Improve "The Ruins Below" loot

Started by tropic, November 15, 2010, 02:51:07 AM

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tropic

I love this quest. It's short, challenging, interesting, relevant to the lore and (in my opinion) half the fun is just getting there.

HOWEVER, given all the effort it takes to get there and finish the quest, the reward is typically unimpressive. The equipment is extremely flavorful, though it doesn't tend to be particularly useful.

Two part suggestion:

This quest should drop more gold, supply or useful gear.

And...

Other quests should be as good.  :D

Thomas_Not_very_wise

I would actually advocate moving this quest closer to the surface, maybe even in the Smash area after a long walk down a spiral staircase

Lenthis

Perhaps make it so that you need a mage with a high lore skill to unlock a door to enter the area? and place it in the smash like thomas said.

tropic

Another thing I love about this quest:

The boss is massive, and extremely dangerous.

Lenthis

Perhaps.. just maybeh.. make it that the boss is still the same but a wounded varient that is stuck where it is.. so the lvl range can show that it may be beastily but a normal one is alot stronger then that. Beacuse one would assume such would be rediculously dangerous.. I mean like instant death to all and any really.

Disco

I belive this quest was made with the intentions of giving nightrisers a quest.. I may werry well be mistaking ofcourse.

putrid_plum

i was under the same assumption as what disco said, for PC nightrisers to gain points to buy potions

Egon the Monkey

Interesting, but not that relevant to whether the suggestion is a good one or not, Nightrisers as a PC race are now extinct. Some of the loot, such as the club and gloves is brilliant, but a lot is indeed lacklustre considering the dangers of the quest. If you're able to take on the stuff in there, you'll have better equipment than it generally offers. I'd suggest adding some very effective anti-undead/necromancy gear to the quest, with the rationale that the Symbionts have fought undead for so long, they've evolved to be effective against them. Or to add alchemical tips as loot, in the ruined lab sections.

TheImpossibleDream

Probably better if the quest is removed, as I'd be willing to wager anybody who has completed this as a non nightriser got lucky. Theres a certain factor in that quest that will instantly kill anybody of any class of level 15 or lower without 50% dr <_<

Disco

Funny my pallidmask dude used to steamroll it.

Udenbur

Quote from: TheImpossibleDream;209874Probably better if the quest is removed, as I'd be willing to wager anybody who has completed this as a non nightriser got lucky. Theres a certain factor in that quest that will instantly kill anybody of any class of level 15 or lower without 50% dr <_<

Must have missed that then when we rolled it. Might have gone lost in the additional spice we received (sup L34 Dracolich?) somewhere. E-peen, I know. Screenies inc soon! Anyway...

Keep the quest the way it is for those that _do_ enjoy the challenge. 'sides, in the last days of my former character when I was probably one of the most looted out goons around, I still found loot in there that I favored over what custom items I had equipped. You must have been very unlucky, is all.

Capricious

Quote from: TheImpossibleDream;209874Probably better if the quest is removed, as I'd be willing to wager anybody who has completed this as a non nightriser got lucky. Theres a certain factor in that quest that will instantly kill anybody of any class of level 15 or lower without 50% dr <_<

I did this at least four times on my cleric, and not one of those times did anyone die.

Disco

Udenbur we are not talking sinister enclave here.. we are talking that.. what is it 3-7 quest?

Divine Intervention


Drakill Tannan

Quote from: Capricious;209887I did this at least four times on my cleric, and not one of those times did anyone die.

It's very random, the boss can hit you for 100 damage mind you, so unless you metagame certian very usefull strategy, you can die instantly.