Change Quaterstaff

Started by One_With_Nature, February 27, 2011, 06:09:44 PM

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One_With_Nature

I've been using a quaterstaff and you do not get a 1.5x mod.

9lives

There's no strength mod for double weapons.

Egon the Monkey

Quote from: Nuclear Catastrophe;226454I love though, how all you guys (who never used the quarterstaff as a weapon when it was just the good ol' staff) DEMAND it be changed back.

Most of my characters who didn't use a bludgeoning weapon had a club or staff around to hit Nightrisers with. I tended to like staves because of them being 2-handed. Gave a wizard with one a little extra oomph for varmint clobbering, and looked cool on a cleric using one as a walking stick or peasant staff.

The best argument I can really give about this is that the staff has turned from a useful if not overwhelmingly popular Simple weapon into a "totem" like the Magic Staff or Moon-on-a-Stick. Lots of PCs carry one for spellslots/skill bonuses but nobody uses the thing to fight with since they couldn't hit a great lizard with it from INSIDE the great lizard and even if they do hit the damage would be lousy. The offhand's like Unarmed Strike with better critrange, but without the availability of bonus damage that gloves have.

As for historical use, I train with a staff occasionally in a French style, and that's two handed strikes based off pike attacks. You don't grip it in the middle in that technique. It's a long bit of wood. You can use it a bunch of ways. *shrug*

TL;DR
If this can't be reverted, can we get the shoploot staves come with the bonus feats if the idea of proliferating bonus feat ones is so PCs don't need feats for a Simple weapon. Can we also see more combat-oriented staves in the same way there are lots of strong Whips and Daggers out there. Anything so that PCs can rock out without a DM loot Uberstick.

Howlando

Certainly adding more variety of quarterstaves is on my list.