Ranged Enchantment

Started by dragonfire9000, October 30, 2008, 05:51:01 PM

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Thomas_Not_very_wise

This will ruin the entire point of the AA class.

JackOfSwords


RIPnogarD

Some of you may remember Peri… With the right build you can have your cake and eat it too.
QuotePeregrine Felicon (archer build)
Ranger (4) - Fighter (3)
Feats:
- Ambidexterity
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Called Shot
- Dual-Wield
- Favored Enemy: Undead
- Hardiness vs. Enchantments
- Immunity To Sleep
- Iron Will
- Keen Sense
- Low-light Vision
- Point Blank Shot
- Rapid Shot
- Shield Proficiency
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Trackless Step
- Two-Weapon Fighting
- Weapon Focus (longbow)
- Weapon Proficiency (Elf)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)

scribjellydonut

I don't think the answer is making +1 arrows more common, but rather making items with magic weapon less common, then DR would mean something when every fighter over level 3 doesn't have at least 10 charges of magic weapon on them at any given time.

Ebok

I really dont see any reason why arrows shouldnt be enchantable though. The enemies have a priority target on the archers as it is, and they close distance before you'll get more then a couple shots off. So distance isnt really the massive bonus. That and most npcs will be able to shoot you before you can shoot them.

I would be in favor of this suggestion. Its not as if people are afraid of non-rogue archers anyway.

Listen in Silence

[Proclaims a holy crusade on the vile thread necromancers.]

This has been argued to death.

TheMoonlightBecomesYou


SkillFocuspwn

If the DMs could impliment this, I'd be all for! Although I'd suggest making it purely alchemical, good way to give power to archers that (as far as I'm aware) they don't have

Random_White_Guy

Bows are pretty much fucking ineffective in all senses against the Undead as it stands. You can buy arrows but they're a fortune for like 1d6 bonus, since most have resistance to piercing.

Especially with this RISERPLOT in full swing, I fully approve of any efforts to buff arrows so archers can be of actual use. Tactics for fighting risers lately seem pretty mundane of "BUFFSMASH". Archers being able to come back into play is something I am all for.
[11:23 PM] Howlando: Feel free LealWG
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[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

AntoninD'Erlon

I've always taken the stance that ranged weapons need to allow spells to enchant them somehow. Even if it's a lesser effect than what happens to melee weapons.

Greater Magic Weapon - +1 only on ranged weapons for the duration.

Magic weapon on the bow - Temporary bonus feat Enchant arrow, or if it's possible just script all arrows / bolts fired to have +1 for the duration.

Flame weapon / Darkfire - Adds 1d2/1d4/1d6 elemental damage to fired arrows. Even adding a temporary onhit casting of cantrips according to the damage type would be a good upgrade to nothing.

I'm also for lowering the rarity and value of the Mighty property!

Thomas_Not_very_wise

Wholehearted approval.

Capricious

Yes please. Especially with Nightrisers being the main plot, an archer, and especially a bow rogue, is almost a painful thing to play in these invasions and quests.

TheImpossibleDream

No need there are some recent implementations of bows that are pretty wild that I don't think many of the folk in this thread have found yet. Bows are fine. Rogues are as useless or useful with a longsword as they'll ever be a longbow also!

It has already been stated in the past that the dm's did not want to buff ranged weapons. Hell in this very thread in fact. I think its time folk stop asking every time they get stomped by/have to deal with an undead.

AntoninD'Erlon

Quote from: TheImpossibleDream;170276No need there are some recent implementations of bows that are pretty wild that I don't think many of the folk in this thread have found yet. Bows are fine. Rogues are as useless or useful with a longsword as they'll ever be a longbow also!

It has already been stated in the past that the dm's did not want to buff ranged weapons. Hell in this very thread in fact. I think its time folk stop asking every time they get stomped by/have to deal with an undead.

I'm pretty sure that in another thread a DM or two actually said they were looking into things to do that helps archery while keeping it from the "risk free" zone that they are trying to avoid.

ScottyB

With Caddies and Secutor supporting this, and LPFF (before he was a DM!) and Mort opposing...

Let's look at it this way:
Enchanting a stack of arrows for +1 damage will not bypass DR, and might run out prematurely if the stack is small or gets used up.
Enchanting the weapon with +1 AB will bypass DR and even I know that is, for a ranged weapon, a bit too good.
Enchanting the weapon for +1 Mighty necessitates STR investment.

No matter what we do, it will not be satisfactory.