Recent Big Changes - Discussion

Started by Howlando, October 15, 2010, 11:15:46 AM

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Drakill Tannan

I'd love the idea of scripted adiction with fortitude or will based DCs. Say, a drug that is a rather powerfull buff, but if you use it too often you have to make a low DC (11, 13?) or become adicted.

Adicted PCs would suffer a small ability penalty (-1 CON?) unless consumed often. It would give an awsome feeling and actual need for PCs to use them.

SkillFocuspwn

This all exists already Drakill Tannan.

Kinslayer988

Anybody up for potion addicts? Somebody addicted to haste or expedius retreat?
<SkillFocuspwn> no property developers among men only brothers

Egon the Monkey

Dear DMs. Please, PLEASE make it so potions can be spiked with drugs. A Blur seller who literally addicts his clientele would be brilliant.

SilentSouth

Egon, that is a great idea <3
At the same time though, the withdrawal effects suck as my pc has been forced to take drugs unwillingly and its not nice.

Egon the Monkey

Perhaps a way to remove addictions with treatment,  so that healers, Ilmateri PCs and such can offer to help addicts. I have no idea how long withdrawal lasts for. Addiction on a first use is fairly odd, but it's a better way than scripting a booze DC style system where you'd have to keep track of how many times each PC had taken drugs in the last week or whatever, and adjust the DCs accordingly. Have to say the EFU system's the best I've seen, as it can override Spirits effects on Alchemis't hooch, rather than relying on unique powers.
Also, 100 million Egon Points to anyone who makes a Bard based on Amy Crackhouse Winehouse now.

Howlando

There's a will save (although it probably should have been will/fort) dependent upon the nature of the drug that determines whether you get addicted, and then for a drug-dependent period of time afterwards there's another chance to roll to become unaddicted during the course of withdrawal.

Drugs are basically like powerful potions in and of themselves, but we're definitely not interested in being able to spike normal potions with drugs for various reasons - we really don't want to force players to deal with the significant downsides of addiction if they are not interested in doing so.

Disco

How about making the count as poisen? Also it is a bit much to get addicted after just 1 use of said drugs imo.

Drakill Tannan

On the other hand, Howland, the penalties from not using the drug when "Adicted" could be automatically removed after a certian time. The drawbacks could be well avoided if the PC who bought the drugged potions just said "Screw this!" dumps all the potions, and say, since he doesn't have a powerfull adiction (because he dumped them as soon as he realized they were drugged) it takes him 1 reset to be clear. In the meantime he just gets a minimal penalty, like, -1 DEX or something.

If such option was allowed, i'd say it couldn't be too bad. Plus it's an exelent way to start conflict.

Conan The Conqueror

I agree that people should not be forced to have to deal with the drug system/addiction. If you want the benefits/consequences, fine, but spiking peoples potions is not a good idea. You want to put stuff in people's potions, there's poison for that.

Vlaid

Will this addiction/withdrawl and benefit/downside system be applied to alcohol as well?
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Craig210

Quote from: Vlaid;205520Will this addiction/withdrawl and benefit/downside system be applied to alcohol as well?


you can become addicted to alcohol, as for benifits i know of none, withdrawel, experiment and see.

Drakill Tannan

Also

Quote from: Disco;205448How about making the count as poisen? Also it is a bit much to get addicted after just 1 use of said drugs imo.

Heorin ftw

newoptimum

Quote from: Drakill Tannan;205548Heorin ftw

Well, sure, but my PC apparently just became an alcoholic after drinking a single beer.  If that's intentional, it's a bit silly.

I don't think the drug system should be applied to alcohol.  Ale/beer/wine/spirits are ubiquitous and frequently a part of social RP where nobody's even getting drunk, let alone becoming an alcoholic.  If a player wants to RP an alcoholic, fine, but that should be their choice and part of their concept - I don't have any interest in doing so because I failed a will save on one glass of beer.

Joe Desu

1) Very interesting, I like it.

2) I will have hard to time taking seriously any but really epic concepts on this.  I doubt I will make any character that will have anything to do with it.

3) I don't get it.  I still don't understand all of the changes to summoning that allows multiple summoning.  I tested a wizard and chose a summoning theme and could not summon anything for more than two seconds as I had not enough points.  I think I will survive without making any summoners.

4) I have no idea how this will affect me, probably not a big issue for me for this reason.

5) I never can get IG for more than 2-3 hours at a time and I only occasionally get to a high level so I probably will not be able to see the more rare quests, so my loss.

Party on mates

Joe dechu~