Improve "The Ruins Below" loot

Started by tropic, November 15, 2010, 02:51:07 AM

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Lenthis

... This Boss.. is slow.. and gigantic.. you dont need to fight it man to man. I think that sthe point your not getting.

GoblinSapper

Also, Blindness Deafness?

Egon the Monkey

Can we try and avoid spoilers? I did this quest once, found it hard because of the Symbiont abilities, but not instadeath. Of course, that may just be luck on the boss in addition to a good team. Highly variable and dangerous effects are bad on quests as they can come out of nowhere and wipe out a team that was otherwise doing well, with no way to prepare. That's not a challenge, it's a gamble. It does suck on quests when the boss is massively more challenging than every fight leading up to it. The boss fight in gnolls is a classic example, although balanced.

To sum up:
  • This quest can be stupidly vicious, but whether it is or not is unpredictable.
  • It's a mid-level quest in a difficult to reach and dangerous area, which you'll spend supplies reaching.
  • You are unable to rest near the QA, so you use more supplies.
  • It doesn't have much to recommend it loot-wise for all this expenditure unless you use the few really good weapons that drop on it and meta that.
I think a good step would be to allow making fires in some underground and ruins locations. There's no reason not to, there's enough ruined furniture, doors, etc to burn. Or to add some more "rest stops" you can rest in. That would have the additional advantage of not putting explorers off with the trouble of their buffs running out and being unable to renew them.

Disco

"I think a good step would be to allow making fires in some underground and ruins locations. There's no reason not to, there's enough ruined furniture, doors, etc to burn."

No reason not to? What about the hordes of undead who want to kill you?

TheImpossibleDream

Quote from: Capricious;209887I did this at least four times on my cleric, and not one of those times did anyone die.
Four times really isn't much to be a judge, you can kill the orc boss without him critting you once four times in a row if you're lucky. I'll just say there is one monster on that quest that can occasionally hit for three digits with a single attack.

Like egon mentioned earlier, its challlenge vs gamble and fighting that thing as a definately the later. Quest was designed to give nightrisers something to do in slow times. Would need some tweaks of more than just loot.

Egon the Monkey

Quote from: Disco;209979No reason not to? What about the hordes of undead who want to kill you?
"REST: You cannot rest with enemies nearby"
[Smite, crush, wallop, fireball]
"Resting..."

There's hordes of something everywhere on the island. Mist Ogres, Assassin Vines, Wild Orcs, Flayers, gigantic spiders with great pointy teeth. However, if you kill everything in sight in any other area, you can rest. In fact, there's places where a Ranger/druid can rest but you can't start a fire. The Flayer Temple comes to mind.

This would be a lot simpler than the logical alternative of having to script in a Firewood item you need in non-woody areas to rest, as well as oil.

Nuclear Catastrophe

The quest was designed for -nightrisers-, guys, not for regular PC's!!!

That said, if PC's want to do it, they're more than welcome to.

Closing the discussion.  If you really WANT all the risers equipped with superloot it can be arranged :)

Disco

I disagree Egon. This is riser land.