Craft magic item

Started by Drakill Tannan, July 05, 2010, 02:57:58 AM

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Drakill Tannan

The idea is to combine the alchemy/herbalism/cooking crafting system with the NWN crafting feats and crafting system to create consumable loot that is more adaptable and powerfull than wands, scrolls and potions are in order to give wizards and sorcerers a bit more flexibility if they are dedicated enough without the need to attend to DM quests to get some DM loot or some obscure recipie for a super summoning reagent.  I also think it's kinda cool.

Basically, you'd find the right formula, put the items on a chest, cast the right spell, and in exchange for some gold and XP, get the crafted item. The reagent cost stops one form doing too many of a single item, the gold cost and XP cost, too many items alltogether. The necesary spell limits the recipies to certian levels and stops wizards from creating spells of their forbithen schools.

Since this would make the wizard more flexible and therefore singificantly more powerfull, a serious investment should be made to be able to craft magic items (not in gold). The feat "craft wand" should be necesary, and perhaps making the checks dificult so that, in addition to an efuss skill, one needs to invest in an actual skill, i'm thinking the unused "Craft weapon" or "Craft armor". Requiring skillpoints, efuss and a feat to craft them in addition to the recipies and gold needed makes it clear a wizard is taking effort to do so.

This would not make wands obsolete because firstly, you need to take the feat anyway, secondly, you can't make them at every time you want, since you need reagents, thirdly, the average gp cost would be proportionally the same, and fourthly because the added encumbrance of a cloak, and having to actually wear it to use it is quite inconvenient.

Some examples of the kind of items i have in mind:

QuoteLesser cloak of blink
Invisibility (3) 2 uses.

Cost: 80 gold + XP
And reagents (whever they are)
Used spell: Invisibility
QuoteGreater cloak of blink
Invisibility (3) 5 uses

Cost: 210 gold + XP
And reagents (whever they are)
Spell used: Improved invisibility
 
QuoteWar wizard's Gauntlets
10 charges
Electric jolt: 2 uses/day
Magic missile (1) 1 charge/use
Magic missile (3) 2 charges/use
Magic missile (5) 3 charges/use
Magic missile (7) 4 charges/use
Magic missile (9) 5 charges/use

Cost: 200 gold + XP
And reagents (whever they are)
Spell used: Lesser missile storm
QuoteMagical knocking boots

Balgaran's Iron horn: 2 uses
Summon creature II (furniture theme) single use

Cost: 100 gold + XP
And reagents (whever they are)
Spell cast: Balgaran's iron horn
QuoteShadowfell Torch
6 charges
Blindness/Deafness (3) 1 charge/use
Darkness (3) 2 charges/use

Cost: 150gold + XP
And reagents (whever they are)
Spell cast: Darkness
QuoteLesser staff of power (Quarterstaff)
10 charges
Magic missile (3) 2 charges/use
Melf's acid arrow (3) 3 charges/use
Fireball (5) 5 charges/use

Cost: 300 gold +  XP
And reagents (whever they are)
Spell cast: Fireball
QuoteLesser staff of defence (Quarterstaff)
10 charges
Mage armor (2) 1 charge/use
Ghostly vissage (3) 3 charges/use
Displacement (5) 2 charges/use

Cost: 350 gold + XP
And reagents (whever they are)
Spell cast: Minor glove of invulenrability
etc.

DollarPhil

I don't get the point of this. Wizard/sorc levels already count for Alchemy, and being able to use statbuffs, especially if you have Empower Spell, is a definite advantage to wizard alchemists. You could have a similar effect with less effort by simply adding a potion caudron style device for wands that would let you make 5/10 charge L2 and 3 wands.

Furthermore, alchemy and Herbalism do indeed have devices and potions that cover some of the spells mentioned above, or very similar effects.

EfUA_undercover

I don't see the need to add something that is already available, even when in other forms. I would rather see something added that we don't already have.

Also:
QuoteLesser cloak of blink
Invisibility (3) 2 uses.

Cost: 80 gold + XP
And reagents (whever they are)
Used spell: Invisibility
I haven't checked the other suggestions, but this is actually cheaper than charges from a wand (assuming the reagents can be found for free). In short it is too cheap.

Apart from that I agree that making it a cloak would put up an extra burden for most characters, which would lead to many not buying it though, thus unneeded (Also which powerful wizard would wear it? There is a load of cloaks 10 times more powerful and I am not speaking of DM loot).

Also DP is right, some of these things (not exactly in that form, ofc) can already be created via herbalism/alchemy. Maybe throw some more recipies out there or add some new ones, so getting into it is easier.

Just my two cent.

Disco

I kinda like this idea. Maybe they should even be able to make simple magic items?
Like boots of +2 move silent. Or cloak of +2 hide?

The Alchemist

I really like the idea of mages being able to craft minor magical items. Although, I don't think it should be available to every caster. Perhaps available via a Perk, or some such.

Drakill Tannan

Quote from: DollarPhil;190896I don't get the point of this. Wizard/sorc levels already count for Alchemy, and being able to use statbuffs, especially if you have Empower Spell, is a definite advantage to wizard alchemists. You could have a similar effect with less effort by simply adding a potion caudron style device for wands that would let you make 5/10 charge L2 and 3 wands.

Furthermore, alchemy and Herbalism do indeed have devices and potions that cover some of the spells mentioned above, or very similar effects.

Through metamagic a wizard can be prepared for anything abe be highly flexible, but you forghet you need to rest first. Wich means in you know what you are going to fight, you know what to prepare. Howver, this doesn't happen unless you metagame the quests.

Wands and scrolls exist to solve this, but the problem is that making a wand of fireball (5) Costs 3k gold, so it is unlikly most wizard PCs will be able to afford it, even when they might as well only need 5 charges or so. Same goes with, say, invisibility wands, 1080 is much more accesible, just sometimes, noe accesible enough for certian PCs. What this does is allow the alternative egon suggested: making wands with less charges in the form of inonvenient items that need to be equiped (to offer an additional disadvantage) and that require reagents (so they can't be spammend) to do this role. A wizard can arm hismelf with 3 or 4 or this items, and if all goes to hell and his spells suddently stopped being usefull, he can still do something even if he had not 4k gold to spend on wands.

Quote from: EfUA_undercover;190899I don't see the need to add something that is already available, even when in other forms. I would rather see something added that we don't already have.


I haven't found it anywhere on the server.

Quote from: EfUA_undercover;190899Also:
I haven't checked the other suggestions, but this is actually cheaper than charges from a wand (assuming the reagents can be found for free). In short it is too cheap.


The prices were not mathed. I just quickly typed what came to mind, the idea is for them to be proportional to the cost of the wands, maybe slightly lesser (20gp or so)

80 gold for 2 charges of invis... i'm actually not that far from my target, they are only 3.2 gold pieces cheaper each charge.

Quote from: EfUA_undercover;190899Apart from that I agree that making it a cloak would put up an extra burden for most characters, which would lead to many not buying it though, thus unneeded (Also which powerful wizard would wear it? There is a load of cloaks 10 times more powerful and I am not speaking of DM loot).

I know. Because this items make a wizard or sorcerer actualy flexible when he can't metagame what's ahead, they tackle the only real weakness i can see in wizards and sorcerers. Because the prices are proportional, and we don't want wands to be useless, this items are inconvenient and meant for the non-wealthy mages that can't afford their weekly invisibility wand.

Quote from: EfUA_undercover;190899Also DP is right, some of these things (not exactly in that form, ofc) can already be created via herbalism/alchemy. Maybe throw some more recipies out there or add some new ones, so getting into it is easier.

The examples where just the kind of thigns i had in mind. I'm not suggesting this specifics to be added

Quote from: Disco;190900I kinda like this idea. Maybe they should even be able to make simple magic items?
Like boots of +2 move silent. Or cloak of +2 hide?

I also like the idea of items like that. Maybe in advanced and rare recipies though, since i don't want EFU to become a crafting server

Quote from: The Alchemist;190904I really like the idea of mages being able to craft minor magical items. Although, I don't think it should be available to every caster. Perhaps available via a Perk, or some such.

Wouldn't mind this being perk-only. I too agree crafting magic items should be costly player-stat-wise.

DollarPhil

You miss the point.  I said a wizard makes a good *alchemist* because you can use normal or empowered statbuffs to boost the stats and skills required before going on a crafting frenzy. Yes, more mage consumables would be good, but this seems an overcomplicated way to do it.

Craig210

I dont see the point of wizards crafting things already available in wands/ potions.

How about high level wizards being able to craft things such as summon 5 contracts. But with steep requirements in both rare regeants, gold, and perhaps artifacts that are currently unsued other than rp value, such as netherese untranslated scrolls, mythal shards and piece of runestone. These items being heavy would be a disadvantage to most wizards. Making them non dropable or tradeable would also mean the wizard would have to invest time and energy into holding them.

Only way to remove them is destroy, or use them in the recipe.

Said item would only be a 1x use, and more novelty.

Drakill Tannan

That would do nothing to help the level 7 wizard who doesn't have enough gold for his wand of blur and kinda needs some bluring in case of emergencies.

DollarPhil

Quote from: Drakill Tannan;191003That would do nothing to help the level 7 wizard who doesn't have enough gold for his wand of blur and kinda needs some bluring in case of emergencies.
Frankly that guy is beyond help XD. Between potion buying at 80 each,  scroll drops and the fact you can scribe scrolls of Blur, if you can't have a couple of blurs, Ur Doin It Wrong.