More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

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Drakill Tannan

QuoteGiant (small races only)
You're a giant among your tiny kin, but still smaller than the tall-folk. However, tall enough to use large weapons just like them.

You are made 1 cathegory size larger.
(That takes away the +1 AB and +1 AC right? if not, then add a -1 to AB and -1 to AC)
QuoteKatana expert
The katana becomes finesable.

DollarPhil

Mister Fix-it
"You're handy with a hammer"

Gain Improved Critical, Light Hammer, +2 EFUSS Engineering.
(this would make the light hammer as good as the powerful... Dagger)

Book Learning (Half-Orc Only)
You may not have been the brighest spark to begin with, but your unwavering dedication to learning has paid off, even if you are now rather prone to over-analysing.
+1 Int -1 Wis

Rise above the Rest (Half-Orc Only, non-Barbarian/Druid/Ranger only)
You are determined to present a confident and civilised outlook, proud of yourself despite your deformed appearance. This extra confidence can however lead to reckless acts of bravery.
+1 Cha -1 Wis

Half orc penalties are rather heavy (-2 on 2 stats for +2 on a single stat) and their only other bonus is darkvision, meaning the huge majority are straight up combat monsters. These perks would give a little boost to PCs that go against the grain and play classes that need INT or CHA.

The Boom King

Not Sure if this is possible to script, but I think these would be cool PURE Rogue Perks.
 
Demanufacturer: You have studied mechanical devices well enough to know a good inkling on how animatrons, golems, and their ilk, work. You can strike them right where they're the weakest, and where the most damage will be done to their inner workings.
 
Allows Sneak Attacks vs. Constructs.
Requires: Pure Rogue, 8 EFUSS Engineering Skill Points.
 
 
 
Soul-Seeker: You have an idea of how to loosen nercomantic anchors holding souls to this plane of existance.
 
Allows Sneak Attacks vs. Undead.
Requires: Pure Rogue, 8 EFUSS Consecration Skill Points.
 
 
 
Cold-Blooded Killer: You have extensively studied the insides of many reptilian creatures by means of disection, and can spot their weaknesses when others cannot.
 
Allows Sneak Attacks vs. Snakes, Reptiles, (Perhaps Dragons?)
 
Requires: Pure Rogue, 8 EFUSS Herbalism Skill Points. (Maybe Secondary Healing instead? Not sure.)

Drakill Tannan

I dobut the above is scriptable. However, one can perfectly give the rogues damage vs said races, say, 1d4, 1d6 or 1d8,

Thomas_Not_very_wise

Infernalist-

You have studied the arts of the infernal.

All infernal summons are summoned at a +1 to spell level. (So first circle becomes second circle.)

Diabolitist.

All demonic summons are summoned at a +1 to spell level.

Wicked Favor

The Divine Might feat offers Negative energy damage instead of divine.
Bless offers +1 negative energy bonus.
All Wounding spells are empowered.

Lenthis

Master of disgue
 From day to day you have diffrent voice tones, outfits, and, mannerisms.. Your are truely a master of disgue. Your living proof that only the strong minded can keep thier many identtities apart.
 
+3 bluff
+1 will save
 
Requirements
14 int

Drakill Tannan

Quote from: Thomas_Not_very_wise;191916Wicked Favor

The Divine Might feat offers Negative energy damage instead of divine.
Bless offers +1 negative energy bonus.
All Wounding spells are empowered.

I like this.

Dirty Figthing
You gain +1 damage
When fighting humanoid monsters, the PC automatically emotes things such as
Quote*Aims for the crotch*
*Bites his arm*
*Grabs it by the hair*
*Tries to rip off an ear*
*Aims for the kidneys*
*Attacks the eyes*

Drat

Every warrior would take dirty fighting, and it's already a name of a feat. And having that message on every attack would spam so bad it would make me cry.

Craig210

Quote from: Thomas_Not_very_wise;191916Infernalist-

You have studied the arts of the infernal.

All infernal summons are summoned at a +1 to spell level. (So first circle becomes second circle.)

Diabolitist.

All demonic summons are summoned at a +1 to spell level.

Wicked Favor

The Divine Might feat offers Negative energy damage instead of divine.
Bless offers +1 negative energy bonus.
All Wounding spells are empowered.


I like all of these, the problem I see however is divine damage is better than negative damage, as negative damage can be negated easily enough.

Cerberus

Gentle Giant
Your are considered extremely large for your race. During your life you have found that you tend to break and hurt things even when you don't intend to. This has made you feel a bit awkward and somewhat shy.
 
Gain one (1) size category, (or if that can't be done +4 discipline, +2 concentration vs threat)
-2 intimidate
-4 threat

Drakill Tannan

Quote from: Drat;191925Every warrior would take dirty fighting, and it's already a name of a feat. And having that message on every attack would spam so bad it would make me cry.

I didn't mean every attack, just, ocacionally.

DollarPhil

Quote from: Craig210;191930I like all of these, the problem I see however is divine damage is better than negative damage, as negative damage can be negated easily enough.
That's a point in its favour. Emp wounding is very powerful, and I'd argue it should be a perk in itself as Empowered Cures are the Healing Domain power.

Fist of the God.
"You channel the very rage and anger of your god, but this gives you little empathy for the pains of others."
All Inflict Spells are auto empowered. All Cure spells you cast fail.

Craig210

well, that would make it a perk only bards benifit from. My suggestion would be keep divine damage but provide the negative energy effect for the duration of the spell. Allowing people to clearly see your a evil divine servant, but retaining the strength of the feat invested.

lovethesuit

Subtle

The effect of this perk is, as the name suggests, subtle. A description of its mechanical effects is not immediately forthcoming. However, should you discover what that effect is, you are sure to be pleasantly surprised.

(I dunno what the actual effect would be, but leave that up to a clever and creative DM)

derfo

Focused Mind - your will save is changed as per half your intelligence modifier instead of your wisdom.