Remove room of endless spawns from lizardfolk quest

Started by Nihm, July 21, 2010, 04:26:08 AM

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Nihm

This square room past the first water area just keeps spawning lizardmen endlessly.  It makes no sense and is pretty inconvenient to a team that fails and is trying to get back out.  This quest would be greatly improved by removing this section.

lovethesuit

Make every room like this room. Hard mode.

VanillaPudding


Semli

Your tears fuel my rocket ship of hate.

Craig210

never had this problem.. id have most likely gone back for more xp if i knew! lol

Paha

Been there couple times, but it is not endless even if it may seem like it.

Nihm

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Nihm


Nihm

That's a mass of around forty lizardmen, and where do they come from? They seem to keep spawning and accumulating. I'd like to see this buggy? room get removed, or at least a more reasonable cap placed on how many can appear.
 
Edit : this was us trying to leave the quest after reaching an impossible obstacle, only to find the way out literally clogged with spawns at this point.

Damien

If you kill them when you enter the room it's more than manageable since they spawn in groups of 3 every what like two seconds making it easy for even a team of three. If you however do what you did and metagame that part of the quest and run to the end of the hall before the doors close so you don't have to fight them then you should reap the consequences if you are still then unable to complete the quest.

OldPortOutcast

You're also using a screenshot from over a year ago as evidence?  Really?

Anyhow this room does not have endless spawns, like stated above.  Kill them as you go and everything will be fine.

putrid_plum

Mmm, I've never had an issue with that room nor seen endless spawns.

Udenbur

What above two said.

Nihm

QuoteIf you however do what you did and metagame that part of the quest and run to the end of the hall before the doors close

Speaking from experience?  I don't remember if we did that or not, maybe we did.  Likely was the first time doing that quest and maybe it made sense to run through if that is what we did?  Maybe not running through is metagaming because you know about the spawns and how they work?
 
QuoteYou're also using a screenshot from over a year ago as evidence? Really?

Really? Has the quest been changed since then, really? I don't think so really, maybe I'm wrong and it has, really! But if it hasn't been then how long ago it was doesn't make a difference, really!
 
The bottom line is that a spawn mass like this should be fixed.  Personal attacks are hilarious, by the way, keep 'em coming.

Thomas_Not_very_wise

They aren't bugged...Just kill the spawns.