More random spice.

Started by Disco, December 10, 2010, 03:57:14 PM

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The Old Hack

Quote from: tspawn35;213005I am completely fine with spicing.. I have died more times on my character on my own without spice in more dumb and retarted ways then i can count..

Good point. I don't need DM spice to die, I can manage that fine on my own! :)

FishyBusiness

Spice <3


What else are we hoarding all these supplies for, than DM spice!

Portal Rat

Every time I've lost a PC to DM spice it was worth it.

AceOfSpadesX

A little surprising to hear that players resent spice and even complain to the DMs about it. When I get a spiced quest, I feel kind of special to be honest. It's like striking a jackpot, because the tedium of the same scripted quest is broken and an element of risk and surprise is added.

That said, I have noticed that there is a little less spicing in quests, at least the ones I've been on. Understandable if it's not a priority, but I would love to see more.

bob7el

As one who quests a lot, I love it when a DM decides to randomly spice up a quest I'm on.  Especially when the spice becomes more than just creating extra mobs (although that's fine too!).

One of my fond memories of the UD is doing the old goblin fort quest with a PC goblin in our group.  The goblins holed themselves up in the chamber room and offered us a huge sum of gold to hand over the goblin PC with us (so that they could execute him as a traitor).  We entertained the notion for a while but ended up crushing their barricade anyways.

Point is, spice is awesome.

Bearic

Quote from: The Old Hack;213000About hoarding consumables, a great danger there is simply not keeping properly track of them. I once died because I had forgotten that my cloak could cast Blur. >.< Putting emergency lifesavers in a quickslot row reserved for this is your friend, here.

 
 I had a circle against evil, and invisiblity potions I could have used and fed to a halfling bard, but gave them blur instead 'cause I didn't realise until after the quest. I'm getting slightly better, though; I'm so used to not even using consumables.

Wern8

I personally enjoy and find running spices to be easy to balance and I normally make it quite difficult. Most of the time though I see parties get crushed badly only because one or two PCs decide to horde the supplies instead of sharing them or worse, hoarding them but not using them.

The Old Hack

Quote from: Wern8;213029I personally enjoy and find running spices to be easy to balance and I normally make it quite difficult. Most of the time though I see parties get crushed badly only because one or two PCs decide to horde the supplies instead of sharing them or worse, hoarding them but not using them.

*scratches head* Well, the last thing you ran with me present I was completely out of spells near the end but the group found two chests full of good stuff. We all shared it around and while we had tough going and one death at the very end, it went fine, I thought.

Kinslayer988

To have more spice is the DM team's choice and they do it out of their free time. Stop asking for it, give it time.
<SkillFocuspwn> no property developers among men only brothers

Winston Martin

Obviously a disco_spoon should get spiced every quest.

Disco

I support Winston Martins statement.
Once that is said. In all my many years of EFU only 1 episode springs to mind where players were complaning about the "Hard" spice (It was wiggy spice so ofcourse it was insane) And all in all I am sure that the large majority of the players here love spice.

Look at it this way.. How much fun is it to do troll quest for the 100th time? Not much really.. How much fun will it be with just a little bit of DM interaction? It will be so so much better.

Letsplayforfun

The thing is, players who don't like spice probably won't say so in this kind of thread because they fear some kind of being looked down upon (which is silly, tbh, you're free to enjoy the game in your own way, crushing quests is fun too)

More: there's lots of different 'spice', and tbh it's hard to keep track of what player likes what kind of spice. Plus sometimes your pc/player is equiped/wanting for spice, sometimes not.

But the biggest issue for me is groups: I enjoy spicing quests, and sure we can 'spice Disco & co', but if someone else that doesn't really like spice is in Disco's party, what should we do?

For 'medium to hard spice' alone, the odds are 'Disco & co' will both enjoy & survive it, and mr x is gonna be stressed, and that alone will increase his risk of dying, and thus he's gonna hate spice even more.

So... it's not as a simple choice as to pop in DM client, spice a group and think everyone's actually enjoying it.

A while back, there was a post about spicing, saying how DMs would now 'warn beforehand' when they we about to spice a quest. But then it's kind of both silly ICly and perhaps OOCly humiliating for some to go 'oh, well, i'm not coming then'.

Maybe if there was some easy way to id parties/pcs that welcome spice, it's be a way of solving the issue. Like red-colored names or something. Dunno if it's feasible though.

GoblinSapper

Quote from: Letsplayforfun;213081The thing is, players who don't like spice probably won't say so in this kind of thread because they fear some kind of being looked down upon (which is silly, tbh, you're free to enjoy the game in your own way, crushing quests is fun too)
 
More: there's lots of different 'spice', and tbh it's hard to keep track of what player likes what kind of spice. Plus sometimes your pc/player is equiped/wanting for spice, sometimes not.
 
But the biggest issue for me is groups: I enjoy spicing quests, and sure we can 'spice Disco & co', but if someone else that doesn't really like spice is in Disco's party, what should we do?
 
For 'medium to hard spice' alone, the odds are 'Disco & co' will both enjoy & survive it, and mr x is gonna be stressed, and that alone will increase his risk of dying, and thus he's gonna hate spice even more.
 
So... it's not as a simple choice as to pop in DM client, spice a group and think everyone's actually enjoying it.
 
A while back, there was a post about spicing, saying how DMs would now 'warn beforehand' when they we about to spice a quest. But then it's kind of both silly ICly and perhaps OOCly humiliating for some to go 'oh, well, i'm not coming then'.
 
Maybe if there was some easy way to id parties/pcs that welcome spice, it's be a way of solving the issue. Like red-colored names or something. Dunno if it's feasible though.

Thank you.
 
My name is GoblinSapper, and I'm ga- I mean, I fear spice.
 
I don't HATE it, it can be awesome, really. When you go into a stressful battle and come out on top it's awesome. When you go into a stressful battle, blow a ton of supplies and die twice...not so much.
 
It's that high wire balancing act. Also, I now only play girly buffbot PC's that can go invis at a moments notice, so it's better.

Canzah

Quote from: GoblinSapper;213083I don't HATE it, it can be awesome, really. When you go into a stressful battle and come out on top it's awesome. When you go into a stressful battle, blow a ton of supplies and die twice...not so much.

In regards to that I'd like to say- risk has always been a part of EfU. In fact, it is partially risk that make your times of success meaningful.

Underbard

Personally, I like the spice but I have actually seen PC's leave a quest as soon as they realized spice was on the way.  Hard to balance I suppose.