Remove Immunity to Spells via Level

Started by Yalta, September 16, 2010, 06:45:33 PM

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Yalta

Simple one this...
 
As has been done with Scare, remove the automatic immunity PC's get from spells when they hit certain levels.
 
Its being trialled for Scare. if its successful I say expand it to other spells. e.g. Sleep, Circle of Death, Colour Spray etc.

BrittanyPanthas

Players want to open it up for us as a DM staff to use Circle of Death on their level 9 to 10 characters?

Why thank you!  We accept this suggestion graciously.

Capricious

Quote from: BrittanyPanthas;199646Players want to open it up for us as a DM staff to use Circle of Death on their level 9 to 10 characters?

Why thank you!  We accept this suggestion graciously.
Make that one player, the one who posted above! No plural please.

Anyway, this would frankly make Sleep a rather powerful spell. Things are  balanced as they are for a reason, messing with that balance very often  has results you really can't predict. This would result in some of these first level spells actually being more powerful than spells of a higher level.

BrittanyPanthas

Sleep is coded so it can't affect more than 4+d4 HD anyhow.  Which only puts it at a 'potential' of affecting up to level 8.

I wouldn't mind removing the 5 hit die cap in light of that, given the enormous power of Color Spray as it stands over sleep.  Given that a simple protection or clarity potion blocks sleep as well, I don't really see a problem.

I would however try to remove the automatic critical hit it grants to PCs, as that would make it potentially more powerful than Hold Person, even if it breaks right away.

Staring Death

Sleep is fairly weak, seeing that a single hit will cause the sleeping target to wake up, whereas Color Spray -stuns-.

Yalta

Not sure it would make Sleep that uber. A good deal of the server is vulnerable to it at any given point... why not the rest?
 
Maybe even have a + X bonus save past a certain level, if its felt Sleep would get too powerful?

BrittanyPanthas

Another good point is that sleep always goes after the weakest targets first.

So personally I'd be in favor so long as the automatic critical hit/hit is removed.

Staring Death

Quote from: BrittanyPanthas;199655Another good point is that sleep always goes after the weakest targets first.

So personally I'd be in favor so long as the automatic critical hit/hit is removed.

That only applies to monsters under level 4. Not to characters of any level.

Johannes

What are you proposing that we do to adjust colour spray?

Staring Death

Quote from: Johannes;199690What are you proposing that we do to adjust colour spray?

Personally, I'd make it so that it dazes instead of stun. I find it ridiculous how it gets more powerful against powerful opponents. It's just my opinion though. I'd rather see sleep being useful rather than seeing Color Spray changed.

Divine Intervention

Maybe improve sleep, but removing immunity to spells via level would be quite unbalancing.  Cloudkill insta killing level 9's?

Echigo

INSTAKILLIN' NEWBS SINCE 2010!

I'm in favour of the improvements to sleep. I shall make a Wizard who specializes in making people fall asleep, then give them nightmares. I will call him Gengar.
meth

Yalta

Johannes - Regarding colour spray make it the same for all levels.
 
As long as the one hit kill isn't active then Sleep is largely the same as a Hold Spell if not slightly weaker in that in one hit you get free of it.
 
Sleep spell is also easily defended and effects allies as well as enemies so isn't that great.

DollarPhil

Colour Spray doesn't need a change. it's a good spell, but it's one of only two spells that benefit from SF/GSF Illusion. High DC Sprays are what makes Illusionists dangerous against hordes and make up for the lack of Holding spells a bit. On the other hand Enchantment has Sleep, Laughter, Holding, Blind/Deaf, Confusion, Hold Monster, Charm and Dominate.

Not Broke. Don't fix it. Always better to make a poor option useable than make a good option lousy.

Staring Death

Quote from: DollarPhil;199795Colour Spray doesn't need a change. it's a good spell, but it's one of only two spells that benefit from SF/GSF Illusion. High DC Sprays are what makes Illusionists dangerous against hordes and make up for the lack of Holding spells a bit. On the other hand Enchantment has Sleep, Laughter, Holding, Blind/Deaf, Confusion, Hold Monster, Charm and Dominate.

Not Broke. Don't fix it. Always better to make a poor option useable than make a good option lousy.

You speak as though illusionists don't benefit from other illusion spells, such as improved invisibility, or cannot use other spells.