Simply put...WTF

Started by TeufelHunden, March 07, 2010, 09:36:36 AM

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Drakill Tannan

I was that player that escaped. Now, after reading this i thought, "maybe i exagerated, FD ganks can't happen that oftern".

And then today certian player FD ganked another player.


That said, i regret not having RPed acordingly now, and probably if it ever happens again, i will. But this is an issue, if i would have been FDed i would have felt grifed, and am not sure the DMs would agree and let me repsawn.

Nihm

Nothing wrong with running away when people with drawn weapons approach you in a deserted area

Semli

QuotePlease Kotenku, Derf, Semli and 9 Lives I require your expert opinions on the matter with haste!

Usually I don't do requests, but I understand your plight and am having trouble turning away from a brother in need.

First, lets talk about what you did right:

Half-orcs, good.
You used the buddy system, good.
Greataxe, fan-fucking-tastic. Most math nerds go straight for the greatsword thinking they'll get more damage over time, but you have embraced the wisdom of massive crits, whereas one good hit will end a PvP before that newb has a chance to suck down all your pots he just happens to be holding.

Now, lets get to where you need improvement.

First, hostile-all! When you are out in the inner ruins or nobles gate, hoping to mug some of these newbs, you should already be hostile to the entire server. No talking has to take place pre-gank, because if you are busy typing they will do some dumb shitty emote while running or drink an invis potion. DO NOT MAKE THIS MISTAKE!

Unfortunately, this tactic alone isn't enough to ensure success. Given the fact that your target will likely run away from the gank as a knee jerk reaction, you will require a method of holding them still while caving their face in. Utilize Knockdown, Tanglefoot bags, or most any item that can provoke a will save against your enemy prior to their flight to ensure the appropriate reacquisitioning of their wealth.

Due to disparaging builds, levels, and loot, these tactics alone are not always enough. Occasionally, you will encounter an opponent that is more powerful than you in a straight up fight. This is where potions come in. After disabling your opponent you surmise them to be a threat, you will need to utilize potions that modify your attack rolls and damage in order to defeat them swiftly. The preferred order of consumption is those that last the longest followed by those that last the shortest, with the most powerful effect coming last. Strength, Divine Favor, and Haste are all good choices.

With your opponent subdued and no apparent allies in the vicinity, now comes the chance to gloat! This is where your RP experience comes in. Appropriate follow up remarks are things like, "This is a mugging," "Hahah," and "*pisses on your faec*." Do not get too caught up in this regard however, as you should also be using this time to acquire their gold and potions. Remember that it is good form to leave your victim with as much of their original wealth intact as possible, and always to be polite OOCly. Also, do not linger too long as the fear of their pre-buffed allies they alerted OOCly arriving is ever-present. You don't have dispel items and any of those level 8-10 dudes with DM loot showing up with buffs running will be bad news.

I've left out a few of the finer details, but this is all stuff you should be able to pick up on your own down the road. Have fun and remember, try to keep it fun for everybody else! Welcome to EFUA!

derfo

i feel bad for being grouped with kotenku and 9 lives = (

semli is spot on. you should use a greataxe if you want to win every time. when i choose greataxe i do not lose save extreme circumstances, and people seem to perceive me as competent as far as mechanics goes. BBRP

beware that if you encounter another person with a greataxe your chances will diminish significantly

in all seriousness have a /c hostile area macro on your shift quick-bar or something. if you hostile pre-emptively you are essentially giving an OOC warning that you are a man with a plan and you can and will stomp people

leave people stuff too because it sucks to have absolutely nothing. unless you hate the dude do whatever

Yalta

With my previous PC I was the target of two attempted muggings. I chose to RP the situations both times, but that was my choice, as the target. I could have very easily hostiled, chugged and run/attacked.
 
My take is that if you attack you can't "demand" interaction from your target and if you get turned over expect little mercy. I showed some to my attackers, but if i hadn't chosen to for IG reason then thats also the way it goes.
 
Regarding other PC's "pushing" past yours when graphically they look like they are "trapped". Without a DM this is entirely unenforable. With a DM maybe rolls and such can be required.
 
Without a DM if they get past you (even if your two massive half-orcs seem to be completely blocking a door or exit) thats just the way it goes.

Equinox

Mugging is a hostile action. You should have hostiled the players you were mugging anyway.

If they choose to run away, and you are saying it didn't give you time to hostile them. They are perfectly within their right to do such, and unfortunately you are in the wrong.

Howlando

Not to be a pedant but just to set the record straight regarding -

QuoteAnd then today certian player FD ganked another player.

In the incident in question the player who FD'ed inappropriately has been banned and the player who was victimized was TR'ed by a DM shortly after.

The bottom line is that inappropriate FD PvP is very rare on our server and when it happens the DM team stands ready to make things right.

That said of course if you are attacked or think you are about to be  it is perfectly fine just to run away, and I do not want to imply in the slightest that you are under some kind of RP obligation to stay.

Razored Aria

Forgive me for ignorance of proper gamer slang, but what does "FD gank" mean?  I know "gank" generally means stealing, usually lives, usually with overwhelming forces against a poorly prepared defense, but what does "FD" stand for?  "Full Death" maybe?

Drakill Tannan

FD stands for Full Damage. In this server you can use three types of damage: subdual (the default one) that once you damage a PC and his HP reaches 1 he is knocked to the floor and can't move, but doesn't die, sparring, that it's the same except that the damaged PC can inmediatly stand up with no penalties, and Full Damage, with wich you can kill the PC.

A full damage gank is killing a player by attacking without warning while he is traveling an area that has no NPCs.

A regular gank would be doing the same, but instead of killing the PC, just using subdual damage so it remains in the floor helpless, you can steal his loot, gold or whatever, and force him to stick to the floor, without killing him. This is the kind of gank that is most appropiate IMO.

Ranek

I have played a mugger recently, and I've experienced several situations. Some of them were similar to the one posted here, and some others much fun for both sides. People would simply run or walk past before I had time for the rp and all. It is just something you have to get used when playing a mugger. Sometimes people OOCly don't want that, and, in my opinion, as lame as it is, we have to respect that. What might pass through their minds is that the mugger is probably a fully buffed overpower bastard. Well, not really. My char was a level 4 barbarian, barely supplied, and chances were, I would actually lose if combat conflict came to happen. Just one thing one has to keep in mind, muggers will likely leave a way out if combat if this is not desired by the victim, usually gold payment, or maybe an opening to convince him (Persuade, Bluff, counter intimidation, offering other deals, you name it). So, muggers, get used to some people oocly trying to run away without giving you the chance, and victims, just play their game, it's (or it should) be meant to be fun for you too!

Cerberus

I have a simple (maybe silly) question...
 
How come I never heard of any merchants being targeted by muggers and highway robbers. I would think well known merchants should be sought out by so-called muggers.
   A) You're taking a chance the random PC you're mugging has nothing to steal. Taking 200 gold from a PC that only has 300 is a cripling blow.
   B) Known merchants have both lots of coin and lots of valuable items.
   C) If merchants were actually prime targets it would add to what they should already be doing as in getting guard retainers and banking their coin.
 
I understand common nobody thieves that are flying solo trying to hit anybody that looks vulnerable. But I would think those that organize and are in groups of two or more would go after more prime targets.
 
Of course this may be happening and I just never hear about it, but it would be fun to hear and see merchants that advertise "Hey! I have valuables and gold!" getting targeted and leaving the Joe Nobodies alone.

derfo

uh merchants are targeted when it's convenient. generally they keep their money in the bank. generally they stick to safer spots whereas travelers do not. any mugger worth their salt takes into consideration how much someone has before they decide how much they take.

Cerberus

[shrugs] I guess that's why I'd make a bad mugger. To me, were I a mugger with partners in crime, every time I heard a sending saying "I'll be here, selling whatever" would be my open invitation to gatehr the forces with time to spare and be waiting and watching for the merchant to do all the work of collecting all my gold that my little guild would be collecting as soon as he was done selling it. And based on what he was selling probably even relieve him of a few of the blur potions or whatever while I was at it. [shrugs] But what do I know... :twisted: ;)
 
Merchants that advertise in this way in a town full of rogues are as silly to me as the person that made a sending saying they wanted to start a thieves guild and anybody interested in robbing, stealing and killing should find them on top of the Zig. That was quite funny actually seeing all the Guards march up there to arrest the guy.

derfo

well mug the merchants that advertise if it's so silly of them. just remember it's not cool to dry loot and you should leave them gold if you can, though understandably some circumstances don't let you extend that courtesy right then and there

Cerberus

My point being that you know the merchant has gold to spare and taking a portion of it isn't going to cripple him. random ganking of PC's that you have no clue who they are only puts you into a "pft, I did all that and he only has 234 gold and basic crap items". I feel higher level muggers should do more research or go after those they know might have something of value.
 
Don't get me wrong, new muggers just starting out (low level rogues etc.) may feel the easier the target the better but those more advanced and those that have numbers in their favor should go after bigger and better, well known PC's. To me this would cut down on the players thinking they were ganked or grievd and in a no win situation. It's kind of anoying to have a 3rd or 4th level PC get mugged by a 6th or hiher level PC. If my philosophy were followed more often than not their would be fewer hard feelings on the entire PvP mugging situation. At least in my oppinion anyway.