PvPing attitude

Started by SkillFocuspwn, March 05, 2010, 12:59:24 AM

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FishyBusiness

The amount of shit-talking people do when they are subdued is staggering. I totally realize that sometimes it may be totally IC, and props to you guys for that, but seriously- if you want your PC to survive, at least pretend being defeated. Make false promises. Everyone will buy that, for the sake of the continuance of the story.

But seriously. I cringed every time, when I had someone subdued, and he kept shit-talking. Kept going: "I will kill you, your mother, your father, all your friends, if you let me live."

Or, a hypothetical situation: A necromancer is subdued by a paladin. The paladin offers him a chance to abandon his wicked ways. The necromancer however, refuses to do so, and instead goes on on how he will continue on his path to achieve lichdom and drown babies, because it's how it rolls.

Crass-talk causes most of the FD's on EFU, imo. And the fault is rarely on the side of the one who does the FD, but the one who gets FD'd.

You want to play an evil, fiend-lover? Do it secretly. Undercover. Do not boast about the Gelugon's you summon. Do not boast about the pacts with Balor's you make. The bigger, meaner, more evil things you summon/pact with, the bigger the crosshair on your forehead becomes, if such is common knowledge.

Start boasting, when you fortify your position.

And for crying out loud, to all the casters out there. Start walking around with see invis 24h/day. Invest in a wand of it.

Just my two cents.

Wrexsoul

Quote from: Caddies;226313Thread is pointless
I couldn't agree less with this to be honest - FDs are probably the biggest reoccurring source of grief on this server, even among veterans, and probably carries the largest OOC responsibility. The power to end other people's characters permanently is a downright scary one sometimes, and deserves all the discussion and clarification it can get.

BeteNoire

That statement doesn't even disagree with what he said.

Wrexsoul

Quote from: BeteNoire;226383That statement doesn't even disagree with what he said.
It was aimed at the first half of his statement, saying the thread is pointless. Hence, "...and deserves all the discussion and clarification it can get." That disagrees with what he said rather heavily, I'd say. Editing my last quote for clarity.

12 Hatch

I think there's often an interesting see-saw effect, where when quick FD killings are on the decline, PVP fighting tends to increase due to a decrease in perceived IC penalties for losing (hence why individuals are quicker to spar over gold than to spar to the death, generally).

This, of course, only applies when the root cause isn't addressed, which can be a desire to force violent conflict in the first place.

As stated above, PVP situations are extremely varied, so it's difficult to comment on them en masse.  However, I think there's sometimes (at least, there has been for me occasionally) a desire to fight simply due to a moment of boredom or lack of things to do.

My favorite countermeasure to take is to always have another game available that's very bloody and violent, so if I feel that bloodlusty urge for unnecessary PVP combat, I can stop myself, log out, and play a pleasantly vicious game in which no one else gets hurt by mindless humanoid slaughtering.

That's at least one method that I think can address that primal urge we all have to kill, butcher, maim, and destroy!

Nuclear Catastrophe

I think EfU has evolved a great deal from what it once was to what it is now.

I do think people were too quick to kill others.  With the new -excellent- subdual modes available, more options are now available than ever before.

Kidnap and slavery are now viable alternatives, my friends.

God bless Mort.

putrid_plum

Black Out Mode yes plz.

Kinslayer988

Where is the "Ash vs Gary" rivalry goin on?
<SkillFocuspwn> no property developers among men only brothers

Garem

Quote from: FishyBusiness;226321But seriously. I cringed every time, when I had someone subdued, and he kept shit-talking. Kept going: "I will kill you, your mother, your father, all your friends, if you let me live."
.

God, yes. It's awful. It's out of character, most of the time, unless you're playing an 8 wisdom character or a downright loon. Or like, a guy with a samurai's code of honor. Even then, they wouldn't hurl insults, they'd just request death.

If you do this, expect to be FD'd for it, and don't turn around and complain about it. Cutting your character's tongue out, losing limbs, etc. instead would be particularly generous on the part of the victor.

AceOfSpadesX

I doubt the complaints about the FDs are coming from players who went that route.

Craig210

I’m going to speak from my own view here, as someone who has played numerous high pvp villain concepts.

I personally dislike killing off characters, sometimes however it is required to do so. A conflict must end, someone made an attempt on your life or has placed a bounty on you etc. In other cases I like to try and continue a characters story. I will let them have a chance to lie, beg and even negotiate a way out of the situation.
I have learned however that not all players are reasonable, and as I continue to play on efu I find that in fact the list of people I present conflict opportunity too decreases.

The simple fact of the matter is, if I am going to enjoy myself I do not plan to win or lose. The story is what matters to me. Out of respect to other players and what they have achieved I always try to let them have a fitting end if it does in fact come to death.  I believe it is a lot easier to accept a character is dead if that characters story was able to be told or end in a way that people will remember it.
From experience I find this is not the case on EFU for a lot of other players. I have witnessed a lot of players making death a quick and meaningless thing where by they are more interested in seeing how much gold or loot the character had and if any is of use to them.
This IMO quickly makes death a lot less meaning full and changes a players mentality when faced with FD. It doesn’t become a question of, how can I survive this. It becomes a question of, which character concept shall I pick next.
Characters unless specifically un fearing should have some fear towards permanent death. Your going to die, you should be walking on egg shells when this becomes a possibility. Even if the threat is presented to you, think of it from an IC perspective. Someone has threatened to kill you, you should be looking at how realistic this threat is and more importantly if the threat is real. What is the best IC way for you to deal with it. Not the OOC when can I get a gank squad ready and when is it the best time to strike at this person.

Up until recently I had enjoyed EFU more and more the longer I played here, but I have noticed a shift in server mentality towards death. A shift that brought this post about and a shift that has decreased the enjoyment factor of EFU for me and I am assuming others as well.

Yes, when you play a concept that is based on conflict you should expect to die at some point. Yes, actions have consequence.  But jumping to FD so soon instead of building and embracing conflict on a character in the long run will only see such a mentality strengthen.

The reason people play these concepts, and the reason I play such concepts. Is because while yes EFU does have a great DM team willing to let you build, explore and advance among numerous other things. They are not here always, and we should not rely on them to be the only constant source of entertainment.
IMO it should ideally relieve the stress of the DM team and allow them to provide something more epic event wise than a brief bit of spice on a quest.

So I ask that players take another look at how they play, and ask themselves if they jump too quickly to killing someone outright. Or even if they are too harsh with taking rewards from a subdued enemy.
Personally I know if EFU continues to follow this path of “ZOMG kill kill kill as quickly and meaninglessly as possible” Then I will sadly be taking my leave.

Caddies

The occasional sour death comes with the territory. Don't get too upset about it.

A classy player will always win in the end, even if he has to suffer a few deaths to get the story and recognition he desires and deserves. And the wait is always worth it.

Who remembers the weakly-concepted PCs who never involved others, built anything lasting or executed PvP tastefully with a mind for story and tension? Nobody.

Also, I'm rather skeptical of any call that a fundamental, server-wide 'shift' towards bad PvP etiquette has transpired, as implied. I bet it was an isolated incident you personally experienced. Its unfair on the server and the DMs and playerbase to call it much more, IMO.

Garem

QuoteWho remembers the weakly-concepted PCs who never involved others, built anything lasting or executed PvP tastefully with a mind for story and tension? Nobody.

KODAX!!!

I kid, of course. For those who don't know Kodax, it was an awful alpha stage EfU character that would FD mercilessly, targeting very important characters in the server's story without shame. He's remembered for being awful. Don't Kodax.

At least, so the story goes!

Craig210

This is something I have noticed in increasing amounts over the past few months. Perhaps I play too many concepts that want to achieve big things but are high conflict. Maybe this is my mistake.

But in the past few months I have noticed increasing amounts of people who are happy to just kill and be done with it. I keep a list of players I interact with who i would be happy to do so again. I also keep a list of players who are "kill quick lol look at this loot im awesome".

While I will continue to try and make deaths I cause memorable for the player and a fine ending. I am finding it increasingly hard to do so, with the increasing amount of people who are making their way onto my list. Yes I will still give them a worthwhile death if it comes to it, but I am finding myself wanting more and more to simply do the quick death meaningless RP. This is due to numerous reasons which I may list later.

The problem is I do not think EFU is the place for such and should I fall into that mentality I will leave.

Treat others as you would like to be treated is my mentality for EFU.

9lives

This is one gigantic, ironic thread.

I feel I should point out, though, that not only was KODAX (full caps always necessary when referencing KODAX) after alpha, but he also did not specifically target high profile PCs.