Remove the damage from Knockdown

Started by 9lives, May 18, 2010, 07:59:43 AM

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Barehander

The stacking Discipline boost seems the smoothest solution to me.

Kiaring

I concede, Lppf. Perhaps a different way of looking at it is that every single melee character no matter the build seems to have knockdown. This is not true of the other abilities I listed, for their respective classes/character profiles.



Still waiting on that halfling ban though.
Current PC: Acolyte Itziyal Neniarral

Thomas_Not_very_wise

I never took knockdown on any of my melee builds...

Craig210

Can statistics be provided on how many characters have knockdown? I wouldnt mind seeing an overall percentage.

lovethesuit

seeing as my suggestion went through i fully expect a designer credit on any future efu projects

FleetingHeart

Quote from: Craig210;183080Can statistics be provided on how many characters have knockdown? I wouldnt mind seeing an overall percentage.

No.

lovethesuit

I also want a raise.

Craig210

Quote from: FleetingHeart;183084No.

Simple requested because I dont think -every- melee character has knockdown. I don't.

I've often seen people make assumptions and not back them up with facts. So unless people can provide facts with their statements I wont take them in.

Thomas_Not_very_wise

It isn't a problem and there is equipment out there to handle it. For mages afraid of being knocked down, invest in Discipline (Skill Focus Discipline) Cross Class Skill and buy equipment. You aren't lacking in skill points or feats.

Kiaring

Quote from: Craig210;183090Simple requested because I dont think -every- melee character has knockdown. I don't.

I've often seen people make assumptions and not back them up with facts. So unless people can provide facts with their statements I wont take them in.

...right.

I was just making the point that it's the feat I see the most - by far - in melee characters. If you don't use Knockdown, kudos to you I guess?

EDIT: I sounded perhaps a little too snide, I am sorry; what I meant is that KD seems to be by far the most common melee combat feat, which was in support of my concession to Lppf's argument that it may be overpowered.
Current PC: Acolyte Itziyal Neniarral

UrkoNeedsAStiffDrink

Blind Fight is much better.

wcsherry

I've never thought this feat was overpowered, in fact, it's one of the few things a pure warrior has to keep a fleeing opponent from doing just that.

Whatever though, really, as it can't be modified!

Dr Dragon

I think the feat has its pros and cons. On one hand its good to stop people from fleeing. On another it pretty much screws up a lot of classes completely.

Cerberus

To me KD isn't about the feat being overpowered it's wether or not the player can keep it IC. In PvP, if you are only using it against PC's that you know are a certain class and that KD is an advantage then you are taking advantage of the sytem...
i.e.: If you, not your PC, knows you are facing a druid and you spam KD yet when you know you're facing a ranger you don't bother because he may have points to discipline then you're taking advantage of the system. How does your fighter, that thinks of all druids and rangers as tree huggers and doesn't know any of them by name know that one can be knocked on his ass and that the other can't? So if you actually use it against those classes that have a good chance of resisting (like the ranger) then you're RPing, if you only use it against PC's that it will be an advantage against then... Well... You're not RPing, you're taking advantage of the system.
 
Obviously if you see a guy in wizard robes your PC can pretty much guess he can be KD fairly easily and you should go for it before he blasts you with a fireball. If your PC sees a tank in full-plate with a shield dont bother. But if you cant tell the ranger from the druid try to keep player knowledge adn character knowledge seperated.
 
I think the feat is fine the way it is.

DollarPhil

QuoteTo me KD isn't about the feat being overpowered it's wether or not the player can keep it IC.
O_O
So we're also expected to try and Fear paladins, Evards Halflings, and drop fireballs down the pants of rapier-finessing fighter/rogues just to "stay IC"? In a PVP, 99% of the time you are playing hard to win, and have no reason to be expected to gimp yourself tactically unless you're some minmaxer who's being exploited for his low INT/WIS. As for telling rangers from druids, i present a handy Spotter's Guide.
  • Did he just cast Barkskin?
  • Did he just turn into a Giant Bloody Overpowered Spider?
  • Did he open the combat by trying to fill you full of maggots?
If you have answered "yes" to any of these questions, your opponent just MIGHT be a Druid. Or a Werespider, in which case, RUN. Note that all observations are IC as these are things you only ever see druids doing. All classes are hidden from OOC view, and it's perfectly possible to make bad guesses even with OOC knowledge. Rogues in fullplate, high CHA wizards you might assume are sorcs, and Clerics who disguise as melee mages are just some examples I've seen. In fact, just this week, Utucha was ICly mistaken for a Cleric of Waukeen by a guy trading with him.

Besides, anyone with a Int or Wis score greater than that of one of Buttercup's little green friends is going to rapidly realise when KD is resisted every time.