PvPing attitude

Started by SkillFocuspwn, March 05, 2010, 12:59:24 AM

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Equinox

Personally, FDing someone without prior conflict seems like a waste of a good rp opportunity. Creating rivals and who regularly attack each other > drylooting some dead guy.

Fd should be reserved for reasons such as what would push your char to the line. Paladin x vs evil banite necromancer is acceptable, but even then not nessecarily the best option. The only time i can legitamately see FD no RP is during a paid assassination.

AntoninD'Erlon

There are times when things happen behind the scenes and some of your worst enemies are people you may have had little interaction with. This isn't the common situation of course but it simply depends on the character you're playing and the reasons for the conflict in the first place. Even as an assassin you should be making sure your targets are worthwhile and notable enough and that the payments, in whatever form they are for your character, are fitting for the work.

Conflict can be built on many levels that all have a part to play. Whether it's direct taunting of a rival, or secretive plotting against their actions, it all works towards adding layers of conflict that benefit everyone involved.

Specific examples can be given countless times but I think that the short answer here is to do what you feel is most appropriate for your own character and to always ask yourself if that player deserves to have their character killed for the actions they have done in game.

Letsplayforfun

Obviously: make sure it makes sense ICly.

OOCly:
Ask yourself what will FDing the guy bring to the story your PC is creating. Does FDing end something for good or will it have interesting consequences? Or has that story gone on for long enough?

Remember you're perma-killing someone's PC, and the player behind also had plans, and had put time, energy, hopes into that PC.

Have you earned the right to end his story here and now? Will it bring (some) fun to the other guy or to other people?

Sometimes the answer's a blatant yes, then go ahead. Sometimes it's a blatant no: don't. If you're not sure, as a rule of thumb i'd say don't FD.

But that's just me.

Nightshadow

I agree with LPFF.

Yes, it is just a game, but consider how much work someone has put into a character. How many weeks have they been playing it, how long did they work on an app and then wait on it to get approved? To play a character for weeks, only to get hold person ganked without the chance to surrender before you're FD'd really does suck, it's unnecessary 99% of the time, too (I say 99% of the time because there is that 1% which happened to me, random assassin popped out of nowhere fully buffed and 2-hitted me, but tbh I was OOC expecting it to happen at any moment and was laughing as he did it).

Try and make FD'ing someone a nice ending for them, and something that works well in your character's story, too. Not every PvP death is going to be fun, but if you at least try to put some effort into it the server will be funner for all sides.

putrid_plum

EFU has way to much full death pvp with the pathetic excuse of roleplay.  I hear it all the time, "Oh it made sense IC!!".  Sure alot of things can make sense but most of the time it is extremely weak.  People should make sure that maybe subdual and robbing/roleplay/threats/etc. don't all make more sense and far more fun for everyone involved.  This is a game after all and making a good story for everyone is more fun for all players on the entire server.  Also, most great PCs didn't run around full death killing other players, just throwing that out there.

Nuclear Catastrophe

Reading the comments here, and without pointing fingers, it seems to me that a lot of the people that have posted in this thread have FDed another player on this server when SD would have done.  I myself have been guilty of this in my playing days, and probably even in my DMing days.  Yet, we continue to argue about something which is common sense and which has been stated by the DM's time and time again - we're all here to have fun, and if you're spoiling another persons fun (I.E. killing them!) then you've got to have an extremely good or at least justifiable IC reason to do it.

/flogging dead horse.

Damien

FDing someone just because the character gave a warning before every meeting the other character or because they are polar opposite factions is just stupid.

If you are doing well enough IG the dm will reward you and obviously give a chance for you to kill NPCs which is perfectly acceptable. However, for some reason, the attitude regarding pvp is 'Us and them' leaving little or no chance for perhaps a tense allegiance for imminent threats. It also weakens the chance of some characters to truly affect the server, like with RwG's tempuran who was killed for IC reasons but left what 3/4s of the server with a sour taste in their mouths.

Personally I think the dms should start getting stricter regarding FDing characters and asking players to allow for some rp, which is what we play this server for, instead of attacking each other in sight in the wilds then proceeding to mug, gloat and in some cases kill a PC. This can be especially lame when you face a pc who is a better rper than you so it kitted out and a better pvper.

Drakill Tannan

Quote from: Mannykins;170711If history is to be trusted, I'd expect to return to the colony slightly pink.

Ask yourself what is more fun for all the players. A pink stygian, or a death stygian?

I think therein is the answer. It makes perfect sence to FD the stygian if you are a son of sabuth, but screw that, it's waaay more fun to paint him pink.

Nightshadow

Quote from: Drakill Tannan;170777Ask yourself what is more fun for all the players. A pink stygian, or a death stygian?

I think therein is the answer. It makes perfect sence to FD the stygian if you are a son of sabuth, but screw that, it's waaay more fun to paint him pink.

LOL, yes, pink stygian... Get a DM to use pink metal dye on his armor and then make that slaver bastard walk back.

core

I think the 'pink Stygian' example is an exceptionally good one; instead of just icing the Stygian, why not humiliate him thoroughly and let everyone have a big LOL at the Armada? Compared to wasting him which leads to... -1 Stygian. The former is more creative and adds more in the way of interesting conflict, but of course if it's makes sense to FD, do it.

gaunlet

As a fairly new player and having been on the receiving end (aka losing side) of faction PvP conflict twice in the last four days, I have to say that the winners of the conflicts I've been involved in have acted very well, both ICly and OOCly, for the most part. And speaking for myself as a player, it was all very exciting and fun. Of course, in both cases, I didn't lose as much as I could have, and maybe my perspective would be different if I had been a more primary target. But I was heartened to see how maturely other players took losing to PvP and its consequences.
 
My only regret is that the card-collecting came to an end. And I like card-collecting.

Underbard

I don't know anything about card collection and what not, but I do know about losing PVP.  I have been subdualed with great RP and FD'd with great Rp.  The outcome isn't as important as the road that you took to get there, IMO.  Do what is necessary as long as you can justify it to yourself.

Sternhund

We're all storytellers. Focus on making an interesting story.

Pup

Yep.  Story first.

Of course, now that the party system has been disabled, we will have far fewer gang-rapes, hopefully.

*looks at athousandyearsofpain and nods*
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Disco

Killing someone (no matter if you are in a faction that oposes them or not) without any form of RP before the pvp is a sad sad thing imo.
Whatever happened to build up of personal grudges and such?
Hold the FD back some time and let the player interaction take its place first.