OOC or IC Combat Practice area.

Started by Gwydion, February 23, 2011, 07:48:42 PM

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Luke Danger

Um, guys? Can you take this to PM's, please? And not derail the thread?

Anyways, Egon's right about learning; exporting your EfU chars and wailing on eachother isn't a bad idea; won't have EfU scripts/modifications, but you can at least get a rough idea of how to do it. Get a fairly experianced PvP player to help you, and it can really help a lot.

gab1

On a more serious and helpful note, you should read more about spells... at nwn.wikia.com or somewhere else...

Also, after watching at least one PVP duel, you should have it all down pat.

Its not that complicated at all, in fact, a simple person who randomly mashes his potion buttons would probably be able to stand tall against one who is organized, and knows all about NwN and DnD. Again its really not as much as a disadvantage as you see.

Being slow to click though, that could be a serious disadvantage, only because this is a real-time game... Not a take your turn for as long as you want style game...

Anyway, :P all the best, and i hope to spar or duel some of your characters some day, heh, its not difficult at all...

gab1

Well, there are a few more tips i could give.

Try to estimate how many hits you have left, whether you have two hits or one left. It kind of becomes second nature, and i think i am good at such on the fly estimations, and other may be better at other sides of things.

This is a big thing that has helped me, especially in quests as well. I know if i'm within that 'two hit range'... then i'm already dead, and any chance of survival is merely that, a miraculous escape.

I've died so many time from ignoring this. Also, this effects spars, as in, the two hit range is usually about one critical. Plus axes are devastating, and can kill you in one critical if you are about half health, or maybe even worse.

Also, there is the idea of 'potion guzzling vs getting smacked to death'... sometimes you get stuck in a portion of the battle, that if you want to drink a potion, you get continually smacked back down to the health you were before, and must continually queue up potions of healing in hopes he eventually starts missing his AoO.

It happens... Hrm... i think there are others... but the two hit thing is key in my book.

Ask someone IC about what they reccomened to chug during a fight, even better, someone you just saw in a fight. I'm sure they will help you with good advice.

WIZURD

Can I just point this out to any who need PvP practice. I am not the best at PvP, hells I'm probably the worst :P But atleast we can learn together.

http://www.escapefromunderdark.com/forums/showthread.php?t=51661

Professor Death

I was thinking about the suggestion of using an outside trainer mod to set up some sparring with exported characters.  So, here's my question as I consider this - What changes to the EFU module should I take into consideration as I go about this?  To explain further, what changes to the EFU mechanics would be significant enough that if I were to "plan" my EFU PvP style around some practice in an arena mod I would end up getting hosed when I log back into EFU because the "physics" work differently here?  Is there anything?  Just askin' :)

Nightshadow

Quote from: Professor Death;226334I was thinking about the suggestion of using an outside trainer mod to set up some sparring with exported characters.  So, here's my question as I consider this - What changes to the EFU module should I take into consideration as I go about this?  To explain further, what changes to the EFU mechanics would be significant enough that if I were to "plan" my EFU PvP style around some practice in an arena mod I would end up getting hosed when I log back into EFU because the "physics" work differently here?  Is there anything?  Just askin' :)

For the typical PvP... Nothing really, get rid of true seeing, though. Make Hold Person mind affecting, and there's also a ton of other spell changes that you'd probably want to do.

For typical fighter potion chugger battles, though, you're fine with just a basic module.

12 Hatch

I think a healthy way to view it is that PVP combat is a method of pursuing a goal, but other methods remain as well.

Not everyone can play a brutally effective warrior due to their lack of PVP skill, true.  (Guilty!)

However, not everyone can play a silver-tongued liar well, no matter how much Bluff he or she may have mechanically, nor can everyone play an expert wilderness guide if he or she lacks the memory capacity.

Providing an institutional training course for PVP combat, but not classes for effective communicating, remembering landmarks, long-term planning, etc. would provide an official signal that PVP combat is first and foremost the way to achieve a goal when, in reality, it should be viewed as one of several options.

If you're not good at combat, you can always find a niche that avoids it entirely!  Often, non-combat characters can easily outdo combat characters in terms of in-character goal achievement because even if PVP combat carries with it the promise of immediate results, it also tends to cause character longevity to diminish considerably.  It's a trade-off!

Paradox

I don't typically get involved with threads like these; but if you want to create and test character builds, there are several servers both in arena, team and action sections. And you could make your own mod for testing aswell. Or an outside EfU mod.

Capricious

12 Hatch has it. There's other ways to push forward goals than gutting people, and there's ways a character can protect themselves from those more adept at fighting than they are. Schooling players on PvP would just send a bad and undesirable message.

Kinslayer988

Reminding than on our Testing modules that we have no efu mechanics.
<SkillFocuspwn> no property developers among men only brothers