the city.

It is possible to have two faction guards in each area but on different sides.

The guards that stand around the different tiers of the Ziggurat just get on my nerves, just standing all day and night.

Edit: Slippery slope, guards everywhere!

Anonymous Bosch

Quote from: Lenthis;230729He slept with the dukes daughter
-Twice

He had to do it twice, she was very clear about how underwhelming the first performance was.

Decimate_The_Weak

My suggestion is... instead of an Infantryman, put two militiamen to guard it. It would make better sense.

The Armada likely has better things to tend to and watching over the gate seems more like a militia job to me anyway.

Lenthis

And don't make them immortal please, it kinda makes sense if a infantry man can solo a horde of orcs, but two scummily infantrymen.. They would be slaughtered.