More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

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Drakill Tannan

Quote from: meow-mix;185030Wanted:  Dead or Alive

You thought you had given them the slip for good, and that the deeds of your past were long forgotten. You thought wrong.

Effect:
Gain +3 Hide
Gain +3 Move Silently
Gain +3 Spot
Gain +3 Listen
Gain +3 Intimidate

On rest, slight chance that increases with level of an assassin spawning.

I have a better idea. Instead, this character gets a 1k gold bounty on his head, automatically.

BoomdaddyBP

Would need more like a 10k bounty instantly, those are some nice skill boosts.

Father of the Four Winds

Evil Eye
 
Bestow Curse once/day
+3 Intimidate
-2 Charisma

Father of the Four Winds

Hyperactive
 
You're always wired and on the go.  You can't sit still.
 
+1 attack/round
+10% movement
-4 Concentration
-2 Hide
-2 Move Silently
Double amount of time between rests

Father of the Four Winds

Scrounger
 
Spawn 1-4 random potions every reset

Father of the Four Winds

Packrat
 
"No, I really don't want to know where you hide that stuff."
 
Receive an undroppable container that reduces weight of contents by 10%

SanTelmo

Boogeymen aren't real, are they?

Oh, but they are. Each time you rest, it is possible that you see...living nightmares. A hideous creature attacks you and those with you!
"EFU is a romance server now" -Vlaid

"Some people just gotta be killed" -Gip

TheMacPanther

Smelly Pirate Hooker
(Female only)
Your gain peg legs, hook hands, and flies.
1/day stinking cloud and Contagion

Cluckyx

Quote from: TheMacPanther;185427Smelly Pirate Hooker
(Female only)
Your gain peg legs, hook hands, and flies.
1/day stinking cloud and Contagion

I love you

DollarPhil

Some of these would be incredibly OP. +2 Int and Wis, would let you make a horrific powerbuild of most caster classes without costing any attribute points. Just imagine it on a monk, or a potential 22 INT Sun Elf Wizard with PhK. Hyperactive would be taken by every single fighter ever made, and Packrat would be a great place to store all your PVP potions where nobody can steal them.

Although:
QuoteHyperactive
-2 Concentration
-1 Will
+2 Tumble
+1 Reflex

Cerberus

Shurikenjutsu
You have spent much time training with the shuriken.
(Monk only)
+ Weapon focus (shuriken)
+ Weapon Specialization (shuriken)
 
 
 
 
NOTE: Before everybody starts whining about OP. this perk would give a +1 to hit and a +2 to damagae to a weapon that deals 1d3 damage. How much damage does a base light crossbow with no perks and no enchantments do?

Nihm

This one is probably too difficult to script, but here goes anyway:
 
 
True Believer : a faithful soul who reveres the gods and their messengers, the believer's faith means increased benefits from spells cast on them by friendly clerics, but a marked disadvantage when attempting to resist spells from unfriendly ones.
 
Gains an additional plus one to hit and damage from bless or Aid (whichever came first) cast by a cleric (not a potion) as well as Fear Immunity.  This wouldn't stack, therefore bless and Aid combined would be plus three Ab, not four.
 
Is penalized by -3 to all saves made against spells cast by clerics.

Drakill Tannan

QuoteHyperactive:

+10% movement speed
+8 Initiative

-3 Dicicpline
-3 Concentration

DollarPhil

QuoteArcane Cross-Training
Only if the PC has at least two levels in a non wizard or sorc class. That way it can't raise your CL above your character level.
Although not your main focus, you have cross-trained in the arcane arts and become remarkably adept  at those few spells  you find complement your physical skills.

Your Caster Level for arcane spells increases by 2. This perk grants no extra spells known, nor does it grant spellslots.
There have been some cool PCs in the past who have been arcane/other multiclasses, for example Jharla Decker, Landor Amortice and Rob Darkspell. The trouble is that these builds suffer from the low BAB of Wizard and Sorc, without having much real offense from low CL spells either. Great for RP, but much less so in a fight. The same could be said for non-melee Palemasters until PM levels were added to necromantic spells.

This would not be abusable to jack up your caster level on a pure mage (read the description), but it would mean that mage/other would be closer to being as useful as Cleric/other or Bard/other. It is a weakened version of Practiced Spellcaster from NWN2.

Cerberus

Paranoia
You always feel like somebody is watching you.
+ Alertness feat (+2 spot & listen)
+ You are twitchy (would be cool if the *ducks* macro could be made to activate every so often on the avatar. :D )