Disable Improved Expertise

Started by Mailbox Arson, February 19, 2011, 04:51:21 AM

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Mailbox Arson

Yo, I think its time we had a look at this feat.

- Gives +10 stacking AC immediately upon activation
- Can be used when held
- Works vs touch attacks (ranged AND melee)
- Can be activated while walking, thus making closing the distance against ranged opponents a no-brainer
- Makes every duel boring
- Works in conjunction with Taunt, meaning often that over half the AB penalty for using it is negated
- Allows for basically breezy questing (without actually assisting the party very well)

I suggest that IE is either disabled compeltely or the E/IE gets readjusted to +3/+6 AC to make it less of a disgusting feat.

...

TLDR: I got owned in a duel by a guy with Improved Expertise today which reminded me how much of a dirty, wretched feat it really is. :)

BeteNoire


BRESTON


TheDarkMoon

...Really? IE has so many ways to get around it, its hilarious that its being complaied about. New suggest- When you enter IE your move speed should be reduced by 25% of normal 50% for improved.

Spiffy Has

You also loose -4 dexterity in the process

Nightshadow

How about we disable improved expertise, but make it so that expertise works like how it does in D&D (you can add +1 AC for every BAB you have, meaning a level 5 fighter could add 5 AC at the cost of 5 AB, a level 10 fighter could get improved expertise status).

As for just "OMG I lost that should be disabled!" yes, you lost, due to luck. That feat is about luck and whoever rolls the most 20's wins, because he also took a hefty -10 to his AB. You play a cleric, though, simply dispel his buffs, buff yourself up, and go out and kick his ass. Cleric vs unbuffed imp expertiser will always side with the cleric.

RagingPurpleGiant

I don't see the big deal. It's still pretty easy to beat someone who has improved expertise in one on one combat unless they were already going to win without it.
 
While I do agree that it's unfortunite that Improved Expertise is used while walking and I do agree that it makes duels boring for those watching, there's alot that's left unsaid by the original poster, possibly by intention or because they haven't actually played a character with Imp. Expertise.
 
- If you move while improved expertise is activated it deactivates for that round.
- Expertise provides a minus ten to attack while activated.
- Improved expertise cannot be activated while held, but remains active if used before being held.
-Costs two feats and 13 minimum intelligence to use.
 
My advise is to invest in becoming allies with a wizard or something. Like most other things in NWN improved expertise is another thing that can be countered if prepared for.
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

Relinquish

+10 ac/-10 ab. Same as +0/-0 IMO.

BeteNoire

What? I sometimes wonder if people read or even understand mechanics before debating these things.

Knight Of Pentacles

This feat is far from overpowered, lol.  If you lost, it's not due to the feat being overpowered; it's due to your negligence of not being able to overcome it.   Usually the only characters who have IE, also have low will saves.  Hold spell anyone?  Fear?  Hell, Scare affects any level PC on EfU!  That seems fairly overpowered for a level 1 spell.  I reckon we should ban that aswell? lol.

Garem

It can be a very good feat, although one of the server's best PvP'ers once called it a waste of a feat. Then again, there are many very good feats in this game.

So. Meh.

Bearic

I find most people tell me it's a waste of a feat, actually. Useless even, I've heard. In my biased point of view, I rather like it, though, and would not want it taken out.
 
 Changing it to the D&D version if possible wouldn't be bad, but that would just make it stronger.
 
Really though, dirty-fighting, improved knockdown, called shot, Raging and potion brewing and wand crafting feats can create the same kind of over-powered or dragged out fight if used correctly and the person is lucky enough.
 
 If anything, improved expertise used correctly is the equivilent of a mages' magic, or another classes' special features but must be gained later as a feat instead of just getting it with a level up for free.

9lives

ITT: Mechanics masters

BeteNoire

Quote from: Knight Of Pentacles;224828This feat is far from overpowered, lol.  If you lost, it's not due to the feat being overpowered; it's due to your negligence of not being able to overcome it.   Usually the only characters who have IE, also have low will saves.  Hold spell anyone?  Fear?  Hell, Scare affects any level PC on EfU!  That seems fairly overpowered for a level 1 spell.  I reckon we should ban that aswell? lol.

Guess what? Even while held, disabled, feared, or many other effects,  the feat is still active. Also, as mentioned above, it can be activated while moving before actually entering combat. Your negligence of mechanics is the only issue here.

Seanzie

Well first of all your mad because someone with IE beat you... And ranting about it... There are so many ways to own someone with  IE it's not even funny. So saying it should be not allowed when it's obviously very well balanced seems like rage because you lost in pvp..