More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

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Drakill Tannan

Unstable casting (Any spellcasting class)

You're not too good at spellcasting, and have to improvse a lot, it always ends up right though, as long as no one interrupts you creating... unexpected results.

When your spellcasting is interrupted, a random effect happens to your character, wich may or may not be harmfull to him, but it's defenetly harmfull to whoever interrupted the spell.

Examples:

Self-Targeted fireball/electric fireball variant, Balgarians iron horn, mass blindness/deafness.

Stunning, dacing, or knocking down all creatures near the caster (caster included)

Cast combirs on all creatures near the caster (including the caster)

etc.

Kinslayer988

Divine Wraith

Your turn undead is turned into a minor rage that increases Str by 1 and Con by 1 to all allied but lowers your AC by 4.

Beast Master:
You have been known as a good tamer with animals but they sure don't like your techniques.
You may have 2 AE animals at a time but they become loose twice as fast.

Heavy Thinker:
After living as a labworker all your life you have studied all forms of life, most minerals and many other ancient empires. However you seem to have became a twig after so many years.
+1 Int, +2 Lore, +2 Concentration, and -2 strength

The Shopping Rush
After rushing to get the best prices and carry all your bags of money and merchandise you have trained yourself to walk for the best price.
+20% movement in cities, merchanter only.
<SkillFocuspwn> no property developers among men only brothers

DollarPhil

Quick Learner
You rapidly pick up new skills and trades.
Gain 1 extra EFUSS Skill Point per level.

Whhp-PISH!

You are very, very good at whip-cracking tricks.
Gain the Improved Disarm feat whenever you wield a whip.

Alternative:
Whhp-PISH!
Gain Disarm permanently, but it's disabled if not using a whip.

Why? Because if you have a Whip you can use Disarm with it, but you still need to buy both Disarm and Improved Disarm if you want to avoid AoOs when Disarming (or even keep Disarm hotkeyed). This makes the Disarming feature of whips a bit redundant. The Perk would either enhance disarming for whip-focused PCs immediately, or let them buy Imp Disarm without buying Disarm first, since they already chose a feat that lets them use a weak weapon with the ability to Disarm.  Since Whips are Small weapons, this would not  be OP.

Cerberus

Swashbuckler
Your fenence with a weapon is more like unto a dnacer than a fighter...
(need 8 ranks in parry)
Your parry mode now also adds; +1 to AC and +1 to initiative

Decimate_The_Weak

Chivalrous Conduct

Living with a strong sense of generosity, courtesy, and valor, you shine as a banner of these knightly commandments.

+1 Persuade, +1 Concentration, +1 Discipline

Natural Leader

Born with a charismatic smile, persuasive demeanor, and manipulative antics, you're obviously a leader amongst your people.

+1 Intimidate, +1 Bluff, +1 Persuade, -1 Discipline, -1 Concentration



Nihm

Escape from Battlemarcher Perk (credit : Equinox)
 
Long have you pondered on methods to escape the Battlemarcher Gank, unleashing latent abilities that allow you to, if not compete in combat, at least have a chance to escape from one.
 
Provides a 50% speed boost when Battlemarcher sings nearby.  
 
Also might deduct one attack/round from the Battlemarcher so it only has three like it was supposed to, instead of four (five with haste).

Lenthis

Light of the gods
 
As you pray and hold up your holy symbol no longer does it turn the dead but it bolsters your allies in a call of divine light, all allies near you feel invigorated and enthused with divine light
 
Uses a charge of turn undead
It gives aid to all in range and 1 divine damage
Damage will grow as the cleric or paliden does in levels
and once the paliden of cleric has reached a higher leve such as 7-10 it grants imunity to blindness/deafness for the duration
 
Its duration works off your charisma modifer of 1 turn + 1/2 charisma modifer

_-Xenith-_

Typical Halfling (Halfling only perk)
 
Your just another annoying little nobody who craves attention and has dreams to become infamous, spreading word and causing chaos at every turn.
 
+2 Perform
+4 Pick pocket
+4 bluff
-6 Intimidate
-2 Persuade

Drakill Tannan

Forced march

While walking you recive a 20% speed bonus.

ScottyB

Vampiric Conscriptor
When your Vampiric Touch spell causes a (non-player) creature to die, an echo of its pain-wracked spirit is spawned in your service; you cannot have more than one such spirit serving you at a time, but it has no effect on your summons or other animated servants. If your Vampiric Touch spell would have caused a player character to die it instead deals no damage and confuses them for a number of rounds equal to the damage that would have been caused.

Oh look, it's a level 3 necromancy spell that can create an undead monster.

I can script the spell change if it's green-lighted. I can probably add the perk itself, too, if I bother looking for a guide/asking for help. For now, discuss.

Echigo

Quote from: ScottyB;198667Vampiric Conscriptor
When your Vampiric Touch spell causes a (non-player) creature to die, an echo of its pain-wracked spirit is spawned in your service; you cannot have more than one such spirit serving you at a time, but it has no effect on your summons or other animated servants. If your Vampiric Touch spell would have caused a player character to die it instead deals no damage and confuses them for a number of rounds equal to the damage that would have been caused.

Oh look, it's a level 3 necromancy spell that can create an undead monster.

I can script the spell change if it's green-lighted. I can probably add the perk itself, too, if I bother looking for a guide/asking for help. For now, discuss.

Love it.
meth

Drakill Tannan

Sounds awsome scotty.

The Boom King


derfo

vomit painter:

after consuming a food item your character automatically produces an item that can either be used as light green dye, or rotten fruit

lovethesuit

You're on Fire!

You take success to the next level and really roll with it. Once you're on a winning streak, it's hard to stop you and everybody knows it. Every time you make a successful critical hit, you gain +1 fire damage to your attacks and the Combust visual effect for one round.

Mod Edit:  Reference