A slight rearrangement to the Warden's District

Started by tropic, May 28, 2010, 03:03:48 AM

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ScottyB

Your PvP strategy should never look like a Scooby-Doo chase scene.

Kiaring

The Ziggurat is not as close to the Fountain as the Docks.
Current PC: Acolyte Itziyal Neniarral

lovethesuit

Quote from: Cerberus;184556lmao... If you're going to follow me around correcting my spelling you have your work cut out for you, but thanx for being so kind.
 
Hukt on fonix wurkt 4 mee.
.

There's a really great name for a Duergar PC in there somewhere.

Listen in Silence

Well, agreed obviously. A small bit of alley before the transition would be simple enough.

Luke Danger

Quote from: ScottyB;184559Your PvP strategy should never look like a Scooby-Doo chase scene.

Then why did my first character get ganked in such? >.> (Note: I'm just being sarcastic here)

In all seriousness, I agree, the major Docks/Zig PvP 'area' should be fairly equidistant. Adding some space like an alley would be fine just to keep the Docks from getting such a quick driveby.

UrkoNeedsAStiffDrink

Quote from: Cerberus;184543Start at the closest part of the fountain and run to the Zig...
Start at the closest part of the fountain and run to the docks...
 
We're talking 2 seconds (mostly because of a do-dah at the zig trns). At least twice now I've seen the action on the Zig side of the fountain giving them the advantage for transition abuse.
 
I say if you want to PvP then take advantage of the landscape of any map you wish to do it on. I would think setting the location of a PvP is part of the strategy involved and that nothing needs to be changed for the reasons given.
 
This is called strategy...

So lets say in theory; its completely acceptable for a Docks PC to be fighting within the fountain itself, with a Stygian. Then when Stygians mates turn up, Docks PC runs off into the transition which takes less than a second from his current location.

Comes back 5 seconds later, buffed, fights, runs and transitions again.

Thats acceptable to you?

All theoretical ofcourse.

Cerberus

Quote from: UrkoNeedsAStiffDrink;184625Thats acceptable to you?
No it's not. I don't do it (or try not to, I have run and kept running), I'm assuming you don't do it. If you check my past posts you will realize I am very against taking advantage of the system or AI without a VERY justifiable IC explanation. But I also feel that it should be the players that need to make this choice not to cheat the system. Changing every map that seems slightly off balanced seems a bit extreme and more work than the DM's should have to worry about.   I could also point out other threads saying that they would like to see NPC actually fight monsters that chace their PC to another map they consider safe.

My turn for questions...
How does changing this particular map justify that in one case it's ok to run from map to map being chased and not in another situation? I'm guessing the answer to this is it's ok to cheat an NPC but not a PC. The PC's are smart enough not to follow a PC to the "safe" area so if they run and the PC chasing them doesn't follow what reason does he have to now say his PC isn't allowed to go back to the fight after healing/buffing?

PureeOfPelican

Quote from: Cerberus;184769Changing every map that seems slightly off balanced seems a bit extreme and more work than the DM's should have to worry about.

Having spent time on the staff of several NWN persistent worlds, I can confidently say that leaving things up to human decency often results in disappointment.  I suspect that putting in the time required to prevent abuse and/or exploits will pay off in the long run by requiring less time spent dealing with problems and complaints after the fact.

It's a sad world we live in.

Cerberus

Personaly I don't see how changing the map is going to change how this plays out. Based on where the fight originates either side can do this Scooby-Dooism... Change the map and by the simple logic of stratEgy or maybe 'luck' of where action is, players will exploit game mechanics because "it's a sad world we live in".
[shrugs]

SelfishMan

Quote from: Cerberus;184769My turn for questions...
How does changing this particular map justify that in one case it's ok to run from map to map being chased and not in another situation? I'm guessing the answer to this is it's ok to cheat an NPC but not a PC. The PC's are smart enough not to follow a PC to the "safe" area so if they run and the PC chasing them doesn't follow what reason does he have to now say his PC isn't allowed to go back to the fight after healing/buffing?


Running over a transition to an area filled with NPC's to rebuff/heal and jump back to the combat is absolutely bad taste and wrong.

Nothing's wrong with however just simply getting the fuck out of the non-NPC area where the PvP occurs into the safety of the Zig/Docks.

It's simply a matter of courtesy, mm?

UrkoNeedsAStiffDrink

I'm just saying, I've seen people take advantage of transitions to escape, buff then rejoin the fight, both on EFU and near enough every other server in NWN.

Human nature. Without policing, its a sad thing.