Death, deal with it!

Started by RIPnogarD, October 13, 2008, 02:49:12 PM

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RIPnogarD

Quote from: RIPnogarD;92435Don’t get me wrong here, if it’s a D&D type giant thirty footer or larger type snake that actually would see Halflings, Gnomes and medium sized creatures as food then leave their attack radius the way it is and make them eat what they kill, digested/gone/perma-dead/buh-bye.

Maybe that can be done to make the island more dangerous and PC’s afraid again, (which I noticed they’re not anymore). Have the predatory types eat their kills and make the PC be perma-dead because it was eaten and isn’t anything left to go back to unless they want to reincarnate as leopard shit. That would make the player-base afraid again.
~ So as not to highjack a thread, I’ll bring this over here. ~

Actually I meant this as a joke but I would be for this if not for the variable of other party members being able to stop your body from being eaten by killing the predator that killed the PC before it could get eaten.

But for those solo PC’s or total party kills that get killed by a pack of wolves, and then have a (nice) DM remove the wolves (or whatever) so they can get their packs… I say troll dung! You wandered out there alone, you died to a pack of hungry wolves, leopard, spiders, snakes or whatever you’re eaten and your stuff scattered to the wind, deal with it.

But then again I’m not real big on PC’s that have died a hundred times and claim coolness because they’re 9th level. To me a character that has died over a dozen times almost doesn’t exist due to it being an immortal freak that wont die.

Oroborous

My suggestion is that we do several things to rectify this.

First, I am granted total troll ability to continually troll suggestions that sound more like silly rants about how you can't get to level nine but someone else can.

Second, permadeath for anyone who ever travels in a party with more than one person unless your companions raise you! You were traveling with friends, there is no need to respawn-your friends should pay 700 gold to raise you. That's like one trip through Harpies pooled to save their companion, totally doable.

Third, if you die alone you should be banned! Yes, banned. Permadeath isn't good enough to keep you down. You should never travel alone, if there is only one person on the server--log off. If there are three people on the server, use TELLS to arrange a party so you can travel together. Its all about playing with each other, playing with just yourself is naughty-causes warts-and will get you banned now.

This way, no one on the server will be an immortal freak.

'nuff said.

RIPnogarD

Awesome, sarcasm, one of my favorite things. :twisted:

Oh no! My 5th level character died! Oh well, I’m now one of the toughest 4th level characters around because I still have all this cool stuff (thanks to that nice DM that moved the monster that killed me) and now I can rock through and annihilate all the fourth level quests without even taking a single point of damage and have twice as much stuff as those that didn’t die! How cool am I? I pwn this sever!

How hard is it to draw up a new PC? How cool is it to rule the server forever because the player refuses to let his high level PC die and still controls the faction after 25 deaths and what seems to be a perma level station. Just die already and let others have a chance.

I’m not saying one time perma death is the answer but figure something out and work with it ffs. After a character has run its course and died a dozen or so times, bow out and give others a chance. Entire factions have come and gone based on players permaing, this makes the site better not stagnate.

Make a new PC, you may even have fun with it and other players may too. Hell you may even create a PC that can become the next Montezi or Breena instead of being that same old guy that's died fifty times.

Violent_Man


Oskar Maxon

I would like to hear anyone say that they've placyed a character that has died fifty, or only the dozen times it was before you got to exaggerating.

I would also like to raise the question as to what means you "rule" the server. Is it really being lvl 9 and having an awful lot of stuff? Is it not rather leading that faction with a solid goal, influencing a lot of other pcs, independent of lvl? Yes, those faction leaders may well be lvl 9, but it is most likely the lvl that comes from what they bring to the server by means of roleplaying opportunities, than the other way around. If that faction leader dies to a spider on his way through the webbed woods, should he just perma and take those goals and that rp with him in the grave? The very example you gave, Montezzi, should give you a hint at what answers you should look at here. Yes, Montezzi was lvl 9 (or 8, or something); - yes, he died to a maybe-not-so-random spider; - and yes, when he died, the faction scattered. It didn't dissolve at that very minute, but it started to scatter then and there. That's not necessary a bad thing, but I figure as you brought it up I'd point it out.

Cruzel

The reason DM's move spawns and allow people to respawn from monster deaths, is because dying alone in the wilderness != good story, usually. EFU is about storytelling. It is much better to die a death based on PVP, a plot, or even on a quest (Not alone.) There is a lot of pentential for fun in any of those deaths, but dying alone while somewhat realistic, doesn't make for good stories.

There would be way too much character turnover making it a lot less fun as nobody except the 'awesome' people would get established, and those people would just get more and more loot to help their questing, as they slowly absorb the loot of the fallen and abandoned PC's in the wild.


-Any PC who 'rules forever' is simply because people do not organise themselves to stop them. Being OMG LEVEL 9 does not make you invincible by any standard. I do not think the DM's will allow any one PC to become truly unbeatable. If you actually make the effort, you can kill that overlord, or that loveable government leader. It takes time, and effort.

Death happens when it happens. Until then, the story continues.

QuoteHell you may even create a PC that can become the next Montezi or Breena insteead of being that same old guy that's died fifty times.
Lol. If I remember right, Breena died more than a few times. I cannot say the same for Montezzi because I wasn't in his crew. But all the 'famous' PC's died more than once on quests and whatnot. Simply put; Persistence is key. If you stick with it, you can do anything on EFU. If you just give up and roll a new PC every time you die, you will have a very difficult time making any sort of impact.

My 2$.

RIPnogarD

If you are cautious and careful you will live. Don’t do things like walk through the webbed woods alone, if you are silly enough to do so, then you may deserve death. It doesn’t take buffs or DMs to keep you alive it takes time and patience. And I agree if it seems an unreasonable death, fine, respawn. Hell, respawn a couple times if you feel the death makes for a bogus storyline. But don’t just keep a PC because you’re to attached to it, you think the “group” depends on that PC or you don’t want to give up all that DM loot. Perhaps another PC can actually do better or maybe the group will fall apart. But either way there comes a time to just die already.

I can has fun?

I can't even make sense out of this complaint. The current "man to beat" on this server is level 7, and the character is a delight to be around, even when he's wrecking your day. I don't know of anyone, ever, who has died "a hundred times" and made it to level 9. You'd have to grind quests for 30 hours a week to make up for all that lost experience.

I'm more of a purist than the majority of people on this server when it comes to death, and I can't get with you on this.

Talir

I would not like to see any common creatures possess the powers to end any of my characters permanently without me having any choice on the matter. In specific quests and DM events, where it is made clear that by going ahead you cannot respawn if chance sees a death in your PC's direction, you have the choice whether to continue and risk everything, or fall back and keep everything. Should my character happen to die to a pack of wolves in the woods or on any quests, I still wish the same choice to determine the outcome of my character, because I am telling a part of the many stories here and have spent time with this creation. I'd rather not have some variable telling me otherwise just because I screwed up at the time.

One thing which makes me feel fine about respawning is because it leads to consistency to the characters. I like to see characters around me that I recognize from earlier conversations/quests/events/what have you, and who my character knows or has opinions about. The small stability of this could very well lead to factions forming, improvements being made or just going questing with people my character knows. When those characters finally die, it has a greater impact than just if everyone had to create a new character every week or so due to being forced an early retirement. Leave it to the players to decide whether to end their character or not.

To me, characters that I get to know and have fun alongside are worth more than whatever levels everyone else are.

lovethesuit

Since EfU:A began, I have not died once. Am I allowed to respawn? I NEED TO KNOW CAUSE THIS IS KIND OF IMPORTANT.

JackOfSwords

I'm really not in favor of some people dictating to everyone else how they should play.

If you think that respawning is bogus, don't respawn.  But don't resent others because they choose to.

About 70% of the times I die, there was a silly reason beyond my control (lag, dropped connection, buggy game mechanic, monster left at a transition, etc,) and I really don't see why I should be punished and lose all the loving time and effort I put into my character for a random event that happens far too frequently.

The other 30% of the times I die, I -DO- give serious consideration to whether I respawn, and often choose perma-death.  Otherwise, I wouldn't have 50 player accounts each with a dozen or more permadead char's.

But I would resent someone else telling me that I either should or shouldn't have perma-deathed my character, probably at least as much as others resent that I respawned.

If you don't like the way someone else plays, don't party up with them again.

Jayde Moon

Jack of Swords is a genius in this thread.

+1

RIPnogarD

Quote from: lovethesuit;92540Since EfU:A began, I have not died once. Am I allowed to respawn? I NEED TO KNOW CAUSE THIS IS KIND OF IMPORTANT.

WTG lts, good thing you dont play on the same server as Jack or you would have died to "(lag, dropped connection, buggy game mechanic, monster left at a transition, etc,)" by now.

How do you do it? Please let the others here know, apparently they dont believe it's possible.

(Dont ya love sarcasm?)

Jayde Moon

I imagine that the fact he plays a mage that doesn't need to frontline to be useful and has plenty of time to get out of the way of oncoming death has something to do with it.

Not trying to say lts doesn't put his PC in dangerous situations like the rest of us... just saying that it's not as likely his PC is gonna take a critical insta-fugure hit from the quest boss as someone who's concept is to go toe-to-toe with the baddies.

So if that's the answer, then effectively we should punish people who choose more straightforward concepts by trying to make them feel like they are playing poorly.

I guess the answer, dead nogarD, is to all just create support characters and no one who can act as a buffer between your PC and the tide of monsters.

I expect that this will create additional fun and excitement for ALL!

Don't you just love sarcasm? ( <-- Statement intended to point out that a previous statement was sarcastic, for those who aren't getting that there was a sarcastic statement before, since I assume you are all, somehow, idiots.  Oh, don't you love sarcasm?)

9lives

The only people who can't respawn are pre-Ascension characters, and those specified by DMs.