More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

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Thomas_Not_very_wise

Unholy Blight ((Requires GSF NEcromancy, Cleric Only))

Whenever you cast the "Curse Spell" it performs the same effect as Unholy Blight, cursing everyone within a radius with -3 ability stats.

lovethesuit

Hardcore

You gain 10% more XP from everything, including quests, kills, exploration, and DM bonuses. However, you may never respawn.

I told you I was hardcore!

Drakill Tannan

Don't you mean GSF: Transmutation?

Winston Martin

Insomniac:
It takes you twice as long to fall asleep, so you might as well read a book or two.
- Bonus: You rest every 50 minutes instead of 25, and receive +3 lore.

Drakill Tannan

How about inmmunity to "sleep" too?

lovethesuit

YES! Winston wins and Drakill gets a producer credit.

Sleep Deprivation

Effect: Every 25 IG minutes you go without sleep, you gain a +1 save bonus against mind-affecting spells, to a maximum of +10. After you rest, however, you gain a temporary -1 save penalty against mind-affecting spells, to a maximum of -10, based on your previous bonus.

lovethesuit

Dwarf-style Two-Weapon Fighting

Effect: When wielding a hammer in one hand and an axe in the other, gain +1 AB and +1 AC against goblinoids, orcs, and giants.

Stone-skipper

Effect: When you damage an enemy with a sling, you deal regular sling damage (1d4) to another hostile creature within 5 ft. of the first.

WAKE UP!

Effect: You deal no damage against non-hostile creatures affected by magical sleep.

Light Sleeper

Effect: While resting, you are not blind and gain a +8 to listen checks.

Cave-born

Effect: Whether a survivor of Sanctuary, a former slave from the Underdark, or just a natural-born cave dweller, your eyes are well adjusted to the darkness. You gain Low-light vision as a racial ability.

Winston Martin

HARD BOILED:
You regularly deal with humanity's seedy underbelly, and are well known for getting results with your cool, cocky, and flippant attitude. Unfortunately it is often at the expense of your own well being.
- Bonus: +2 Bluff, +2 Intimidate, -1d10 hp awakening from rest. (Non-evil only)

Winston Martin

Coward:
Not everyone's a hero.
- Bonus: Expeditious Retreat (6) 1/day, -3 discipline

lovethesuit

Quote from: Winston Martin;183962HARD BOILED:
You regularly deal with humanity's seedy underbelly, and are well known for getting results with your cool, cocky, and flippant attitude. Unfortunately it is often at the expense of your own well being.
- Bonus: +2 Bluff, +2 Intimidate, -1d10 hp awakening from rest. (Non-evil only)

Level 5 Elf Wizard with 6 con. Die on rest.

LOL DO THIS ONE

Drakill Tannan

Quote from: lovethesuit;183961Stone-skipper

Effect: When you damage an enemy with a sling, you deal regular sling damage (1d4) to another hostile creature within 5 ft. of the first.

Glaive Wurm
Effect: Just like above, but it bounces two times.

...

Sorry, i had to. On a more serious note:

David

Effect: When using a sling, you gain +4 damage vs giants & ogres. If you are a halfling, you get +5 damage instead.

Damien

Melody of the Seas: - Your songs can summon even the waves themselves.

- Summons water elemental
- Gives acid damage maybe...water damage..?
- Gives some fire reduction and some elec vulnerability

meow-mix

'Tis a Good Day to Die:[/u]
Barbarian Only

You've always known that you would die in battle, but by all the heavens and hells, you won't be going alone.

Effect:
1x/day Gain level/+2 Damage Reduction
Gain Immunity to Fear or Mind-altering effects
Gain an extra attack per round
Sustain level x 3 magical damage per round.  Effect lasts until end of combat or death.

meow-mix

Wanted:  Dead or Alive[/u]

You thought you had given them the slip for good, and that the deeds of your past were long forgotten. You thought wrong.

Effect:
Gain +3 Hide
Gain +3 Move Silently
Gain +3 Spot
Gain +3 Listen
Gain +3 Intimidate

On rest, slight chance that increases with level of an assassin spawning.

meow-mix

Ugly Duckling[/u]
Large Phenotype Only

People have always said that "you've got a great personality."  Well, at least your mother did.  All you know is that, unlike fairer folk, you've never gotten anything for free.  Never having been able to rely on your good looks, you've had to hone other points of character to get by.

Effect:
Gain +2 Intelligence
Gain +2 Wisdom
Suffer -5 penalty to persuade
Suffer -5 penalty to bluff
Suffer -5 penalty to appraise
Suffer a drastically lower reaction from NPC's of the opposite sex