Plant Overharvesting

Started by Nihm, September 16, 2010, 01:31:16 AM

Previous topic - Next topic

ExileStrife

It would be both ridiculous and awesome if druids and rangers could plant special plants that look like a normal plant but burst into a monster if you try to harvest from it.

kanrath

One problem is a lot of people seem to think its better to pick every seed/byproduct of a plant but one and then leave. That means the next person who picks from that plant will kill it. Myself, I try to pick at most 1 seed and 2 products, then like Old said, plant the seed if that kills the plant or in some cases even if it does not. Often times though if its not someones garden I will take just seeds from the plant. Then while wandering if I come across a small collection of plants, possibly someones garden, I'll toss a few extra different plants in. Preferably ones that are used alot like woad just to spread out the number of them.

I endorse the idea of plots of growing areas in rented guild houses/rooms.

Porkolt

Rangers could lay traps to protect their gardens. Make intruders think twice.

Conan The Conqueror

Invest in the EFUSS skill Farming.

With farming a Ranger can become as skilled/knowledgeable as a Druid over time. Other classes can become as skilled/knowledgeable as a Ranger over time.

Whether or not that is spoilerish is not really for me decide.

I still believe people should consider IC alternatives some more before attempting to resort to addressing the issue in an OOC fashion, though I feel it appropriate to point out to anyone who overharvests or destroys plants with no IC purpose.

Instead of trying to circumvent the system by having the plants tucked away in a guild house, continue to consider the alternatives. Find ways to identify the plant status yourself, or hire someone knowledgeable to either gather for you or show you the tricks of the trade.

Who knows, someone else might have an even better spot for a garden than you had for yours before it was wiped out. I feel as if the "Secrecy" of herbalism and alchemy is driving people to attempt to hoard ALL information for themselves, and they feel that their progress and efforts are being bogged down.

Work with other people.

Drakill Tannan

I think we should merely give PCs IC ways to protect the gardens. Some ideas that come to mind:

  • Scripted NPC guards you can hire to guard a location. You come up to the NPC, pay him and he follows you as a henchman untill you speak with him and tell him "Guard this palce", afterwards a tent placable appears tehre and the NPC remains there persitently, even after resets, it will first warn with text (ie: "This area is off limits, don't come any closer!") but also attack PCs that come close to him. The more you pay, the more RL hours he remains to guard the palce, aftewards he disapears. Hire two or three, and a garden is well protected.
  • Druids and Rangers could have a special script to make AEd animals stay in a single spot and guard it against other PCs. I want to see people heading to a garden guarded by 2 sabre tigers.
  • Wizards could have some way to permanently summon a creature that sits in the place it was summoned untill another PC gets too close, in wich case it attacks the PC, therefore allowing spellcasters to guard locations like gardens.
Etc. This make speople be able to protect their gardens, this the random loneler looter won't have it so east to kill all the plants.

prestonhunt

This thread is lol.  Do all the folks concerned with their plants have no concept of just doing something IC?  Sure its hard to catch someone in the act of killing your plants.  It's also hard to lay a trap to get that one PC who's been foiling all your evil machinations for so long.  Make an effort.  Be creative.  Sheesh.

Jayde Moon

Quote from: ExileStrife;199634It would be both ridiculous and awesome if druids and rangers could plant special plants that look like a normal plant but burst into a monster if you try to harvest from it.

I don't think this is THAT ridiculous.  There are already summon items (and maybe themes?) that summon deadly plant creatures.  It's not a big leap to disguised trap plants from there...

But yeah, the problem isn't that people can't find neat places to plant stuff or that people don't get together to work on neat things.

The problem is that EfU_JerkFaec is happy to run around and demolish people's gardens.  And that players simply do not have the means to properly police their gardens as people may have in a non-gameworld.

But I don't think we're trying to find all the 'answers' here.  I think the big question is 'Can Bubba Druid lay the smack down on garden poachers?'

I think the answer is yes.

putrid_plum

Some PCs might hate nature. I had a gnome that followed Urdlen who often ran around smashing plants and trees.  Deal with it ICly.

Barehander

These posters are lol.

"Some people hate portal rats. They might run around FDing newbies outside the beetle tower and kobold hill. Deal with it IC."

Stupid conduct is stupid, whether it's IC or not. In fact, almost every argument that says "It's just IC" is wrong, because it's never just IC. It's always also OOC when it comes to a game. This is not improvisational theatre, this is not literature, this is first and foremost a game.

I wouldn't worry about people's ability to stay IC just because they don't want to guard a plot of virtual flowers all day. I'd instead worry about the mental health of anyone who does.

I don't understand why every discussion boils down to "lol pussy u cant rp" or the assumption that someone has a personal gain at stake when they have an opinion you disagree with. I for one have never had a garden, but it still seems non-ideal that you can ruin someone's work they've used real time and effort on just because you feel like it. There's always a story excuse for anything. That shouldn't be the criteria by which you judge. Instead, you should ask if doing it actively advances any new stories. If you left clues behind as to who wrecked the garden, hoping that there will be a story consequence from the action, that would be one thing. If you mindlessly bashed every plant you come across because "your PC hates flowers", that's just weak sauce.

I don't see why anyone would object to some means that might decrease unintentional/inconsiderate destruction but nonetheless allow IC vandalism. I don't think anyone has suggested anything that would prevent people from ruining plants with good IC reason and an OOC motivation to advance a story.

EfUA_undercover

Honestly I doubt anyone runs around killing gardens right now. The thing is just the herbalism- and alchemy-system is brand new and everyone and his dog run around picking a leaf here and a leaf there; this sums up and even a healthy plant will be overharvested after a long server run.
Do believe me or not, but give it time and your gardens will blossom again. There have been plenty of plants before the new system (and when I say plenty I mean plenty), even when the old sytem was still cool, though not as cool as the new and shiny one, which everyone wants to try out. You get the point.

All I wanted to state with my previous post is that those people who might kill gardens likely always have proper ic reasons. This counts for both city and wilds characters. Sorry, for those who wanted to misunderstand me.

And comparing FDing a low lvl to cutting down a garden is just ridicilous. Not that I wanted or needed to excuse for anyone, but it just doesn't fit. When you FD someone you end his character permanently, when you cut down his garden you might infact force him to go out of his way and hire someone to either guard the garden (not by standing there, but looking at it from time to time, mind you) or find someone to supply him with the plants he needs, instead of running invisible to his mono-culture of three or four different plants.

UnholyWon

Quote from: ExileStrifeIt would be both ridiculous and awesome if druids and rangers could plant special plants that look like a normal plant but burst into a monster if you try to harvest from it.

Please, please, please make it so! This would be awesome!

The over harvesting, I can blame a part of myself for this because I would only have time to harvest herbs and do a few quests when I logged on. I did notice that some of my secret gardens were disappearing faster after some time though. Also, yes everyone and their freakin dog is playing with the new herbalism and alchemy system, which I think is awesome. I've used Kahuu to definately promote the system, and have been ICly willing to share knowledge.

I don't really support PKing a character for killing a garden. I would definately promote intimidation by removing hair, teeth, fingers, or other body parts, and RPing that you are cursing the individual. Try making the PC paranoid, fearful, terrorize the PC with animals trying to kill him, or illusions. Things that encourage PCs to RP. Granted there is always going to be the head hunting parties after being violated by wildwalkers, but it is what it is.

All I know is that I digressed enough to stop writing here.

Relinquish

must set up ballistae at the gardens and fire on anything that moves.

also must plant gardens in areas that take 30 minutes to walk to from the zig.

Barehander

Quote from: EfUA_undercover;199721And comparing FDing a low lvl to cutting down a garden is just ridicilous. Not that I wanted or needed to excuse for anyone, but it just doesn't fit. When you FD someone you end his character permanently, when you cut down his garden you might infact force him to go out of his way and hire someone to either guard the garden (not by standing there, but looking at it from time to time, mind you) or find someone to supply him with the plants he needs, instead of running invisible to his mono-culture of three or four different plants.

The point of the comparison isn't that they're the same. The point is: anything and everything can be justified by claiming "it's IC, deal with it". So it's not enough to dismiss a topic by saying it's IC. Even if it's IC, there's no reason to rebuke perfectly good ideas that may make the system better. And if there is reason, it has to be better than "it's IC, deal with it."

But yeah, you are probably right for the most part. I wouldn't know if there's a big problem. But even if it's fine now, it can always be better.

Staring Death

My biggest issue is that the first reaction I see to the problem is an OOC thread. Of course, I may be wrong on that as I'm not omniscient.

TUSOM

my PC planted several gardens to later see them picked apart. Yes it sucks IC and OOC (I planted over a hundred plants >.< ), but I think it gives new things to RP with in times of such plant shortages. Also changed the approach of my PC in the planning of new gardens.