Jungle Panthers

Started by Damien, April 03, 2010, 09:35:34 PM

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Damien

Can the dms see about remove half of these spawns? They seem to spawn atleast one per map, I've found 14 across three maps before and thomas said he found seven on a single map.

Winston Martin

I find the number of cats silly. Are the druids purposely breeding them? Is this some kind of cat island? Different species hunting side by side with no interest in territory? I get it there's a shit ton of cats here, ease up on spawns plz.

*edit* Maybe make them show up in less numbers but instead they are all GIANT CATS like in some lost world scenario?

Pup

I would have to agree.  They are freaking everywhere.  It gets annoying really quickly.  I'm fine with monsters being everywhere, but the cats are kind of ridiculous.
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Howlando

There are too many cats, it's true.

It's surprisingly difficult to come up with monsters to spawn in areas so they're not lifeless yet that make sense in large numbers though.

And sometimes the odds are such that there'll be a lot of one particular monster type.

SanTelmo

More tactical goblin strike teams, imo.
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Capricious

I think this happens because of stealthers, frankly, especially druids and rangers. They move through an area and monsters spawn, often cats. They move through again and more critters spawn. Some of these attack each other, but since cats don't, and since druids and rangers don't kill them, they stay there. Eventually, if the server has been up a while, you can get several in an area because no one's killed any of them.

Egon the Monkey

Pfft. Noobs and wusses. The correct solution is to spawn more Dire Wolves to eat the cats... and then Great Lizards to eat the Dire Wolves...

As far as suggestions go, how about more kobolds? You only ever see the Starving Bandits, and the odd group of kobolds would add variety.

Thomas_Not_very_wise

Quote from: Capricious;175590I think this happens because of stealthers, frankly, especially druids and rangers. They move through an area and monsters spawn, often cats. They move through again and more critters spawn. Some of these attack each other, but since cats don't, and since druids and rangers don't kill them, they stay there. Eventually, if the server has been up a while, you can get several in an area because no one's killed any of them.

SHit, we've been found out!

The Beggar

I think it's important to campaign.

Spay and Neuter. Very important.

Drakill Tannan

Humanoids in general can fit nearly any area of the island as a spawn that makes sence. More orcs, goblin hunting parties, kobold bandits, a small band of gnolls. At night, groups of weak werewolves, etc.

The ocacional human bandit makes sence, too. Isn't old port a scoundrel's nest?

Listen in Silence

We just strolled through an area, finding 7 live cats of different types, one of them standing by the corpses of two more cats...

Disco

Less jungle panthers. More sabretooth tigers.. Problem solved.

TheImpossibleDream

I bet people will be upset when they meet the next death attacking/paralysis on hit/hits like a truck mob to be implemented instead of cats.

putrid_plum

Cap hit the nail on the head and I very much am more afraid of other things that spawn than the cats, we could always replace them with more huge snow bears.

reverendburn

Quote from: Capricious;175590I think this happens because of stealthers, frankly, especially druids and rangers. They move through an area and monsters spawn, often cats. They move through again and more critters spawn. Some of these attack each other, but since cats don't, and since druids and rangers don't kill them, they stay there. Eventually, if the server has been up a while, you can get several in an area because no one's killed any of them.

Do stealthers even kill any spawns unless they are spotted though?