PvPing attitude

Started by SkillFocuspwn, March 05, 2010, 12:59:24 AM

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Underwood

As someone who was recently SDed in a similar circumstance when FD might have been IC, I can definitely say that it has moved the story along, and brought about tension between chars. I personally think that tension is what makes good roleplay.

Of course, FD could have caused tension between the factions involved, but not nearly as much as letting the person go which leads to scheming and eventually a climactic second confrontation.

If you've already SDed that char once and RPed it out, though, I don't see why the second time shouldn't be FD. If there's no escalation, then theres no tension.

Lulzebub

Maybe I'm just living at the margins, but it seems to me that the PvP has gotten better, not worse, since I last played regularly. I'm really enjoying it.

AKMatt

People are being really cool about finding excuses to not FD lately.  This seemingly results in more frequent and enjoyable PvP.

derfo

i like where pvp is going lately. some random fd lovers are still about, but a lot of people seem to be consdering things well

One_With_Nature

Quote from: Letsplayforfun;170759Obviously: make sure it makes sense ICly.

OOCly:
Ask yourself what will FDing the guy bring to the story your PC is creating. Does FDing end something for good or will it have interesting consequences? Or has that story gone on for long enough?

Remember you're perma-killing someone's PC, and the player behind also had plans, and had put time, energy, hopes into that PC.

Have you earned the right to end his story here and now? Will it bring (some) fun to the other guy or to other people?

Sometimes the answer's a blatant yes, then go ahead. Sometimes it's a blatant no: don't. If you're not sure, as a rule of thumb i'd say don't FD.

But that's just me.

^ I think the server has again started up with the whole Kill on sight mentality. I have had a few characters ended (imo) Prematurely by pcs i have had little to no character development with. I agree with what LPFF has written here and i think people should consider some of these implications when FD'in a character.

Paha

The thing is, once one or two people start to do it, others get bitter for giving them a break when they as victims are not given any - then they give no quarter next time. It's a case where you really need to think how you want to be treated yourself, and then do the same to others.

TheDarkMoon

Quote from: One_With_Nature;226214^ I think the server has again started up with the whole Kill on sight mentality. I have had a few characters ended (imo) Prematurely by pcs i have had little to no character development with. I agree with what LPFF has written here and i think people should consider some of these implications when FD'in a character.

OWN, Think of it this way, dont issue death threats to other players and expect to be let out alive. That is very- Very- childish to complain when you die, when you would just kill us, or in a cruder sence "Gank us" and perma with as much interaction as you were given. Leave what happened to you ig and not take it ooc.

Paha

Well yes, people also need to remember that actions have consequences, no doubt about that. Some people simply keep asking the death thinking that people will still avoid it because of OOC attitude.

One_With_Nature

I don't particularly want to bring up my scenario in particular here, but TheDarkMoon: My character issued no death threats to you at all. It was simply the Opposing faction mentality that was used as an excuse to FD. Which i think was addressed earlier in this discussion.

But i simply wished to bring attention again to PvP etiquette, as i know it can leave you with bitter feelings as i have witnessed it first hand.

Wern8

Feel free to discuss on PvP here. But no quarrels and no pointing fingers or we will be locking this.

Divine Intervention

Honestly if you are much stronger than the pc offering those threats, a lot of the time it's far more interesting to subdue and laugh at them or whatever.  In my opinion a lot of FD is done to protect a pc from repercussions by an enemy "He can't kill me if he's dead" idea.

Nightshadow

There's too much invis ganking. It's not fun for someone I've never or barely RP'd with before to just start attacking me, only to actually RP with me when they have me at their mercy. It isn't cool, it isn't fun, and it makes me wish your character would just die or disappear for a while, whether for IC reasons or OOC.

Part of the reason it escalates is because of what Paha Poika said, someone like me is invis ganked, then goes and does something similar to that, then the next person does the same.

Granted, my current character should be attacked, but there should at least be some sort of RP beforehand, hm?

People who run around invis ganking ruin the fun of others.

gab1

I think kill on sight is a good thing. Personally. (though i am not involved with any of the current events really being discussed)

It brings more action packedness to the server.

If you didn't want to be killed on sight by your enemy you probably wouldnt make open statements about things, like 'Im an evil necromancer' or join a faction that is at war with another faction.

I think the heatedness and the split second moment reflexes add to things.

I remember my time with the Dominion, scouting the alleyways with the Stygians. I think it was obvious that we were prepared for someone to kill us at any moment.

I also dont think this should be the mentality for the general playerbase, to behave around people they dont know.

But those people who willingly got involved in a war, a fued, and army, etc...

Idk, just my opinion, but i think we all share the same OOC courtesy to not FD grief people. Ie, at random like a lucky gank in the alleys, which i have been both the victim and progenitor of.

I also think people shouldnt openly state thier ambitions unless they want the reprocussions of them, basically. Look at Mannichus, he's survived so long because of that reason, maybe, debatably (?) lol

Random_White_Guy

PvP is fine, as well as the classic 'Invis Ambush'. The important thing for people to remember is the story of it all. The means and way things are influenced.

PvP can be great to escalate conflict but it cannot be the -entirety- of the conflict. It is one facet of many that people should pursue when facing an enemy. Some PCs would naturally see it as a first move if they are a more feisty type, Icly. Others that it is a last resort if they are more reserved, manipulative, or otherwise. It's just important to keep in mind that PvP is just that. Player vs. Player. Some players are paladins, others are knights, others a psychopaths. Some will strike you back if you strike at them. Others won't. Others will go "Oh that son of a bitch I'm going to start with his friends to make him suffer".

As often said, and Paha brings it out to light perfectly it turns into an Armsrace. "OH FUCK NO, LETS GO GUYS, I JUST BEEN PVPED".

The most irksome thing as a DM was how quick people were to toss FDs. Equally irksome was how when someone Didn't FD and showed respectful restraint the person attacked swears to straight up FD Next time.

That just kills all conflict.
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gab1

Also, this is just a grand stage and a play, in my opinion. When you sign on to a group at war, the contract of death has been signed. It is, just the way of the game. You are playing a character, not being killed, and all characters time must end, even anticlimactic endings, what story would be fit without an anticlimactic ending for some? At least make the best of it, revel in the irony... and the glory of it all, impress your suitors.

You will have stated your testament... to be great even when faced with dramatic anticlimactic and clearly and even fatedly unbeatable odds.

All you guys have great characters, but it is really just a story and a play man, lol...