Sorceror Bloodlines

Started by tropic, June 13, 2010, 02:36:19 AM

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Mort

Probably not these bloodlines.

The idea of every sorceror having an Abberant, Dragon, Celestial or demonic ancestry is sort-of silly to me.

But the idea is nice.

Gippy

Yes. I'd be for sorcerer only perks at 5, and 10, TBH. Similar to wizard bonus feats but more general than BLOODLINES, though perhaps capable of being RP'd in the same way as bloodlines, if the player so chose.

meow-mix

How about perks that focus on a sorcerer's background, rather than bloodline.

Examples:

Tribal[/u]

Only available to wilderness PC's.

Effect:
Gain Camoflauge (5) 1x/day
+5 Move Silently in Wilds at level 5
+10 Move Silently in Wilds at level 8


Wildseer[/u]

Ever since childhood, you've been able to see things that others cannot.

Effect:
Gain See Invis (5) 1x/day at level 5
Gain See Clairaudience/Clairvoyance (5) at level 7
Gain See Invis (5) 2x/day at level 9
Counts as SF: Divination for the purposes of Scrying.


Witch's Mark[/u]
Non-Good Only

Your powers have a sinister source that you have only just begun to discover.

Effect:
Gain Invis (5) 1x/day at level 5
Gain Protection from Elements (5) 1x/day at level 6
Gain Invis (5) 2x/day at level 7
Summoning Theme - Infernal.

Thomas_Not_very_wise

WHy not make certain perks app only?

Drakill Tannan

Quote from: Mort;187459Probably not these bloodlines.

The idea of every sorceror having an Abberant, Dragon, Celestial or demonic ancestry is sort-of silly to me.

But the idea is nice.

I thought all sorcerers forcefully had a bloodline, such as these, from where it's power came?

Mort

Quote from: Drakill Tannan;187479I thought all sorcerers forcefully had a bloodline, such as these, from where it's power came?

Some claim it is from dragon in-character. That is somewhat true but untrue at the same time. The origin was never clarified in manuals, and there is mystery surrounding it.

The fact it isn't precise, that no one knows for sure, that it is odd and bizarre is what makes the sorceror.

That means that 99% of sorcerors dont know shit about their origin and the origin of their power is idiopathic. That 1% might know a little more or might have blood that is a little more pure to be known as a bloodline and have traits specific to the race from which their powers are drawn from.

To have that 1% translate into 100% of sorceror on EFU:A having dragon blood, abberant blood, divine blood, and the traits associated to these races (like horns, claws, fireproof...), etc. is not desired.

SkillFocuspwn

I would like the idea of boosting types of spells or making a Sorceror more powerful at very specific roles (given their nature of only having limited spells) than + spells / day, like ANIMAL SHAMAN or RUNESCREAMER.

The Crimson Magician


DollarPhil

So, sorc only bonus perks. Something different to wizard ones, that add a distinct flavour to the class. How about:

Unsubtle Casting

With spear in hand and hunting leathers worn proudly, your gifts have  not come at the detriment of your other training. On the other hand, perhaps you've been as handy with a buckler as a fireball. Regardless, things get in the way less.
-10% arcane spellfailure

Supernaturally Charming
Your powers manifest in more than simply the overt spells you cast, but also improve your general presence.
+2 Persuade, Bluff, Intimidate

Adventurous
The lack of need to study your powers really HAS made you more skilled with weapons than a wizard. You can correctly recognise the pointy end of a sword and shoot bows.
Gain Weapon Proficiency: Rogue

Chaotic Manifestation (Chaotic only)
Your spells don't always come out as intended, but the results are rarely short of spectacular
All offensive spells may randomly (20%) trigger one of the bonus effects from the Elemental Bond perks.

Great power, Great Responsibility (Good Only)
"Whatever source your power comes from, it seems to have a strong moralistic streak."  Your offensive spells deal +1d4 Acid Damage to Evil targets, but (reduced damage/cure spell/deals 1 neg dmg to you) when fired at Good targets.
I can't remember the last time I saw a Good Sorc.

Power Hungry (Evil Only)
"You really shouldn't have ended up being able to throw spells. It's corrupted you beyond usual, and you can't get enough."
Every time you cast a spell, use a scroll or use a wand, you heal 1 HP.

petey512

I dig these, I only wish my sorceress hadn't chosen her perk already. :( Assuming they're implemented of course.

I also suggest this:

Shadow Bloodline

You have always had a connection to shadows, bending them to your will and benefit.

Level 5: Summon shadow as a third (or fourth)-level spell 1/day
Level 7: Shadow Evade, 1/day
Level 10: Summon said shadow 3/day
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

Drakill Tannan

Quote from: Mort;187485Some claim it is from dragon in-character. That is somewhat true but untrue at the same time. The origin was never clarified in manuals, and there is mystery surrounding it.

The fact it isn't precise, that no one knows for sure, that it is odd and bizarre is what makes the sorceror.

That means that 99% of sorcerors dont know shit about their origin and the origin of their power is idiopathic. That 1% might know a little more or might have blood that is a little more pure to be known as a bloodline and have traits specific to the race from which their powers are drawn from.

To have that 1% translate into 100% of sorceror on EFU:A having dragon blood, abberant blood, divine blood, and the traits associated to these races (like horns, claws, fireproof...), etc. is not desired.

While i agree it is awful that sorcerers develop the traits of the bloodline, that is not what i suggested. The magical powers of the sorcerer should vary depending on the source, but growing claws and such is lame, i agree. That is why i suggested additional spells and a few feats, that are not a trait to the bloodline, but are rather similar.

Also, the origin is not specified, but EFU is non-cannon, so technically the DMs could make a ruling so that this is so. I'd hate to see sorcerers claiming their ancestry though, luckly there is diference in between IC knoweldge and OOC knowledge, a big red warning when taking the perk could make sure players knew this:

//OOC: Your PC has no knowledge of the origin of his power. He/she is completly ignorant of the bloodline.

The sorcerer's powers could be still treated as the mistery they are now, so no real harm would be done.

And they might not be as weak now. That would be awsome.