Rogue "perks"

Started by VanillaPudding, November 21, 2010, 05:59:04 AM

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VanillaPudding

It's been suggested before, but I think it needs to be touched on again. Pure Rogues are one of the toughest classes to play on EFU and have no real bonuses for remaining pure.

I really think that giving them some bonuses at the mid and higher tier of leveling would help out a ton and also prevent them from being the easy mutliclass option that they are.

Some ideas I have are :


Level 5 - 10% movement bonus within indoor and city areas. +2 skill bonus to Open Lock, Disable Trap, Set Trap, Bluff, Persuade, search. . +2 Hide, move silently, spot, and listen bonuses within indoor and city areas. +1 Bonus to UMD

Level 7 - All bonuses increase to +3 total. Slippery Mind feat. Your proficiency with striking vital areas of foes has become well known, and now slightly effects those creatures previously immune. 1d6 bonus damage vs creatures immune to sneak attacks / critical strikes. (Undead, Elementals, Golems)

level 8 - Movement bonus increased to 20%. within indoor and city areas. Rogues cunning 1/day.

level 10 - Skill mastery feat. All bonuses increased to +4. Bonus damage against creatures previously immune to sneak attack increased to 2d6.

The overall idea is to improve pure rogues somewhat and these are simply examples. Debating those isn't the idea here! :)

JMuzz


Lenthis

I like it, feels like a dark ranger kinda lol.. Also I think its legit due to the fact that some of the other classes get some redicoulus stuff like barbs.. So this for rouges seems good enough.

Ebok

Tricky, rogues can be very very scary against the right targets. But we have allot of those wrong targets embedded into the framework that is efu:a. I'd like to see something like this, although this would be an example I would have issues with, if that was the subject of the discussion.

Dr Dragon

I like it but constructs and undead are meant to be obstacles to rogues! So Im opposed to Sneak attacks against things immune to them.

Caddies

I could support the +% movement speed but the rest is stupid TBH.

VanillaPudding

Good constructive post. However, at least you agree that they need a little bit of help! :D

Portal Rat

Rogues (and bards, for that matter) on EfU:A need more stealth, more than anything else. Movement speed is good, too.

If we're talking about perks thought the Perk system, I'd like to see a diplomacy perk like Eunuch that doesn't involve having your balls chopped off. If there is some way to replace Sneak Attack the same way you can replace Turn Undead, then some kind of daze on hit (sort of like Stunning Fist, or what Sap was meant to be) would be beyond awesome.

Caddies

Bards don't need any more perks. Pure rogues do need some love, this was decided long ago, but nothing came out of it. We'll probably discuss it a bit internally and come up with something. Thanks for the reminder.

See, I can do PR.

VanillaPudding


Gippy

I do think rogues need some sort of perk. Pure rogue only. I am pretty sure I'd like to see pure rogues get the benefit of stealthy / SFMS/Hide. Too many rogues take these feats meaning that they really have no feat choice at all!

I am disinterested in the bonus damage vs undead etc. I think that has to be changed IG via a shift away from AI that does not allow things to be sneak attacked (flayer slingers, etc) and enemies such as undead and constructs.

I'd be fine with slippery mind as a free perk at a certain level... maybe.

Paha

May I suggest a small perk choice, in a way.

Thief, the silver tongue and something else - style.

Think of it as.. Not class, but specialization that really rogues are known to excell at.

Stealthy aspects or something related to that for thieving choice

Diplomacy related bonuses for other

Perhaps trap/search related for one.

Just a though, naturally it may be too close to being a class or professino so to say, and I know those are not wanted necessarily. This could however be one way.

Disco

lol this would be insanely overpowered. IMO rogues are powerfull enough. But yes they could use a few rogue themed perks.

VanillaPudding

Insanely overpowered non-combat bonuses, compared to Barbarians, Rangers, or Clerics with the SR changes to dispel? As I said, the suggestions aren't really the topic here and it's already been said in this post, and previous posts, that they need a little love. They are hardly "fine" when you look at the vast amount of other class changes to defaults, PRCS, and custom classes. Their -best- fit is in a mutli-class built, and if done "properly" you can max your full rogue skills with only a few levels of it while snatching up all those other class perks at the same time!

derfo

I think the idea for perks that replace sneak attack to an extent are cool, maybe things to encourage more diplomats and duelists. (amongst pure rogues I mean)

Something I think that is not overpowering for pure rogues, would be giving the Use Poison feat or giving a bonus to more easily applying it, along with maybe making them more accessible, to higher level rogues. Granted I do not really know how the dexterity check to apply poison is done.

Boosted initiative roll at some point would be fair too.