AE and a group

Started by sylvyrdragon, May 14, 2010, 08:15:45 PM

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sylvyrdragon

Is there any way to make an animal that was:
1. Not attacked by any in the party
2. Successfully AE'd

not attack other memebers of the group?

While walking with a group in the Wilds, a wolf was AE'd.  It had not been attacked.  As soon as other members of the group approached the wolf attacked them.  

I had thought that as long as one had not injured or tried to injure the animal it would not attack.  I was wrong.  

Is there some way to make it so that they would only attack those that were hostile to the one that AE'd them?  As it stands it's almost not worth trying to AE the animals especially if they are going to die anyway.

Snoteye

I'm pretty sure there is neither hook nor script to hook into, and even if there was there'd be no reliable way to do it anyway.

Paha

This matter is quite bothersome nonetheless. It's horrible to have to spam hold still with right click and hold place, as otherwise those bulky monsters may snatch your bystanding low hp allie.

Relinquish

From what I've noticed AE'd things turn neutral (blue) to the server now, when they used to stay red. And they no longer attack people. At least in my experience.

Drakill Tannan

Depends, really. It's very random, sometimes AEd enemies will attack friends, others they don't.

Maybe we could have a similar ability that AEd animals but instead, dazed them for say, one turn?

xxWhisperingWindsxx

I think it happened with a regular wolf as well this afternoon, when an AE'd wolf attacked the party members when they hadn't attacked... but if Sylvyr & Paha are referring to the dire wolf ... it took at least one arrow from me before it got AE'd -_-
[20:20] <crump> nature's not outright trying to murder everyone there, it's playing gentle, lures everyone into a false sense of security. then it strikes. chicago's weather is the bdsm of nature systems

sylvyrdragon

The regular "Grey wolf".  The main party was no where near it when it was AE'd.  It ran over and started to munch on one of the party.

It's happened a few times now... and I'm just not mechanical or quick enough to stop this from happening.

Cerberus

Correct me if I'm wrong but I believe AE works two ways...

1) If the animal knows you're there you can use it to basically befriend that animal.
2) A high enough AE and the animal will not attack even without having to befriend it. I know of a PC (with an outrageous AE) that not only walks up and lays down in the middle of a pack of wolves (they do not do what he asks, but they don't attack either) he has also stood between two jungle panthers and they did not attack.

So... I believe that if a PC with a low AE has already been locked onto by the animal, prior to it being AE (befriended)/(even if it was not attacked as yet), it would still be red to that PC and still attack even after being AE'd by your PC. You would have to AE it before it locks onto any low AE PC's.
Kind of like finding a trap door. If you fail the first time you have to wait that infamous 6 seconds before the system checks again. If the animal locks onto a PC and you AE it after, the system doesn't clear that lock until enough time has passed for a recheck.

Barehander

Quote from: Drakill Tannan;182143Depends, really. It's very random, sometimes AEd enemies will attack friends, others they don't.

Maybe we could have a similar ability that AEd animals but instead, dazed them for say, one turn?

This doesn't really solve the issue, but if you wanted an alternative, you could instead have the option of AE causing Fear on the target for the normal duration or until it's used on another target.

FishyBusiness

If an animal was attacked by PC "A", and PC "B" AE'd it to calm it, the animal will still keep going after PC "A" cause it still considers it hostile. That's sort of how it works.

 If you AE an animal, which wasn't attacked by any party members, it won't be going and biting your friends.

And it's not that big deal TBH, if the party lets the druid/ranger go first. If I was playing a druid, I'd let people die if they persisted going on first and attacking the stuff, then expecting druids/rangers to save them.

Not to mention that Hold/Charm Animal spell (on many consumables as well) is also there for a reason.

Also, using voice commands (V-E-E and V-W-X) to follow/hold helps a lot.

Paha

Thing is, it does not work that way as assumed. The things will still attack PC people at times when they were not even near them when they were AE'd. For some reason at times they see everyone else as enemy other than the druid/ranger who AE'd them.

And for spells and such, I doubt you'll have enough to go through even one area if you want to use it instead of AE.

And using commands does not always help when some models are eager to attack every second, so you will need to focus spamming it. Especially if you do not want those cave bears, dire wolves, razor boars and what not to accidently kill your party member - and note, this is not because of 'Ic' actions, it is because someone is not able to mechanically act and spam buttons as fast as his character would be able to hold the beast off.

Cerberus

You can always RP out the fact that the animals dont like a certain PC. Just like non-nature PC's play out the summons, "Hey look! A rat! Kill it!" [attacks your summons]. You caould say something like, "Animals are a good judge of character. Why do you think that bore attacked you? You're not food to it so it thought you were a threat for some reason." Or "Wow, that pack of wolves has accepted you without hesitation, you are truley one with nature." Pluss trust points to the one that the animals don't attack, minus trust points for the ones that are attacked. If you go out with a PC that is attacked by every single animal it bumps into you might want to reconsider your PC's friends.
 
Just a thought.

Paha

Those situations are meaningless, because this mechanical matter does not look into class, reputation, RP or anything. It is just purely irritating and makes AE'ing worthless in group. It is simply much better to kill the things to avoid accidental casualties. With this ideal, I should be kicking all the druids and ranger that also get attacked by that already AE'd monster. Such mechanical mishappening really isn't fair deal to start RP mocking anyone for.

It is fine if mobs at times goes hostile and decides to attack people, it's natural behavior from a beast. But if it's mechanical bother of having "neutral" looking monster that does it all the time it's annoying.

Cerberus

Would it be mechanically possible to make AE work more like dispel magic or turning only backwards? Where it would AE groups of critters starting with the lowest hit dice and working up until you reach your AE stat. It would be cool to be able to actually have a group of low HD critters following you around for RP reasons rather than that one cave bear (or whatever)... And it's not like people fear six grey wolves more than a single dire wolf.

Porkolt

I'm not sure wether this is significant, but the only animal where I've seen this problem happen regularly (as in, not having been attacked before being AE'd) is the basic wolf.