More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

Previous topic - Next topic

Lenthis

Well mate, Frist thanks for thumbs up on my idea!
And I would think the feat perversion would give a taunt bonus rather then an amazing buff.

Thomas_Not_very_wise

Siren's Call

"The haunting voice of the mysterious ladies of the sea are learned by a select few, but those who master the call are true enchantresses."

Bard perk only, woman only- All enemies in a radius must pass a will save or be become charmed for 4+1/2 character levels +Charisma modifier rounds.

The charm person will still force the hostile NPCs to register as hostile to other players, but in their stance toward the bard, they will register as friendly and will not attack her.

lovethesuit

That's a good idea that I came up with.

FOOL!

In addition to the charm, which could be the main benefit, it would also be a good idea to give bonuses to your allies. How about bonuses against mind-affecting spells and a charisma bonus, both of which scale by class level? Like +1 Charisma and +1 vs. Mind-affecting spells for every two levels of bard. It would help bards who focus on casting to increase their DC, which would help make up for their lack of spells per day. Obviously, it would also be a great help for Paladins, Barbarians, and other Bards.

Relinquish

The duration seems a bit long, seeing how you can easily get 10 uses/day of this.

AceOfSpadesX

Quote from: Drakill Tannan;193465Bullrush (Replaces barbarian rage)

+2 strength (+1 per cha modifier)
+30% Movement speed (+5% per charisma modifier)
Whenever you hit a target, it is knocked down for 1 round

Lasts 2 + charisma modifier rounds

This would be cool if it was something like 10% chance of knockdown on hit.

Cerberus

Quote from: lovethesuit;193562That's a good idea that I came up with.
 
FOOL!
 
In addition to the charm, which could be the main benefit, it would also be a good idea to give bonuses to your allies. How about bonuses against mind-affecting spells and a charisma bonus, both of which scale by class level? Like +1 Charisma and +1 vs. Mind-affecting spells for every two levels of bard. It would help bards who focus on casting to increase their DC, which would help make up for their lack of spells per day. Obviously, it would also be a great help for Paladins, Barbarians, and other Bards.
lmao... And you call other peoples ideas overpowered! tff! :rolleyes:

lovethesuit

Wildman
(Barbarian only)

You are just as much at home in the wilderness as a ranger or druid. When you take this feat, you lose your Barbarian speed bonus, but gain the class ability Trackless Step.

Lenthis

Quote from: Lenthis;193556Long shot
 
You know how to shoot when your foes are right on you, but from days of training you can also hit your foes from hundreds of yards away... All you need to do is put weight on your left foot.. aim at a 84 degree angle.. keep tracking that orc...
 
+3 damage to targets more then 45 meters away from the bowman

*Teh bumps*

lovethesuit

Why are you bumping that? We've seen it, it's good. Moving on.

Lenthis

No clue I dont get the point of bumping then x.x

Thomas_Not_very_wise

Dead man's eyes

You're eyes look like x.x

+2 intimidate. +2 versus death. +2 versus fear.

because you obviously are always x.x

The Crimson Magician

Death in his Eyes

You see nothing but death in his eyes.

Effects:



This is a perk.

Lenthis

Quote from: Thomas_Not_very_wise;193852Dead man's eyes
 
You're eyes look like x.x
 
+2 intimidate. +2 versus death. +2 versus fear.
 
because you obviously are always x.x

 On record these are my eyes..

DollarPhil

Wildman is awesome. Anything that lets non stealth classes playing wilderness PCs get about the wilds without crossclassing is good IMO.  Wouldn't get you to amazing stealth but would let you avoid more mobs at the penalty of being unable to outrun them. I'd say lock it to pure barb only though or it'd be really good for Bard/Barb or rogue/barb. Something similar for sorc would be cool.

Lenthis

Explosive augment
 
When you frist got your familar he died sadly in an explosion the day after.. when he ate gunpowder instead of his birdfood.
Since that day in his honor when ever you try to call forth your familar the arena around you explodes in flames.
 
-Sorc only
+2 saves Verus Fire
Instead of summoing your familair you do a self targeted fireball