Change the Combust Immunity Cloak

Started by Egon the Monkey, April 10, 2010, 11:16:02 AM

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Relinquish

The range is touch AKA you have to be melee weapon range away for it, go try it though there is no touch attack roll.

TheImpossibleDream

Quote from: FleetingHeart;177231http://nwn.wikia.com/wiki/Combust

Range: Touch

As stated above there is no touch attack made for the spell despite its range being defined as touch.

Diz-e

wow that's messed up.

on topic though, i don't think it's drastically overpowered to have immunity to any one spell, given it is a hard to get item. the magus' shop has for sale an amulet, i believe, that has immunity to feeblemind, but it's priced high enough that not many will be able to get it. if the cloak in question was similarly hard to get, or rare, it doesn't seem that big of a deal.

AntoninD'Erlon

lolmechanics

Anyway, I don't think the cloak should remain as common loot but perhaps as something a little more rare. (Hero spawns, small chance on the quest) It's useful in some situations but there are far more useful cloaks out there as well.

Drakill Tannan

Turns out i was right. Ha!

DR fire 5/- and +2 saves vs fire IMO.

Relinquish

Give it 100% cold vuln.

AfroMullet

You can't compare something like immunity to feeblemind to immunity to one of the most common spells used by monsters, combust.

Egon the Monkey

It's also one of the most common spells used by players. As Naga pointed out, a high level emp combust is vicious. So sudden immunity to it is incredibly strong. Combust's one of the few single-target straight damage spells you can't stop with a Blur, Flame arrow being the other that comes to mind, and that's crap. It's useful because you don't have to blow up everything in a 3 meter radius to get that enemy who just popped up, making it a good general use offense spell.

Wizards have to prep spells in advance, sorcs have to choose a small set of spells. Something that's able to block a given spell totally is really nasty because they don't have another option for that spell. It's like an item with 100% Slashing immunity. Yes, your Longsword Fighter can deal with it by swapping to a hammer, but he's now using a non-favoured weapon. Actually it's worse, as it's easier to carry a bunch of weapons that to have spells for every eventuality.

So if you have immunty items, IMO they should have some massive vulnerabilitites to other spells, so that if you notice someone blocked your Combust, you could smack them with an acid arrow that's just done double damage, or Slow them because the thing's got -3 Will on it. It's why I liked a lot of the Underdark Illithid items. They gave with a lot, on one hand, but took away with the other.

Thomas_Not_very_wise

Simply remove the item, or place it in a end loot chest with a deadly fire trap and high DC lock pick.

Heh.

derfo


Winston Martin


TheImpossibleDream

Quote from: Egon the Monkey;177316It's also one of the most common spells used by players. As Naga pointed out, a high level emp combust is vicious. So sudden immunity to it is incredibly strong. Combust's one of the few single-target straight damage spells you can't stop with a Blur, Flame arrow being the other that comes to mind, and that's crap. It's useful because you don't have to blow up everything in a 3 meter radius to get that enemy who just popped up, making it a good general use offense spell.

Wizards have to prep spells in advance, sorcs have to choose a small set of spells. Something that's able to block a given spell totally is really nasty because they don't have another option for that spell. It's like an item with 100% Slashing immunity. Yes, your Longsword Fighter can deal with it by swapping to a hammer, but he's now using a non-favoured weapon. Actually it's worse, as it's easier to carry a bunch of weapons that to have spells for every eventuality.

So if you have immunty items, IMO they should have some massive vulnerabilitites to other spells, so that if you notice someone blocked your Combust, you could smack them with an acid arrow that's just done double damage, or Slow them because the thing's got -3 Will on it. It's why I liked a lot of the Underdark Illithid items. They gave with a lot, on one hand, but took away with the other.

My point was its balanced because there is no saving throw for that spell unlike dozens of others out there. Add a saving throw for the initial combust and then it's a little better. Wizards are powerful enough without being able to crush someone in 2 rounds with no chance to save.

Nihm

If it's too good for player vs monster, and is also highly desirable in pvp to stop a powerful spell, it probably should come with some sort of drawback.  Heh.

Barehander

All these points only prove that Combust A) is too powerful, B) is used too often by NPCs and/or C) should have counters if it's so powerful.

The stronger the spell in comparison to others of its level, the more available the counters should be. Not the opposite, as many people are trying to argue. If you want to use the strongest spell available to you, you take the risk that someone's immune. Or you can choose a weaker spell and be fairly confident they have no immunity to that one.

Egon the Monkey

It's not that's it's the strongest of its level, it's that it is the only one of its level and function. The only other decent L2  offensive spell is Acid Arrow, and that can't be shot at a target again until its lingering effect expires.

The stuff without a saving throw is there to be one of the few ways to screw over a Monk or rogue etc. with a damaging spell. Hard counters (Spell/Poison/KD immunity) are nasty because you can't do anything to counter them back. Soft counters like 1/day defensive spells you can dispel, wait out, or wear down.

Yes Naga, a caster's always going to be powerful if they quest the hell up to L9 and jump something from invis with hasted Icestorms, collateral damage be damned. Where they're weaker is is being able to respond in a new, disorganised situation, like a mass PVP or any DM event with a few strong NPCs. For that you need spells that can pick out one target without torching the guy flanking it or the person you're trying to stop being ganked or whatever, and that work on pretty much everything. That boils down to Combust, Flame Arrow (AKA the Fiery Bolt of Suck unless you're L8 ) and Vamp Touch (which needs a touch attack and is also a L3 spell). Missilestorm  only really works in PVP with controllled  hostile settings to ensure it goes the right way. There's Magic Missile, sure, but a Blur or Shield laughs at that. And of course PhK, but that does jack-shit against mindimmune stuff (such as the many, many undead). A spell that's reliable, pretty strong but can only be cast by walking up and bitchslapping that double-axe wielding boss or rampaging barbarian insurrection doesn't strike me as OMGNEEDSINSTACOUNTER.