[April Fools] Keeping module size down

Started by Snoteye, April 01, 2010, 07:51:47 AM

Previous topic - Next topic

Snoteye

Between all the namecalling and general failing of some of my colleagues I believe we can safely close this trainwreck of a thread. Things like these make me question my place here.

Howlando

I'd be interested in hearing actual productive comments from the playerbase. Certainly we're not getting much of that in the DM Discussion forum these days...

General attitude of some of you guys is making me question my place here. Getting tiresome to be the nurse-maid, frankly.

Howlando


Staring Death

Quote from: Howland;175209I'd be interested in hearing actual productive comments from the playerbase. Certainly we're not getting much of that in the DM Discussion forum these days...

General attitude of some of you guys is making me question my place here. Getting tiresome to be the nurse-maid, frankly.

You can be my nurse-maid any time, Howland.

Random_White_Guy

Fine. I'll go back to DMing to keep you bitches active.
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Snoteye

Quote from: Random_White_Guy;175214Fine. I'll go back to DMing to keep you bitches active.

Perhaps contrary to popular opinion, lack of activity isn't the problem. An abundance of wrong activity is -- as clearly illustrated by this clusterfuck.

Letsplayforfun

Snot if you took the time to teach new DMs the way to build things more efficiently, it would certainly help. Else, we do things our way, which may not be 'efficient' but at least gets the work done. No offense, you put a huge input into the module, but if now you choose to let others do the work, don't complain.

Snoteye

I'll be the first to admit I'm an awful builder and I have never pretended otherwise. I simply try to observe, and enforce, good building/scripting practice where applicable.

Howlando

Which is why our subrace system is so free of bugs, of course.

Snoteye

And every single one of those no bugs is written according to good coding practice!

Box

I am sort of with caddies, and sort of with Snoteye on this one.

Asking the masses about technical and mostly behind the scenes (Would anyone really notice the difference?) issues is sort of pointless as the majority of them barely know their way around a computer (This goes for more than a couple DMs as well!)

Really, there is always the effectiveness vs efficiency arguement, and TBH NWN's overall sloppy design merits things to be as efficent as possible. A couple sounds here and there won't be missed, but I do think there are many other ways (See incoming topic in 159) we could cut down bloat and work on upping efficiency.

Meldread

Why do we even need a lame module anyway?  It takes too much time to update, too much scripting, etc. etc.  All we need are the forums.  We should relocate all of EfU on the forums.  For battles we use IRC and a Dice Roller.  No more laggy docks, no more annoying repetitive music, never a missed event!  

It's the future.  I'm getting carpal tunnel syndrome already just thinking about it!

Snoteye

You know, maybe a MUD is not such a bad idea. We could cut out all the no-good builders, too -- just need coding and storytelling.

Thomas_Not_very_wise


Gippy

I have spent way too long knowing wildly unimportant details about this game to switch over to a new platform.