Rogue Perk Masterthread

Started by Caddies, February 08, 2011, 07:33:30 AM

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Caddies

Getting EFUSS points isn't overpowered anyway you look at it, and at least IMO it stands to good reason that a Rogue who specializes as an Engineer should get some hefty bonuses in said areas, especially considering some of the other perks he could take...

Howlando

Actually I would indeed prefer to keep EFUSS separate from Perks, but I like a lot of these suggestions. I'm not sure what the chances are that anyone will implement them, though.

Irregular

One question:
Since deadly and strong traps are banned from PvP use, why spawn them in the inventories of Trap Mastah's?

GoblinSapper

Quote from: Caddies;223021Getting EFUSS points isn't overpowered anyway you look at it, and at least IMO it stands to good reason that a Rogue who specializes as an Engineer should get some hefty bonuses in said areas, especially considering some of the other perks he could take...

I want the Engineer perk so bad I can taste it.

Caddies

Strong and Deadly traps are banned from PvP? News to me. <_<

Gippy

They should not be dropping as anything but DM loot. They're not banned from PvP... they're just too good for random joe halfing to pick up.

Thegoldflows

It's a little unclear I believe, but last I heard is that you need a DM to oversee their usage in PvP. They are hardly "banned" by any means. This is reasonable as some of them do an average damage that can wipe out a veteran PC with no risk. The labels of "Strong" and "Deadly" actually vary quite a bit depending on the trap anyway, with things like a strong electrical doing 20d6 and a deadly frost doing 8d4. Back on topic however - Hopefully someone gets around to putting some of these in!

Divine Intervention

Egon, I think the reasoning behidn no UMD for swashbuckler is the thing of Keen Edge wands and imp crit scimitar for free.

Relinquish

Quote from: Irregular;223033One question:
Since deadly and strong traps are banned from PvP use, why spawn them in the inventories of Trap Mastah's?

Quote from: Caddies;223040Strong and Deadly traps are banned from PvP? News to me. <_<

http://www.escapefromunderdark.com/forums/showthread.php?t=50176

AKMatt

It occurred to me that rumorcrafting might be a pretty sweet thing to allow for non-rogues, too, and the rogue perk could just make it free or more reliable.  For non-rogues, you might have to pay like 500 gold or something to get a rumor circulating, and it might not reach all NPCs.  The rogue spymaster gets to do it for free and will always get results.

Porkolt

Quote from: GoblinSapper;223038I want the Engineer perk so bad I can taste it.

Well perks are supposed to add flavor wolol

Twelve

Haters are going to hate.
 
I think they are awesome!

The Crimson Magician

Add Imp. Crit: Small Hammer/WF small hammer to Engineer IMO :D

Shitty weapon, but whooooohhhh

It's hammer time!

Garem

Quote from: Porkolt;223095Well perks are supposed to add flavor wolol

I don't think that's the purpose of Rogue perks, however. They're meant to add a mechanical benefit to those who go invest heavily into a class that has mechanically underperformed many others.

I have balance issues with one or two of these (that's a lot of scimitar feats...), but overall wonderful stuff.

Caddies

Well, the purpose is both to add mechanical benefits while adding flavorful specializations for your Rogue. Its a win-win.

I also thing getting some scimitar feats is fine if you lose stealth/sneak attack, from a balance point of view.

Anyway, it seems the suggestions are popular with most players and Howland as well. Hopefully one of the busy scripter DMs can add these to his list!