Rogue "perks"

Started by VanillaPudding, November 21, 2010, 05:59:04 AM

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Winston Martin

More variety in the limited NWN classes is always welcome in my home Mr. Disco_Spoon.

Disco

The more variety the better WM.

Drakill Tannan

There are hardly good enough to make a rogue just "below average" when fighting undead.

EfUA_undercover

I welcome anything new and I am happy to hear that there are some more awesome things to come, though I still don't understand what everyones problem is.

The Rogue is a awesome class, especially with all the loot around here. There is Rogue-only-loot out there that matches some DM-loot easily, and it is not exactly hard to get that loot.

With existing perks and feats plus loot a lvl 7 rogue can easily reach a 30/30 hide/ms unbuffed, not even taking racial boni into the count, which you can have without apping if you want to play a stealth specialist.

There is also a lot of options to get Camouflage/OWL loot and potions, and I think they are even dropping very regulary now.

Also I don't get why a few people are complaining that a rogue can't hit anything. Come on, their BAB progression is the same as for any cleric. Ok, those get their buff spells for free, but is that a good trade considering their dogma? Your rogue can get nearly all those buffs easily aswell and I think everyone agrees that clerics are quite powerful.
Hitting undead with your rogue? Well the stuff to do it is out there, maybe have a look again!

That all isn't even the best about rogues though. The best are skill points and class skills. Really, how can't you love those? With all that options a rogue can be nearly everything, ranging from politician to backalley-thug.
A rogue isn't meant to charge at everything that comes his way, if he would be he would be named Backstabbing Fighter (Rogue is a pretty silly name for the class anyway though imo).

tl;dr
I welcome perks or anything new for rogues. And as faithful as I am in our DM-team I am sure that the changes will be quite cool and not op. I just don't get why everyone is complaining about a class that seems far from broken combat wise for me.

TheImpossibleDream

Sure rogue isn't that bad. But it's still shouldn't be so bad that comparing it to a fighter is like a butter knife to a sword and argueing that a butter knife can spread butter slightly better than a sword can.

Porkolt

Quote from: Drakill Tannan;210663Class-restricted items can fix the rogue's problems on hitting undead.

Don't forget, though. Rogues generally don't have the carrying capacity for a whole different range of weapons.

Mort

You dont play Rogues to play quest crushers, that's for sure.

I'd like to see stuff that doesnt necessairly make the class stronger, but more versatile.

 Diplomat Rogue.
 Engineer Rogue.
 Tactician Rogue.
 Stealthless Thug Rogue.
 Merchant Rogue.

Themes like that. Whether like 'Diplomat' or Merchant get an income based on their charisma that reflects their trades. Tactician has auras / abilities that improve his team. Engineer has access to special crafts. Thugs have more HP. etc.

TheImpossibleDream

Tactician sounds really interesting actually...

Equinox

Yeah auras that encourage teamwork and listening to the rouge in combat would be sick.

Maybe stuff like +1 dodge ac in a smaller area, to show a tactic that is vunerable to explosives but powerful against a hoarde charging you as you can protect the man on your flank.

Thug rogue also sounds good, no stealth but a beefy increase to hp, i was thinking something to really bring them up for direct confrontation so like tbh even +15-20 wouldnt be OP imo.

Drakill Tannan

Considering no shield, and light armor only, i don't think even lots of HP would make a good melee rogue.

I'd go with a barbarian "thug".

The Crimson Magician

I like this idea of a stealthless thug rogue. Something along the lines of +1 AB, and +4 HP/level or something I could see working well. Beefy beefers.

GoblinSapper

As long as the engineering doesn't work like the alchemy/herbalism skills that sounds awesome.

EfUA_undercover

Quote from: Drakill Tannan;210733Considering no shield, and light armor only, i don't think even lots of HP would make a good melee rogue.

I'd go with a barbarian "thug".

You know that there are feats or supplies to solve this, right?

[irony]Perhaps we should give rogues heavy armor feat, martial weapons and exotic weapons though. Maybe throw a d10 hp in too! Oh and some boni to fort and will saves would be nice too and don't forget to give them some spells, maybe blur, barkskin and shield once a day starting with lvl2, grace, strength and endurance at 5, because its so unfair, everyone else got spells and I dont want to use my potions, I keep them to play inventory tetris with them.[/irony]

Talir

Feel free to propose rogue perk suggestions but do not resort to ridiculing what others put forward. In the end, it's we who decide what to add. Keep up the good suggestions, we want perks that give a flair to PCs, not enhance them mechanically.

Lenthis

Diplomat rouge
 
Perks that can be given
 
Elegance Beyond compare
(Pure rouge only)
 
From your ages of political games and shady dealings you are a all around better speaker, but you started to neglect your more base duties of stay in shape and fit.
 
-2 strength
+2 charisma
--------------------------------------------------------------
Engineer Rogue
 
 
Light it up like its Dynomite
(pure rouge only)
 
You have an odd tendancy to use alchemist fire in your every day life, you also over all enjoy explosions of all natures. And often walk away slowly from them. And when ever you seem at your most dire.. you always find your emergancy flask of alchemists fire.
 
Each time you rest you get a alchemist fire with a rare chance of getting a firebomb.
 
1d6 of damage added to alchemist fire when thrown as a weapon.
--------------------------------------------------------------
Tactician Rogue.
(Pure rouge only)
 
Your full of helpfull phrases when in combat such as "RALLY SQUAD" or "TO ME MY BROTHERS!" such lines eventually seem to have a bit of effect.
 
Rallying cry 3/day and you get a +3 to persuade.
--------------------------------------------------------------
Stealthless Thug Rogue
 
This is my Big Stick
(Pure rouge only)
 
 
You have a tendancy to find mugging a part of life, and you often express that in well.. Mugging more people.
Due to you violent habits you slowly have moved away from the shady theft of your childhood to the more brutal and masculine acts of vicously mauling people with a club. Yet you find yourself utterly none social and people seem to run away rather then want to speak to you... Is it the half grown stuble on your face? Or perhaps the blood stained table leg youve named the "beat stick"?
 
-10 to MS and Hide
-5 to Persaude, appraise, bluff
+5 to intimidate
+5 hp per level
+2 ac
Wepon spec Club
--------------------------------------------------------------
Merchant Rogue
(Pure rouge only)
 
Your the Best! Arounddd-
 
From years of the trade, and many music filled montages of you selling your merchandise. You know how to sell and do it well!
Always getting the best deals and cutting the clsoest calls. You live your life on the edge! As a hard core merchant. Whom also has a nack for subtly picking up every coin you see.. Even if it doesnt belong to you.. Yet-
 
+5 to appraise +5 to pick pocket
Each rest you have a chance to find 1d10 gold on your person