Ranged Enchantment

Started by dragonfire9000, October 30, 2008, 05:51:01 PM

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ScottyB

That sounds painfully complex.

Nightshadow

Yeah, I agree with Eraamion, spending a lot to get a single rather strong yet also very limited in what it can be used for would be pretty awesome, it would add a lot of RP to the server in the creation of the server bygetting ingredients, crafter, recipe, etc.

ScottyB

And the pain it would put our scripters through is ignored...

Ebok

Archers dont need anymore love imo

Drakill Tannan

This has been suggested in the past many times, once by myself, even. DMs always shut it down with the same argument:

"If we do this archers will be too powerfull, we don't want archers to be powerfull"

And i expect it will be closed soon.

My stance is the same i post every time this suggestion is made: There are not enough archers in efu, this would add variety to the server. As it is, archers are useless against anything with DR, and PvPwise, drinking a potion of blur neutralises any non-rogue archer.

Quote from: ScottyB;170282Enchanting a stack of arrows for +1 damage will not bypass DR, and might run out prematurely if the stack is small or gets used up.

I agree doing this is pointless, no one will waste a magic weapon spell in 99 shots when they can use it on unlimited slashes, especially because the strenght of the spell is in the DR bypass and AB, but it could be usefull to make arcane archer builds.

Quote from: ScottyB;170282Enchanting the weapon with +1 AB will bypass DR and even I know that is, for a ranged weapon, a bit too good.

Not sure why. When we're talking about multiple NPCs shooting at you i agree, it's way too powerfull, but how many PCs using a longbow you think we'll see? However, as it is, drinking a potion of blur makes one inmune to arrows, unless the archer is a rogue.

I think the ideal thing is this to be implemented for a week, a month or so, to see how it works out.

Quote from: ScottyB;170282Enchanting the weapon for +1 Mighty necessitates STR investment.

Wich is terrible IMO, no point in even adding it.

I say, as i always have, just TRY IT if for a few weeks, if it turns out min/maxed elven archer suddently killed Trennada, laid siege to old port, burned the docks to ashes and is now king of the nightrisers because of his IMBA bowman powers, then remove it.

AntoninD'Erlon

QuoteEnchanting the weapon with +1 AB will bypass DR and even I know that is, for a ranged weapon, a bit too good.

How is that too good? A fighter with a greataxe, 22 strength, and magic weapon is looking at 1-12 +12 damage through DR. An archer would be doing 1-8 +1 from range and when the space is closed he's resorting to taking AOOs or switching to a melee weapon that he likely doesn't have the feats for.

A decent Archery build requires Weapon focus, point blank shot, rapid shot (suffering -2 AB) and is a dex heavy build that lacks any sort of bonus damage. Even when I had the three feats mentioned and a bow with 1d6 cold damage (the same as Darkfire or flame weapon!)AND 4d6 sneak attack at three shots / round I was doing less DPR than a a moderately buffed fighter of a close level.

Giving the +1 would simply let them fight against Undead (who also have damage immunity) and get through blurring just as easily as anyone can with a sword. In the end they substitute raw damage and strength modifier for the range they get. Once that range is closed an archer is at a full loss no matter what buffs you give to them.

ScottyB

Quote from: AntoninD'Erlon;170307How is that too good? A fighter with a greataxe, 22 strength, and magic weapon is looking at 1-12 +12 damage through DR. An archer would be doing 1-8 +1 from range and when the space is closed he's resorting to taking AOOs or switching to a melee weapon that he likely doesn't have the feats for.

Any archer that shoots from a position that provokes an AOO deserves what's coming to him (and there are more than enough long hallways in interior areas that they shouldn't ever be "forced" into melee). The power of an archer is that they aren't touched by melee opponents, and that NPCs that are engaged in melee will switch to melee - thus, as long as the whole party isn't made of archers and the front line holds, the archers are pretty damn safe (and need less healing that can then be used on others). They also don't get in the way of front-liners, which makes the battlefield less chaotic. As was stated on pages 1, 2, and 3 of this thread: it's not their damage that makes ranged weapons powerful, it's that they're ranged weapons.

Quote from: Drakill Tannan;170306And i expect it will be closed soon.
This thread was started in 2008. It should have been closed two years ago, IMO.

Pup

It's amazing this thread isn't closed.
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

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~The Professionals

derfo

how about them throwing axes

Dash


FleetingHeart

Quote from: ScottyB;170290And the pain it would put our scripters through is ignored...

As is the suggestion itself. Don't worry scotty, two can play at this game!