Remove Full Damage as a Subdual Option completely.

Started by prestonhunt, July 23, 2010, 06:27:29 PM

Previous topic - Next topic

Capricious

I'm going to have to disagree with one point. FDing a character at the very first sign of conflict with them really isn't something I think people should be doing except in very unusual circumstances. The problem is you can always justify why you'd kill someone ICly, rationalization is a beautiful thing. However I feel it's far more stylish to play with the idea in mind that you'll look for reasons not to FD people instead of searching for reasons to pull the trigger and kill them.

That said I'd rather not change the way it is now and require a DM for an FD because you need that threat there to keep the RP honest. But I would like to see a high standard of play and respect, a higher one than I've personally seen recently, frankly. It's far more fun for everyone if you keep the conflict going, and allow people licks back. Certainly there's always a chance that the other player won't return the favor, but it takes far more balls to take that risk than to just end their character out of fear of retaliation.

DollarPhil

I think this would just lead to more drama and DM time taken than currently. Disable it completely and you could have duels to the death where the only way a PC could die is their player swearing off logging on them for a respawn.

Give a player a choice and they'll be taking responsibility for their own PC's ending, which means they can't blame the game, consequences, or another player fully, but themselves for choosing to perma. If it's only in the hands of the attacking player, then it's clear who's responsible and what led up to the FDing. The player of the victim can't wonder if they should have ended the PC or not.

Capricious has a good point there. My two penn'orth is that if you want fewer FDings, try running conflicts that don't start with high-cost muggings or major attacks. Stuff where your first though isn't "Well, they might retaliate by killing my PC".

Winston Martin

The threat of death is a big part of this server that most don't take seriously enough as it is. I would rather see a PC struggle for his ideas to see life, than be given an easier road.

Equinox

I think removing FD would make this server less challenging, personally, the fear of getting killed in pvp. knowing my pc could be ganked at any given point in time is a good thing. It makes you fight harder for the win.

Removing it and makign it DM oversight only just adds more work for DM's not to mention that i generally believe most players here arent just wantonly FD'ing people for "did not sell shield potion" or other lame excuses.

Nihm

Another thing to consider is that some things cannot be made none-lethal, ie, traps, and that someone determined to kill can just lead monsters to a subdued victim - rules would have to be added for these as well.

Drat

Nine times out of ten when I am online there's no DM's around. Us guys in the -8 time zone would suffer terribly if this was ever implemented. I really assume it wont be. Do the Care Bear Count Down 5 4 3 2 1.

lovethesuit

I won't play here if this suggestion happens.

Capricious

Quote from: Drat;192543Nine times out of ten when I am online there's no DM's around. Us guys in the -8 time zone would suffer terribly if this was ever implemented. I really assume it wont be. Do the Care Bear Count Down 5 4 3 2 1.
I don't agree with the suggestion either, but at the same time it's a valid one based on concerns that some players have. There's no need to denigrate it by calling it "Care Bear." A little respect for your fellow players goes a long way.

Ordeal

Quote from: lovethesuit;192544I won't play here if this suggestion happens.

In every way possible I vote for this suggestion to happen.

Staring Death

Quote from: Equinox;192540I think removing FD would make this server less challenging, personally, the fear of getting killed in pvp. knowing my pc could be ganked at any given point in time is a good thing. It makes you fight harder for the win.

Removing it and makign it DM oversight only just adds more work for DM's not to mention that i generally believe most players here arent just wantonly FD'ing people for "did not sell shield potion" or other lame excuses.


You can still be ganked and killed at any moment, as long as the other player has DM supervision. It's not like his DM message is broadcast to every player.

One_With_Nature

The efu:a player base is a mature one in my opinion; i think everyone is welcome to make up their mind if they believe they should FD or simply subdue/Rob etc. I agree with Eq that the threat of death in PvP situations can be a real motivation as well as a challenge to fight for the win.

I am sure it has been said before that if you character has died in a way that you feel griefed by a player and so forth you can speak with a dm about it, who would surely be happy to listen and take the situation into account. There may be a situation where your character is FD'd and it is barely justifiable IG but it happens to all of us at a time; i consider it a challenge and removing such would just cause problems.

I think it comes with experience on the server that you adapt how you react in certain situations- for example you might beat some to within an inch of their live upon first conflict with clear warning that if they would face death should they do "X" again. Not to say FD isn't acceptable on first encounter, it is all dependant on the situation.

So yes, i don't agree with this suggestion at all.

VanillaPudding

No thanks. There is almost no griefing here or any type of abuse. Conflict happens and FD's are handed out ICly and properly about 95% of the time from my view of things.

Decimate_The_Weak

No FD? That means... people not having a feeling of 'risk'?
 
"Hey, a DM isn't on. I'm safe. Let's go troll these guys, lololol."
 
Or, the playerbase getting static... the same 25 players play the same 25 PCs for 2 years. No thanks.

AceOfSpadesX

If this suggestion is to eliminate unjust FDs by requiring DM presence, it's pretty much a redundant measure, considering the fact that FDs are already supervised by the DMs in the sense that they can be retroactively reviewed.

If its purpose is to reduce the amount of FDs we have, I don't see the costs outweighing the benefits.

Semli

Quote from: Winston Martin;192539The threat of death is a big part of this server that most don't take seriously enough as it is. I would rather see a PC struggle for his ideas to see life, than be given an easier road.

This. I played on a server where people got FDed left and right, senselessly almost 100% of the time, and it was epic. People logged in solely for the reason of robbing/murdering people because they knew they could do it. It made it so that every action (and inaction) had meaning as opposed to the continuation of some stagnant storyline caught in eternal limbo.

I would be for the removal of nearly all PvP rules and a vast reduction (if not outright removal) of friendly/neutral NPCs altogether.