Sticks of fury.

Started by Egon the Monkey, March 27, 2010, 01:07:55 PM

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Egon the Monkey

Totally awesome change for dualwield PCs, as it is a dual weapon that won't require Exotic prof. Unfortunately it breaks the staff for everyone else as they are forced to dualwield. I've always liked having a quarterstaff as a lightweight anti-Riser weapon, or a wizard melee weapon, as it's the only 2 handed one. Not to mention it's a favoured weapon of enough deities there's a good reason for plenty of Clerics to use it.


Would it be possible to introduce the following change for staves?
QuoteUnique Power, unlimited use/day:
Destroys the staff and replaces it with an identical one that acts as a 2 handed weapon. Use it again and it replaces the 2 handed one with a dualwield one.
That would function like the d20 rules on quarterstaves, in that you can choose to swap between using it as a 2 handed or dual weapon.

Barehander

If I recall right, you can't tweak weapons like that because you'd need seperate blueprints. NWN is a bitch when it comes to adding something new. We tried it with making spears one-handed/two-handed according to preference on my previous server, and we had HAKs, but it didn't work.

You could instead give Spear an additional Bludgeoning damage type. But that makes it pretty powerful.

ExileStrife

This was considered before the change in -- the decision was to basically retcon all previous quarterstaves because all of 2 characters even carried them in their inventory.  This is the new-and-improved, now-and-forever quarterstaff, unless it gets reverted.

FleetingHeart

Yeah... I can't honestly recall the last time I saw a serious melee wizard who used a staff. They all go for spear(if sorc based) or martial weapon proficiency and take a nice big two hander.

And yes, this change is Either/Or. There is no inbetween, sadly, without the need of a required download.

Egon the Monkey

At least Franco, Talon and Finnegan all ended before this change. :P
Ah well, stick-based badassery ahoy!

 Could the Puzzler's Staff maybe be changed to a nondescript-looking Wizard Staff, along with ones in Sugriam's store? If you use design 7 for the top, there are no glowing bits unless you also choose the matching middle section, which has the glow effect. You can use that to create plain Wizard Staves that resemble quarterstaves. It's for the RP value of having a mage staff for wizards, clerics of Azuth/Velsharoon etc without having to devalue flashy animated staves.

Drakill Tannan

It would also be a good idea to add a script that gives +1 Attack and +2 damage to mage staves with characters with the weapon focus/weapon specialisation on the quarterstaff too, respectively.

PureeOfPelican

Quote from: FleetingHeart;174283Yeah... I can't honestly recall the last time I saw a serious melee wizard who used a staff.

 People make melee wizards?

FleetingHeart

I don't really understand how having quartstaves as double weapons excludes wizards from toting them around as stat sticks as they've always done.

Semli

The club basically serves every function the old quarterstaff did statwise. I honestly think that the new incarnation of the quarterstaff is still more useful to wizards as an all around weapon, since their AB is so terrible they can't hit anything anyhow. The extra attack a round should give them a better chance of hitting those twenties.

Junketeer

When did the staff become dual wield?
I thought it was always two-handed.

ayumsewkonfuzed

FleetingHeart

Yes, junketeer. It was always a two handed weapon. Now it is a double weapon (like the double sword, dire mace, double axe).

Junketeer

Sigh.  So now my pure fighter who uses a staff as his main weapon now needs to take some feats, or pick up a Ranger level, or will face AB penalties.  Or choose a different weapon of course.

scrappayeti

Dammit people, this is an awesome change!

Stop griping, pick up a staff and start clubbing strangers, cyricists or baby seals! What is wrong with you!

9lives

Uhh, Junketeer-

You don't have one?

Junketeer

I have been using a staff!
 
Just found out I can't hit anything with it, that's all.
 
I don't have a ranger level to get dual wield.
I did not choose the two feats that reduce the AB penalites.
 
SO until I do so, I cannot hit the side of a wall.
yeah so today I used a sword instead, just not my character's style, but at least I could hit things with it.