Random hps

Started by scrappayeti, May 18, 2010, 06:46:24 AM

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Howlando

Well it will average out on the lifetime of your playing EFU!

Udenbur

The first 3 levels are guaranteed to give you maximum HP already, Yalta ;)  It's NWN default.

Jasede

I am (almost) positive that it works like this as of since ever:

Roll max HP level 1-3
Roll 1/2 of your HD to your HD all other levels.

IE you can't roll 1 HP on a Barbarian at levels 4+, only 6-12. At least I think that's how it works on EfU (and CoA). Not sure though. I can't say I have ever in my time here rolled less than half the maximum.

By the by, personally I'd prefer servers to be balanced around max HP and the monsters made a little tougher to compensate. I certainly know I don't shed a tear when I suffer a death when I'm playing a Barbarian who just rolled 6 HP for his last level.

lovethesuit

How about allowing players to voluntarily go down a level? That way, they can reroll, but they have to earn it. However, they can only do it immediately after leveling. For an example: a level 4 character.

Barbarian (4) Joe rolls 6 out of 12 for his HP. Poor sucker. To get to level 4, he had to earn 6000xp. He now has 4000xp to get to level 5. If he is within 5% of the XP needed to get to the next level (in this case, 6200xp or lower) he can voluntarily return to 5999 xp, at which point he is able to relevel himself and, possibly, get a higher HP roll.

More feasible at lower levels. More costly at higher levels. And, it has the potential to really slow down the progression of somebody who is obsessed with high base HP. However, it fits in a roleplaying sense that somebody would be more focused on training their body (HP) than their skills (XP and levels) in order to get tougher.

Edit: This also solves the problem of people who take the wrong feat/animal companion/whatever when they level up. DMs won't have to deal with most situations like that since players will have a tool of their own.

superfly2000

I don't get this obsession with max HP....

Listen in Silence

It's not so much an obsession. It's just that EfU is so incredibly good in almost every single way, that the very tiny little things start being annoying.

DollarPhil

Quote from: Listen in Silence;186746It's not so much an obsession. It's just that EfU is so incredibly good in almost every single way, that the very tiny little things start being annoying.
Yeah, I know, but eliff's not playing that halforc mage who kept going round in pixie form any more :P

Equinox

Noone is equal. noone should have the same hp, or it would be boring.

You win some you loose some, ans like it was said earlier, and i've said it many a time. "meh i died, but hey, at least i get to reroll that shitty level"

Jayde Moon

I think, to REALLY encourage the survivalist feel, we should set it to MIN HPs/level.  This would really make CON and toughness important, and it would balance out everyone's HP to be the same.  No more barbarians having 3x the HP of wizards and sorcerers, which is totally unfair.  :P

Grrr... want to play.

lolmagics

it's fine as it is

TheImpossibleDream

Quote from: Jayde Moon;186828I think, to REALLY encourage the survivalist feel, we should set it to MIN HPs/level.  This would really make CON and toughness important, and it would balance out everyone's HP to be the same.  No more barbarians having 3x the HP of wizards and sorcerers, which is totally unfair.  :P

Grrr... want to play.

In that scenario Min hp for a 10 con barbarian is 6, min hp for a wizard is 2 so a barbarian would actually be guaranteed almost 3x hp of a same con wizard/sorc.

Decimate_The_Weak

It seems what some of you guys don't realize is this...
 
Scenario:
 
You have two PCs, one Barbarian, and one Bard. Both have 14 Constitution and toughness.
 
The barbarian, by level 3, would have 42 max, the bard will have 26.
 
If you kept the maximum roll going til level 5, the barbarian would have 73, and the bard would have 42.
 
Then from there on, it's random... how does that help? It doesn't. All it's going to do is just make the average HP of each PC increase by 10, 15 HP. However, that mage is still going to have the same amount of HP less than that fighter or barbarian.
 
Just leave it how it is.