More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

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Egon the Monkey

Quote from: TheImpossibleDream;168185Dino Rider - You can ride any dinosaur you meet. Note: Deep Lizards are not dinosaurs.

Naga, you fool. This perk should require Weapon Focus: Six-Shooter :D

Divine Intervention

Real men don't wear armour!:  If your fighter fights in cloth armour he gains +1 ac and +4 fear saves.
Disco Inferno:  By performing a wardance in battle you will explode in flames of glory. (one day self cast fireball if you use the dance emote)

KjetilofNorway

Death wish
You do not fear for your life; your soul longs for death. Known for your suicidally reckless abandon, people are skeptical towards your ideas, but are intimidated of you. Who wants to anger a man with nothing to lose?

-10 saves vs death, immunity: fear, -3 persuade, +3 intimidate  

Gnome on the Strange

Quote from: Divine Intervention;168195Real men don't wear armour!:  If your fighter fights in cloth armour he gains +1 ac and +4 fear saves.
If that was Armor AC it would be cool but Dodge AC would be nasty. Small finessers in Mage Armored cloth can gain fairly obnoxious AC and Dodge would stack.

Divine Intervention


Yalta


RIPnogarD

Leadership
This persons personality inspires those around him with courage.

Grants an aura of valor X times daily, where X is equal to 1 + cha modifier, (either bard song or bless but call it aura of valor).

Paha

I'm gonna do the favor for ya all and bring you back on the ground.

Don't try to get free weapon spec feats, weapon focus, humongous stats or spells.

Perks so far are a flavor to boost up your experience. One that gives stats, also removes a lot. So far there have been a lot of massive boosting perks, but you know what. You ain't giving any balance on them. None what so ever. 90% of perks suggested here, are super perks. Take it in a bit lower level and think of something that gives flavor, not ability. Perks are small things that bring flavor, bonus or a change. It's not transmutation, evolution or "I got boosted to superman". Few pieces of dmg, skill boosts, perhaps even some feat, but it also affects in some other way on top of that.

Ommadawn

Quote from: Paha Poika;168254Perks so far are a flavor to boost up your experience. One that gives stats, also removes a lot. So far there have been a lot of massive boosting perks, but you know what. You ain't giving any balance on them. None what so ever. 90% of perks suggested here, are super perks. Take it in a bit lower level and think of something that gives flavor, not ability. Perks are small things that bring flavor, bonus or a change. It's not transmutation, evolution or "I got boosted to superman". Few pieces of dmg, skill boosts, perhaps even some feat, but it also affects in some other way on top of that.

derfo


RIPnogarD

Quote from: Paha Poika;168254I'm gonna do the favor for ya all and bring you back on the ground.

Don't try to get free weapon spec feats, weapon focus, humongous stats or spells.

Perks so far are a flavor to boost up your experience. One that gives stats, also removes a lot. So far there have been a lot of massive boosting perks, but you know what. You ain't giving any balance on them. None what so ever. 90% of perks suggested here, are super perks. Take it in a bit lower level and think of something that gives flavor, not ability. Perks are small things that bring flavor, bonus or a change. It's not transmutation, evolution or "I got boosted to superman". Few pieces of dmg, skill boosts, perhaps even some feat, but it also affects in some other way on top of that.

Are you reading the same perks list I'm looking at? I'm looking at the list that gives perks like these...
Quote from: mort- Bonus: Improved Critical (Unarmed)
- Bonus: +50 Summoning Points.
- Bonus: +4vs. Fear, +2 discipline.
- Bonus: Bless (Spell) also adds +1 divine damage to everyone around. You may also be rewarded each night by your deity as you rest.
- Bonus: With each rest, you gain 10 temporary HP that can go over your maximum.
- Bonus: Every time you rest, you gain extra d4 gp.
- Bonus: +10% speed increase while in the wilderness.
- Bonus: +4 hide/ +4 MS while in the sewers. +3 vs. Disease.
- Bonus: +1 ab, 1/- Slash Resist, and +2 intimidate while in the Docks.
- Bonus: Double duration of breath while underwater.
- Bonus: You are 15% more likely to stabilize when bleeding.
- Bonus: In the wild, you gain +1 will, +1 fort, +2 concentration.
Sorry.... But... I fail to see the negatives to these... My PC actually gets the 10 free HP perk, pretty sweet if ya ask me.

Paha

Yes. 10 hp of -temporary- hp, on a rest. It is not a max hp buff permanently, it lasts that one hit between each rest.

And on the perk list, I see bonuses towards one spell, few skill points, small dmg/ab bonus in -certain area-. Double the duration of breath, cool, you can stay longer under water. Nothing Op in that, but it gives a cool flavor to some fellow.

Bonuses to certain areas, like sewers that are already bloody tough to be at? Nothing wrong with that, only natural if a concept spends time in such place for him to have small perks there.

They all are balanced somehow, or then they are bringing in reasonable bonuses for concepts that surely could have earned such at that point of level.

If you give someone +2 stats and take nothing away, or limit it anywhere, booyah. Free racial boost.

If you give daily spells, booyah, why do they need to take that certain class to get it anymore?

If you give global, uneffected boosts that only make someone stronger in combat, boost their battle statistic or durability, without any limitations or reductions, it's gone over the board, except if it's something reasonable and can be based on something.

Like that imp crit unarmed. It's special and little used area that few can master and earn something like that. In certain areas it's only reasonable to think that some could master something to get small boost to certain ability or weapon of choice.

RIPnogarD

Quote from: Paha Poika;168371Yes. 10 hp of -temporary- hp, on a rest. It is not a max hp buff permanently, it lasts that one hit between each rest.
Quote from: Paha Poika;168371If you give daily spells, booyah, why do they need to take that certain class to get it anymore?
Why take a level of fighter, here are your extra hp... Also feel free to scratch toughness off the feat list being this perk smokes it. The only reason you'd need toughness is if you need it for a PrC.

Quote from: Paha Poika;168371And on the perk list, I see bonuses towards one spell, few skill points, small dmg/ab bonus in -certain area-. Double the duration of breath, cool, you can stay longer under water. Nothing Op in that, but it gives a cool flavor to some fellow.
Scratch water genasi from the app list, why bother. And can you say bubbleberry? this makes bubble berry min at least 60 seconds. With a high Con this PC may not be a fish but it's at least amphibian.

Also there are some that are broken based on class. Druids should be restricted from free gold per rest, maybe rangers too. And aren't druids, rangers and barbarians fast enough already? Why not just give them wings because tack the simple movement perk on them and they'll be flying.

I'm not even going to get into every one of these, but quite honestly, the only thing keeping some of them from being broken is that you can't get them until 5th level, (which is another story basing off of 5th level PC's now being that much better than 4th and lower).

Drakill Tannan

The point of a perk is that it is SEEN. If it's something useless or something that really doesn't visualy appear or change the behaviour of the PC (like +1 fort) then it's not a perk, it's a bonus.

Egon the Monkey

*drives a bulldozer at the side of the thread in an attempt to get it back on the rails*
No perk on the list is going to make you a god. Very few ones suggested are that broken. Many of the ones that are would be cool if applied in a weaker form, and are therefore a good suggestion. Not "perfectly balanced final version", SUGGESTION. Stop whinging, start being creative.

Masterchef
"Delicious PIE"
You gain 2 basic Cooking recipes in your journal. Your EFUSS cooking gains a +5 racial bonus.

Scrumping (Chaotic only)

"It's basically Fruit Larceny"

Every reset, you start with a random piece of fresh fruit from the Orchard loot table. +2 Chaotic Points

Faithful Companion
"One man and his dog. Or one elf and his cat. Or one halfling and his spider..."
Your  animal companion gains +1 AB and +1 Saves. EXP penalty for losing your animal companion  increased 50%. HP damage penalty doubled.

Experimental Familiar
"You spent a LOT of time working on improving this thing. Losing it would be... frustrating"
Some form of improvement to the Familiar (New utility spell, maybe?). All penalties for its death are increased 50% .

Pipeweed Addict
"Best Wishes to your Black Lung"
-2 Fort saves. For 2 hours after smoking a pipe, you gain +1 Fort, +1 Reflex, +1 Dex