Call Lightning:

Started by Decimate_The_Weak, April 29, 2010, 06:54:55 PM

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Decimate_The_Weak

As we all know, the spell "Call Lightning" can only be used while raining - and, it comes with the hefty damage of 1d10/level.
 
In traditional D&D, you can use the spell without rain, dealing 1d6/level - and with rain, 1d10/level.
 
This suggestion is basically to give the spell a purpose outside of the rare occasion it does rain when you NEED it so it's not useless in your spell slot.
 
I suggest that we turn the spell into 1d6/level without rain, and 1d10/level with rain - or, if that is overpowering, 1d4/level without rain, and 1d10/level with rain.
 
Comments?

lolmagics

It's been debated countless times. I'd be down for the 1d6 without rain and 1d10 during, but it probably won't happen.

i will try to fix you

It is powerful enough with 1d10 while raining; you would have to decrease that if you wanted to add anything new this would have to be decreased; personally I would just leave it at 1d10 / level

putrid_plum

The only able to use when raining makes no sense at all to me.  I am for any changes that make this magical spell be able to call a magical bolt of lighting from the sky/clouds.

core

Definitely no; the spell is powerful while it's raining and useless while it's not, which makes it far more interesting.

Groucho the Marxist

The better option is to give druids a way to make it rain!

Relinquish

It's 3rd circle, normally doing d6/level, the same as any of the wizards 3rd circle AoE spells.

Druids only get less spellslots to use it and if they make call lightning full PvP it should be fine.

GoblinSapper

Another issue is that it damages EVERYTHING. Does it damage the caster as well?

Decimate_The_Weak

No, it only hurts hostile creatures I believe.

putrid_plum

Quote from: Relinquish;180004It's 3rd circle, normally doing d6/level, the same as any of the wizards 3rd circle AoE spells.

Druids only get less spellslots to use it and if they make call lightning full PvP it should be fine.

Yes lets make fireball only during the day because without the heat of the sun it wont burn.

Seriously though, one of the only druid damage spells is rendered useless.  Also the weather system doesn't always work right, in the QA right off an area it might not be raining when it should be.  I would personally rather see it reverted back or damage reduced to 1d8 when raining and 1d6 when not, if possible.

Divine Intervention

It does indeed damage the caster.

Caddies

We've discussed this as DMs and will probably grant excellent PCs whose concept demands lots of use this spell the ability to call in thunderstorms/rain.

Hilltop

Not to mention rain is not rare on Ymph.

Egon the Monkey

Quote from: Caddies;180074We've discussed this as DMs and will probably grant excellent PCs whose concept demands lots of use this spell the ability to call in thunderstorms/rain.

Seems a bit backwards in the reasoning though, to me.
Quote"I'm a druid of Akadi. I like using lightning against my foes, and shall rock out by doing it"
*becomes excellent WITHOUT using lightning because it's so unreliable*
*gets a "Call Thunderstorm, Watch Out You Bastards Tool"*
Furthermore, it puts a mechanical gulf between those who haul round an often useless spell on the off chance they can use it, and those who manage to attract DM attention. Call Lightning is a flavourful spell but very all or nothing. It's ironically better as a consumable than as a cast spell because a scroll or device isn't taking up a spellslot when it can't be used.

1d4 when it's not raining doesn't seem OP at all. However, if not, perhaps a better idea would be a single use Rain Totem a druid can use to make it rain in an area. That would mean you wouldn't be able to call rain at will, but you WOULD have the option of calling in rain when you absolutely needed it.

@GoblinSapper. If you weren't sure, it's an aimable spell, it doesn't call lightning onto your position.

gerrardgerrard

In 3.5, the way Call Lighting works is this: It takes one round to cast, and then after that, it lasts for 3 rounds, where you are able to fire a bolt of lightning at a single target dealing 1d6 damage per level.

The damage changes to 1d10 if there is any cloud cover at all. A druid is normally able to pull lightning from the sky. The obvious change to this is that in nwn, the ability is an AoE, where in 3.5, it's single-target. This has already been mentioned, but Call Lightning is the druid's really only formidable damage spell accessible before level 9.