Necromancy Suggestions

Started by Nightshadow, February 20, 2011, 08:08:59 AM

Previous topic - Next topic

Nightshadow

A few suggestions relating to necromancy...
Death Domain Summon: Make it augmentable like other undead, and give it the ability to wield weapons.
Undeath Domain: Rather than giving it Sun Domain empowered turning, how about all inflict spells and negative energy rays/bursts are empowered when cast on undead?
Undeath Storage: A new dialogue option for animated undead, allowing you to make them go inactive and placed in your inventory. However, they will weigh a lot compared to corpse items so it would only be a feasible option for those with some form of storage.

Irregular

I actually like the undeath domain. Even though it doesn't give Animate dead at spell level 2 like in nwn2, I really like the way it allows you to dominate undead more easily. Really representing 'mastery of undead'. I prefer it stays this way. Because it actually has something to do with undead now. Unlike Negative energy. Which, although also necromancy, doesn't exactly relate to undead.

Egon the Monkey

I don't think the Death avatar should be upgradeable, remember a good number of Death gods don't support undeath, and have that domain (I.e. Kelemvor). I think though, some should be made rather stronger, certain ones seem a lot weaker than others.

Nightshadow

The Death Avatar is actually really weak (at least for Velsharoon), and isn't undead, so the typical necromancer, despite most divine necromancers having it, can't upgrade it in the usual manner, such as stone bones, or heal it through negative energy. Simply upgrading it would be nice, in a manner similar to upgrading undead minions with weapons and enhancements.

Nightshadow

So, is the storing of undead minions at all possible/wanted?

It would help a lot if someone like... needs to log off for a few minutes, or just summoned a few and suddenly there's a reset coming, even if they don't last for very long (through one reset, maybe).

Nightshadow

Also, it would be awesome if Necromancy Spell Focus would increase the duration/decrease the point cost for the spirit theme.

Random_White_Guy

Skeleton Warriors from the "Closet" perk have Weapon Specialization in one weapon, but spawn with Longswords. Weapons can be changed naturally, but kinda cruel!
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Relinquish

Quote from: Egon the Monkey;225056I don't think the Death avatar should be upgradeable, remember a good number of Death gods don't support undeath, and have that domain (I.e. Kelemvor). I think though, some should be made rather stronger, certain ones seem a lot weaker than others.

This was fixed with the new domains with renewal i believe.

Nightshadow

Actually, skeleton warriors can't change weapons. You can give them new weapons but they'll never equip them... Unless you've discovered something I haven't.

And clerics of Velsharoon with the Death Domain have a very weak summon. Oddly enough, it also costs a ton as well. Though I can see it being used for rituals or stuff like that, but as a combatant it's pretty weak.

Nuclear Catastrophe

They do equip them, as soon as they get into combat.

Random_White_Guy

Orc Corpses have the same problem as the skeletons. They have specialization in one weapon but draw another.
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Nightshadow

Jungle Cats have a fairly decent hide/move silently, but no way of using it. Perhaps they could return automatically to stealth mode when there's no fighting going on?

Random_White_Guy

Summons can be stealth through voice commands I believe. Should be a list somewhere on the forums or in the voice commands IC.
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Nightshadow

It was added for familiars and animal companions, but wasn't wanted for basic summons, if I remember correctly. I'll test, though.
Edit:
It would be...
/c stealth s (for summons/animates)
I tried
/c stealth a (animal companion)
/c stealth f (familiar)
/c stealth h (henchmen/associates)
As well as the above, none of them worked.

Irregular

Disarming skeletons/Orcs leads to them only using the weapon you gave them.