Looting Detection System

Started by Egon the Monkey, March 15, 2011, 02:08:12 PM

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Egon the Monkey

When you see the message "You see X aquire [item]" or "You see X discreetly acquire [item]", it comes up in the combat log. This means that a lot of ninja looting goes on in combat, where the messages are lost in the flood of attack rolls. Could we get some sort of toggle that makes them appear in the Speech log, so that it's obvious when you do see someone loot. Or, can anyone thing of another way to make it clear when someone's detected looting, without spamming the chat window with loot messages after every fight?

Coldburn

Does ninja-looting still happen? I haven't seen this in years...

Anonymous Bosch

Of course it still happens.  :P
This is a good idea.  Quest looting is a lame thing that should be given every IC opportunity to call out.

Egon the Monkey

Yep, it's mostly a issue when someone seems to think "Wow that orc with no floating name IC must be rocking good loot" and SPRINTS from half way across the battle to be close to swipe the hero loot like Indiana Jones going back for his hat. Which means of course when a hero spawns, the entire party SPRINTS to it like like a dwarf to a kegstand to check what's there and be able to search people for it later.

The system is good for calling people out if you're watching them loot afterwards. It's a joke mid-fight and people exploit that.

One_With_Nature

I find a good way to avoid that is to have one dedicated honest looter.

Egon the Monkey

Not really, as the problem is you can't tell IF they are looting despite there supposedly being a system in place (due to combat log filling up). This isn't "Everyone's looting post-quest and skimming off it". It's people who are OOCly bombing straight for sub-bosses mid-quest because they know the detect message will be buried in 300 lines of attack rolls.

Snoteye

This can be done but I would rather not see it. It will appear as us taking control of the offending character, something I am very loath to do.

Ommadawn

Not really Snoteye, as the information's already being displayed. How is making it possible to actually see the message making this an issue? I'm for this, for the same reasons already spoken. It's almost impossible to even see the message in the combat window when you are most likely to want to see the message, which seems contrary to the intent of it in the first place.

Talir

This is unneeded and can be detected already. If you in a party see someone sprint over to pilfer the corpses instead of helping you fight that bloodthirsty orc before you, that should raise some flags. Why aren't you:

[INDENT]1. Reacting that a party member is more worried about a dead body than his companions.
2. Avoiding that character in the future (if that is something your character does mind).[/INDENT]

We are not going to have some mechanics that excuse you from paying attention yourself. Be reminded that PvP is feasible in quest areas to solve these sort of situation and I can think of few other incentives that will bring a party together against one individual than someone trying to screw you over. This is an IC matter and can be solved as such.

Egon the Monkey

Quote1. Reacting that a party member is more worried about a dead body than his companions.
Because my original post was the far end of the lameness scale· When there's 6-7 bodies in range, you've no idea if someone's looting it or just happens to be standing there due to fighting, since you'll have missed the message that says "acquires a X". If a char is bending down and rummaging around, ICly that's rather easy to notice. Especially if they tried to pickpocket Full Plate.
Quote2. Avoiding that character in the future (if that is something your character does mind).
Because you'll have no idea who's looted a body or even IF it has been looted. Means you don't know who to avoid out your team.

I'd certainly consider subduing or threatening a PC for ninja-looting, but the current issue is you can't often tell who's doing the looting in order to target them. Even paying attention, the message goes off the combat log in a second on a big quest like Orcs or Vrazdn where there can be 20 or so mobs all taking potshots at you. It's then very very hard to stop and scroll up mid-battle before it's off the log's buffer entirely. I wouldn't have suggested this if I wasn't interested in dealing with it IC, and wanting the ability to.

Howlando

Giving the option to put into dialogue log seems fine.

The First

If you impliment a system to allert people of looting, and players take skillpoints in certain skills to either hide/spot the thieving personae-is it not better when that system actually adds -works?
I believe the only thing requested is that the messages popping up, can infact be read. I think that is quite reasonable ic ooc.

SilentSouth

If your PC actually spots the looting, a message could show up over head somewhat like whispering wind, it is noticeable and effective.

'You spot 'X' rummaging amongst the fallen'

A widget could be made for this which you can toggle on or off like the pvp tool.

Irregular

The system works fine as it is. The only thing Egon wants is to have the messages in the dialogue bar so it isn't flooded by combat. This can actually be done without any further scripting. Just right click your text bar and tell it to include messages from the server on your left box. This way you'll receive the messages on both boxes.

There are allot of options as how you want to receive messages. This can be modified per client personally. No need to script this.

Howlando

That's right, so there you go.