Sons of Sabuth!

Started by Dr Dragon, February 12, 2010, 12:48:21 AM

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Dr Dragon

Faction Sons Of Sabuth

Requirements

Ooc-Application required

IG

Alignment Non Lawful
Deity Any
Race Any (though monsters probably cant join though half-orcs definetly have a shot.)

The Sons of Sabuth has a variety of perks including.

1 A awesome HQ

2 Influence/popularity in the docks.

3 Allies and instant chance to be involved in plottage and conflict.

4 Dm Love and a variety of Npcs the Sons have a very rich history.

The Sons is an awesome faction because it can fit a variety of people and alignments really the sky is the limit to your goals.

Start Apping Folks!

Overview:
The Sons of Sabuth were founded by Admiral Horton Grouse in the Docks district roughly a week after the end of the Queen's War. With Ixpadia Sabuth having been captured near to the moment of her victory by the intervening drow of House Jultar and subsequently taken down into the depths of the world as their slave, the Ixpadian forces shattered. Grouse and a core force of veterans under his command managed to escape the island, landing in the Docks in the dead of night a few days after the Queen's capture. Refusing to believe she is dead, and fierce in his resentment of their defeat at the hands of the outrageously lucky Count, Grouse moved amongst the Docks with new purpose. Thought of by many as just another gang competing for turf in the slums of the Docks, the Sons kept a relatively low profile. Yet over the weeks, Grouse managed to sway several gangs to him, and even won the respect of the much-feared Freemen led by Cyrus Doors for acts of defiance against the Ruby rule that enveloped the Colony prior to the Duke's arrival. Using these successes as a platform, the Sons came to be the major power in the slums and when the charismatic Grouse declared the independence of the Docks, under his leadership, none challenged it.







Son of Sabuth
The rank and file. The Son of Sabuth is defined by his hatred of Old Port or his love of freedom, often times both. Otherwise, the Sons of Sabuth are a diverse group, featuring different religions, cultures, creeds and backgrounds that often breeds infighting. Given a place to sleep and fed daily, the Sons of Sabuth are responsible for the day to day affairs and defense of the Docks.


IC Expectations::
Depending on your concept, some of the following goals may or may not be applicable. They are however referenced here, for these are the goals a new recruit would be told to pursue and, generally, those which can determine advancement in the ranks.

1) Defend the Docks from outside forces
2) Commit acts of espionage, sabotage and thievery against the Duchy
3) Investigate and crush slavers
4) Work to build the Docks into a free utopia, improving the welfare of the people
5) Recruit promising members into the Sons
6) Secure sources of funding for the Sons
7) Find Queen Ixpadia, rescure her, and burn Old Port to the ground

The Sons of Sabuth are now primarily concerned with defending the Docks from the stifling control of Trenada's Duchy, building the district into a free utopia.

Caddies

Just to point out that you can actually be Lawful, if the concept fits. The alignment is more of a recommendation.

Also, feel free to post an IG recruitment poster!

Dr Dragon

*has already posted one IG*

Dr Dragon

Also the Sons do not have a gang sign I discovered the hard way so Caddies has ruled no gang signs so unfortunatly gangsters in the Sons will not be flashing gang signs. So if your concept involves a dude flashing gang signs expect Dm trouble.


-DRD

Dash

Anyone lacking concepts or characters should feel free to pm me or the Doc about this sweet faction.

Dr Dragon

Or myself having been the longest living Sons PC so far.

Dr Dragon

Also you dont even need to do conflict or any PVP so really all manner of IG and Rp styles can fit in.

Mannykins

This faction seems to be on a bit of a downer after recent events, I don't know how many PCs they have but I think they could do with some more so the interesting plots can continue!

Bear them in mind :D

Daemonic Daz

We really need Sons and I'll be watching closely to see who takes up the challenge and makes a brilliant PC that doesn't always FIGHT THE POWER, but also makes leaps and bounds to see the docks flourish.

Random_White_Guy

I shall accept your challenge, Daz.

"Beware of Tyrants, Sahib! How you say-"Death to the Count!"
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Dreadfang

Daz, I am take your challenge! GANGSTA SCUM! UNITE!

Barehander

Well, I have a PC who's been trying to work with them for a while now, but it seems all his contacts are dead. :D

Equinox

Quote from: Dreadfang;168079Daz, I am take your challenge! GANGSTA SCUM! UNITE!


This is one huge misconception. Scum? Most sons are CN/CG.

The sons are awesome freedom fighters, they believe every man has the right to be free, they live in poverty, but they are taking steps to change that.

Its not just about smashing up stygians (though I can say from experience that is a lot of fun) Its about thinking of ways to mess with the dutchy. Thinking of ways to raise coins for the docks people.

Trying to build defences against common threats, gettign spies in the dutchy, freeing slaves.

Seriously the sons are probably the best faction out right now. You can rock pretty much any concept in their ranks. So just make something and roll with it.

Go forth and be awesome Sirs.

derfo


Yalta

IG i think the Stygians would most fear a well organised, productive type who started making the docks prosperous... a trader or smart leader maybe?