Sorceror Bloodlines

Started by tropic, June 13, 2010, 02:36:19 AM

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tropic

This is less of a suggestion and more of an idea. In Pathfinder, which is basically a reworked/balanced form of DnD 3.5, sorcerors are the same natural spellcasters, but their ancestry (and the root of their power) can grant them specific abilities. There are choices like: celestial, infernal, undead, etc.

QuoteBloodline: Each sorcerer has a source of magic  somewhere in her heritage that grants her spells, bonus feats, an  additional class skill, and other special abilities. This source can  represent a blood relation or an extreme event involving a creature  somewhere in the family's past. For example, a sorcerer might have a  dragon as a distant relative or her grandfather might have signed a  terrible contract with a devil. Regardless of the source, this influence  manifests in a number of ways as the sorcerer gains levels. A sorcerer  must pick one bloodline upon taking her first level of sorcerer. Once  made, this choice cannot be changed.

                 At 3rd level, and every two levels thereafter, a sorcerer learns  an additional spell, derived from her bloodline. These spells are in  addition to the number of spells given on Table: Sorcerer Spells Known.  These spells cannot be exchanged for different spells at higher levels.

At 7th level, and every six levels thereafter, a sorcerer  receives one bonus feat, chosen from a list specific to each bloodline.  The sorcerer must meet the prerequisites for these bonus feats.
There's a whole list of bloodlines and their powers here.

I realize this would probably take an incredible amount of scripting and so I'm not exactly calling for it, just throwing it out there as an idea.

lolmagics

I'm down for anything that helps sorcerers and isn't bloodmage (read, very difficult to earn).

Nightshadow

Pathfinder FTW

Yes, this would add a lot to sorcerers, though they are already rather powerful, just not as flexible in what they can do when compared to wizards. I'd say nothing major, but something nice and decently strong, that adds flavor to them and lets them RP their magical origins a bit better.

Meldread

Something like this could potentially be integrated into the perk system.

I know you can apply for special and / or unusual bloodlines.  That's what I did for Mactl'ysha.  No mechanical benefits though, only RP enhancement.

Ranek

The theme ideas are awesome for Sorcerer only perks.

Drakill Tannan

This could be easily implemented with the perk sistem, althouh in that case, i'd say sorcerers should be able to pick a bloodline perk and an additional perk, but that's just me. I would love to see this, since it would make sorcerers a lot more desirable to play, and also make them suck a bit less.

QuoteBloodline: Draconic

Bonus spells:
-Ultravision (Once a day at level 3, twice at level 5 and thrice at level 7)
-Unlimited cantrips

Abilities:
Spell resistance (12)
Inmunity: sleep

Bloodline: Celestial

Bonus spells:
-Resistance (Once a day per caster level)
-Bless (Once a day at level 5, twice at level 7)
-Searing light (Once a day at level 3, twice at level 5, and thrice at level 7)
-Magic circle vs evil (Once a day at level 7)

Bloodline: Abyssal

Bonus spells:
-Bane (Once a day at level 1, twice at level 3, thrice at level five, four times at level 7 and five times at level 9)
-Magic circle vs good (once a day at level 5)
-Aura of unatural (once a day at level 7)

Bloodline: Arcane

Bonus spells:
-Magic missile (Three times a day)
-Lesser dispell (Once a day at level 5, twice at level 7)

Abilities:
+1 bonus to spellcraft per caster level

Bloodline: elemental

Bonus spells:
-Endure elements (once a day at level 3, twice at level 5, trice at level 7)
-Unlimited cantrip of the chosen element

Abilities:
Elemental bond perk of the chosen element

Bloodline: Fey

Bonus spells:
-Sleep (three times a day)
-One with the land (Once a day starting since level 5)

Abilities:
Woodland stride
Trackless step

Bloodline: Undead

Bonus spells:
-Animate dead (Once a day at level 5, twice at level 7, thrice at level 9)
-Negative pulse (Once a day at level 3, twice at level 5, thrice at level 7)

Or something along thouse lines.

Thomas_Not_very_wise

Drakill, that is amazingly well done.

DeputyCool

Sorcerer bloodline perks seems like a good idea. Not sure that 1) It'll be those listed above or 2) That Sorcs will get a regular perk and a bloodline perk. Bard Song perks, for instance, take up a perk, and I think Sorcerer ones should be their regular one as well.

Thomas_Not_very_wise

I agree with Deputy. The elemental bloodline can be the elemental focus perk regardless.

Coldburn

I am a huge fan of this idea. I always felt that 'mages' get forced down an elemental path, which I wasn't keen on. Options are great!

Divine Intervention

I like the perk idea though definately reccomend change to some, SR is pretty damn powerful.

SkillFocuspwn

Yes, putting Sorc specific perks would be amazing! Nnot as powerful as Immunity to Sleep, SR 12 and unlimited cantrips, but this is a very, very good idea!

Gippy

Great suggestion.

Sorcerers really are not great when compared to wizards, if not in spell selection (do the math, they get less spells at our levels,) simply in the loss of two feats over the course of their career.

SR 12, cantrips, is not actually that wild on a pure sorcerer.

Kiaring

I think that these perk ideas are awesome. However:

Make them available only to characters with five levels -of- sorcerer?
Current PC: Acolyte Itziyal Neniarral

AllMYBudgies

I love the idea, but would agree that they should only be available to characters with 5 levels of Sorcerer, similar to the Cleric Perks.