Remove Battlemarcher Perk

Started by Nihm, August 26, 2010, 01:11:23 AM

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Waterworlds

I would rather see it give 2 attacks to ranged weapons, 1 to melee weapons.

No ab bonus, speed bonus is fine. But i do think increased ab AND attacks.. you are giving a monk's power with better ab in terms of offensive powers to a bard, who already have crazy good class abilities.

Dont remove it. Just tune it down considerably to a level that is the same of the others.

Craig210

This feat is strong, but in all honesty I do not believe it is utterly impossible.

Things to concidere, what is EFU's average level,

When does this feat increase in strength dramastically,

What is being exchange for this song at that level.

What is the difference between this level bard and say a pure fighter, pure wizard, pure ranger.

What is the difference between this bard and the other bard songs.

The Boom King

This bard kicks ass. :/

Yalta

I didn't think Bards got heavy and medium armour feats or discipline as a skill, "D" on NWN bard mechanics for me.

Divine Intervention

In so many other posts people have said "Perks are flavour, they are not meant to be powerful stat buffs".  This could easily add flavour with one extra attack.

Yalta

Yeah sounds sensible, keep the same, just lower to one extra attack, rather than two.

Blue41

It's easy to get fixated on extra attacks per round and jump to throwing this out. Having tangled with aforementioned Battlemarcher, I really doubt that this perk is really going to make the difference between victory and defeat in your standard pvp. Equipment does, tactics does, etc. etc.

The perk needs some tweaking, I'd agree. But nerfing it completely seems a bit over the line.

VanillaPudding

The real problem is that you have someone clicking one button for +14/9/14/9 AB, effectively swinging as fast and accurate as TWO level 9 fighters with 18 strength and weapon focus. If the attacks were at 14/9/4 (not a fourth) it would be more fair, although you are still looking at a bard with more power than a fighter, higher saves (+spellcraft class skill), very useful spells, and only missing extra weapon specialization from the feat choices.

Udenbur

Where did you get these numbers?

Nuclear Catastrophe

Looking into it, agree with Nihm.

Either removing or nerfing.

Howlando

This should be changed so it only grants one extra attack at level 8 now. More changes may be made...

Drakill Tannan

Is the perk meant so it doesn't give any extra attack per round untill level 8?

VanillaPudding

Yes, I believe it says that somewhere. Without that you open a rather nasty field of multi-class options <_<

lovethesuit

It should give one extra attack every 6 levels. I agree entirely that the perk is overpowered with two extra attacks by level 8, but one extra attack is normal, and two extra for a level 12 character would be just fine too.

Think about it: the appeal of the Battlemarch is that it brings a bard's BAB in line with a fighter, including the extra attack for what would be BAB 6+. It doesn't give extra damage, skill bonuses, or save bonuses: it is focused entirely on making a bard like a fighter. And what is so wrong with that?

Each of the bard song perks has a single benefit that applies only to the bard. If you push it back to level 8, then up until level 8 it is no more useful to the bard than the bard's allies. Further, at level 8 the bard already gets an extra attack for its regular BAB.

Ideally, you should allow Bard Song to be dispelled through the regular means, just like a spell. That, to me, is the biggest problem with it, not the extra attacks.

Drakill Tannan

I just thought it was a bit werid that then bards get their second attack per round, they also get the third, that's all.

EDIT: ok i lied. I do feel like the perk is a bit weak compared to bardsong without the extra attacks per round.