Additional Safe Rest Areas in QAs

Started by Egon the Monkey, April 20, 2010, 10:15:18 AM

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TheImpossibleDream

Quote from: Lulzebub;178684This is incorrect, and it is precisely the reason I support the suggestion. Folks can just wander into quest areas and attack you while you're fighting trolls or what have you, if a DM lets them in. I have lost characters to just such a thing.



I don't know who you PvP with, but this is not going to save your butt in 90% of ambush situations.

90% nice statistic, where'd you get that one from? I've been successfully ambushed three times ever. I've probably played efu longer than some dm's and I've never had a character who did not engage in player versus player conflicts.

The first ambush I'd forgotten protection from evil and got a hold person from a mile away after I'd hasted half way down the mountain to escape my 6 ambushers (this was way back in early efu when consumables were less common.)

The second instead of running when I heard the buffing animations I tried to counter buff, bad move. Flight is usually the best answer until you know what you're dealing with.

Hell if you're a wizard one extended see invisibility is enough to ward away most ganks.

Though recently I've found quite a few people play without sound. bad move, best detection for nearby buffing is the whistle of a haste (which is as ic as anything) if heard, immediately get the hell out of there.

As for wandering into quest areas, I've done it, dm's I've spoken to about it have stated they prefer it's not done unless it's a very serious conflict (i.e not a simple mugging) they will not help you with it.

Also I'm referring to random wanderings. I've never heard of dm tell to ask if I could just randomly walk into a quest area for no reason other than meandering about the region.

9lives

Quests are already smashed with little to no difficulty by groups with an even half-way competent caster, and the road to high levels is fast and without prestige.

Lulzebub

Quote from: TheImpossibleDream;17868990% nice statistic, where'd you get that one from?

My ass, which also corresponds precisely to place from which your own anecdote comes.

Quote from: TheImpossibleDream;178689Also I'm referring to random wanderings. I've never heard of dm tell to ask if I could just randomly walk into a quest area for no reason other than meandering about the region.

That's not what I'm talking about. If you have an IC reason to ambush somebody, there is nothing wrong with getting a DM to let you in. That has happened on this server before, and it will undoubtedly happen again. The point of the suggestion, already well articulated by Egon, still stands.

Ranek

I agree for the resting place AFTER the quest is done, but still inside the QA.

Egon the Monkey

That was the orginal suggestion, yeah, Ranek.

@ninelives:
This has gone a way off topic, but I've never implied the quests were too hard to play a caster in. Rather, that it's annoying that it's easy to be blocked from resting outside the QA, that of course you can't rest just any time in the QA, and that a rest area at the end of the quest would be sensible.

9lives

My comment wasn't off-topic. I was merely highlighting that the addition of resting to all quests would make the already easy trip to 10 that much easier.

Egon the Monkey

I meant the "how to PvP 101". I'm not sure what people even think this is about any more :P. I just amended the original to make things clearer. I don't mean "put a rest point half way through long quests" but to allow players to rest before they leave the QA.

Yalta

If this ultimately means more:
 
Balanced, challenging, risky, difficult surprise attack PVP
 
and less:
 
Invis ganking/mugging outside of QA'a when you OOC know they will be low on spells, that mean PVP is over fast and is barely a fight
 
Then I am all for it.
 
Resting in the QA right at the end of the quest when you have killed all seems senible and what many adventuring/raiding groups would do, if not constrained by OOC non-sleeping scripting.
 
This makes nothing easier as part of the static quest, it just means that if the muggers/attackers choose to be near the transistion outside the QA awaiting the leaving group, to surprise attack them, the odds are slightly more even.

Drakill Tannan

Camping outside the SQA's to attack a group should be illegal IMO.

Yalta

Off topic... i didn't mean people abusing the transition. That is a whole other topic. I meant be basically "near" the exit of the QA, still being within the PVP guidelines.
 
Back on topic...

putrid_plum

I don't know if any of you have ever read a D&D book, but nearly every bad ass wizard never EVER uses all his spells or even tells or hints about how or what spells he has.  It is part of the mystery of being a wizard over a simple minded warrior.  I very much try to stick to this when I play a wizard or spellcaster.  Why not save spells just incase something crazy happens on the way back?  Any smart person, a guy with 18 int??, would think ambush is possible.

Can you also just bring oil to nearly 99% of quests and rest right outside having your warriors defend you?  Adding rest areas seems something not needed at all.

Disco


TheImpossibleDream

Quote from: Lulzebub;178819My ass, which also corresponds precisely to place from which your own anecdote comes.

No I'm afraid mine comes from actual experience.

FleetingHeart

Wherever it comes from, this has gone on long enough. The point has been made. Leave the personal crap at the door.

Drakill Tannan

Quote from: putrid_plum;178919I don't know if any of you have ever read a D&D book, but nearly every bad ass wizard never EVER uses all his spells or even tells or hints about how or what spells he has.  It is part of the mystery of being a wizard over a simple minded warrior.  I very much try to stick to this when I play a wizard or spellcaster.  Why not save spells just incase something crazy happens on the way back?  Any smart person, a guy with 18 int??, would think ambush is possible.

Can you also just bring oil to nearly 99% of quests and rest right outside having your warriors defend you?  Adding rest areas seems something not needed at all.

Yes, but considering quests like orcs 2, trolls, lizzardfolk...

One has to be really efficient not to spend all his spells by half the quest. Save enough spells to survive PvP after the end of the quest, and you're useless throughout it. That unless you are a buffbot that doesn't memorise spells like haste or GMW, just a bunch of bull's strenght, and magic weapons.