Hostile command - Faction

Started by VanillaPudding, November 10, 2010, 08:34:25 AM

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VanillaPudding

Title says most of it, any chance of getting a /c hostile "faction" in game?

9lives

Like, DM factions? That could definitely work, I think. Token variables and such, from being wanded for the faction in the first place.

Nightshadow

Also for NPC's, please, but with its own seperate command, like "/c hostilenpc Stygian" or /c hostilenpc Sons"

With confirmation (gotta do it twice), as unhostiling is probably not possible for a player.

EfUA_undercover

Don't think its worthwhile to have a way to hostile NPCs, autoattack can be quite a problem in this case. DMs can do that very well in the appropriate situation and if you intend to attack a non-hostile NPC you will need a DM anyway.

Ghost

You could probably use this to metagame who's in a faction, though, if some people want to try to keep it quiet.

SilentSouth

Yeah i agree ghost, although it would be real handy, that is quite a big problem.

9lives

NPCs would be more difficult and would require us to tag them all specifically.

A good point is raised RE: metagaming.

Egon the Monkey

Could you set it to hostile everyone in ANY faction, and just have your faction (PC or DM) buddies on ally? That way all you'd be able to meta is "x is in a faction" and you'd catch all Stygians say, and be able to turn off the ones you caught 'by mistake' who might be Order, Kingsman Staff, Stygian spy, you can't tell. It'd be a tad more precise than hostile all.

derfo

I think a command that also overrides the setally list to hostile everyone not around you would be useful. Similar to typing /c hostile all, then /c unhostile area.

Disco

Im with ghost. Its possible to Metagame what pc is in what faction.
Good idea however.

Underbard

A Stygian probably wouldn't be trying to hide their faction, but this might cause problems for other PC's.

Blue41

Victor Ayey comes to mind. Metagaming is a def possibility.

VanillaPudding

I don't really think it ADDS any layer of meta-gaming that doesn't already exist, just solidifies the already in place guess work. Also, if someone is playing that type of spy character, they don't need to be technically wanded for most things to work. (Outside of wages, but that's a different wand anyway).

Ghost

The problem is it would potentially out a character like RwG's Stygian who was working in the Docks. There's other PCs who don't want to be known as being in a faction, yet might be wanded. It would become a situation where people need to app so as not to be "included" in a faction for this, which just seems like a real hassle. It's not a bad idea in general, but I'm not so sure pluses outweigh the minuses.

VanillaPudding

The only down side mentioned is the - opportunity- for someone to metagame, which is done anyway to every soldier with a Greek name or Halfling with some fitting animal totem name.