Of Recent Lag

Started by Howlando, November 09, 2010, 03:55:52 PM

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Mailbox Arson

Lag right now (13th Feb, 12PM AEST) is incredibly bad. Took literally a minute to enter the Gobsquat via conversation and a full 15seconds to sit in a chair.

Wildlings

Feb.12th 8:45PM CST server up for 17 hours.  Docks sending took almost a minute just to get to the "continue" button.  Ended up just closing it and not caring about the 5 gold.

Scripted conversation in the Wastrel to rest also to extremely long.

Would not risk questing in this lag.

Relinquish

Feb 13 3:30 PM EST (Now)

All dialogue conversations with NPCs are taking an exorbitant amount of time to process.

One_With_Nature

23 Feb 18:00 GMT onwards massive lag constantly jumping everywhere on the server.

Luke Danger

Hell of a lag spike at about 1:10 AM GMT, 24th of Febuary
(well, 23rd in the US where I am, but you know what I mean)

Craig210

6.30 GMT still going on at 7pm gmt. The lag is around 2-3 seconds to view inventory, skill points. Walking and attacks have spikes. Minor questing going on.

One_With_Nature


Gwydion

Saturday, about 2:45 pm EST - I experienced lag lasting about 10 seconds, resulting in a FD for my PC because it was lagging at a crucial point on a scripted quest.

VanillaPudding

Still a lot of lag in game daily. Some parts of it have improved in general but there are still a lot of things happening server side due to it. Triggers are not being fired, traps being set off due to incorrectly reported player locations, conversations being delayed by three seconds or more, hostile spawns jumping around or being overly inactive in battle or teleporting to people.

The things I've noticed that cause a major problem are -

- Persistent quest areas built by DMs. Whenever someone is running something special it's horrible across the server.

- Player deaths anywhere in the module cause an instant 1-2 second freeze on the server.

- Many quests lag the entire server until it's reset. (Orcs 1, Orcs 2, Sinister Enclave, Brood Hive)

- Too many wandering / patrolling NPCs. Spawns fighting each other in the wilds.

Turn off the nwnx profiler if it's used? <_<

Maybe the factions are a problem? I'm sure anyone tweaking this knows but the silent shouts from monsters cause a lot of lag and if the factions are not efficient they shout more / don't abort them. Do we really need mist ogres, orcs, wolves, lizards, bandits, cats, flayers, and stargazers beating the shit out of each other when no one can typically even see the battle from across the area?

Remove monster spawns and loot bags when players leave an area(after a duration).

Adjust spawn points to more numerous smaller ones rather than massive groups (Orcs2, broohive)

Things were so smooth no so long ago,a couple of months before this topic IIRC, what happened? :(

Shamtastic

- Player deaths anywhere in the module cause an instant 1-2 second freeze on the server. ---Obligatory moments of silence for the fallen???

On a more serious note-last night, I noticed the transitions not firing, warping about the map both for my pc and monsters, as well as conversation lag of up to three seconds.  this was from about 8pm PST to 10 pm PST

The Old Hack

Very unpleasant rubberband and teleporter lag, occurring about the time the Order held its big speech atop the Ziggurat.

caek

It's seemed far laggier for me since the fog effect appeared, before then I had no lag issues.

Paha

This day at GMT +3 from afternoon to 8 pm the server has been laggy in simple normal moving and actions. There's general slowness in response all around and movement seems sticky.

you axed for it

Yes, extreme background lag over the last...week or so? Maybe a bit less.

Shamtastic

What Paha and YAFI said..really laggy every night for a week or so..last night included.